Skip to content

Latest commit

 

History

History
41 lines (33 loc) · 1.3 KB

README.md

File metadata and controls

41 lines (33 loc) · 1.3 KB

Tween-Library

A simple library for tweening UI

How to use

  1. Create a c# script for the Ui object you want to affect
  2. On that script add a new EffectBuilder
  3. Add effects to the effectBuilder with effectBuilder.AddEffect(*effect type*);
  4. Effects can be chain built, but all fire at once.
effectBuilder.AddEffect(*firstEffect*).AddEffect(*second effect*).OnAllEffectsComplete += AllEffectsComplete;

Example

        private void Awake()
        {
            _wait = new WaitForSeconds(waitTime);
            
            _takeDamageEffect = new EffectBuilder(this);
            
            _takeDamageEffect
                .AddEffect(new ShakeRectEffect(slider.GetComponent<RectTransform>(), maxShakeRotation, shakeSpeed, OnEffectComplete))
                .AddEffect(new FlashColorEffect(sliderFill.color, takeDamageColor, sliderFill, _wait))
                .AddEffect(new ScaleRectEffect(slider.GetComponent<RectTransform>(), maxScaleSize, scaleSpeed, _wait))
                .OnAllEffectsComplete += OnAllEffectsComplete;
        }


        private void OnEffectComplete(IUiEffect effect)
        {
            print($"Completed {effect}!");
        }

        private void OnAllEffectsComplete()
        {
            print("Completed all effects!");
        }