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Hexen_what's new.txt
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New Changes
-----------
Small fixes to voxel support.
Version 1.1.5 build 580 - (22/5/2013)
-----------------------------------
Added -fullhd, -vga and -svga command line parameters.
Added force_numwallrenderingthreads_8bit and force_numwallrenderingthreads_32bit console variables, set the number of threads to create for wall rendering.
Loads wad and pk3/pak files from command line without -file and -pakfile
Different savegame filenames for "Death Kings of the Dark Citadel" pak.
Default miditempo changed to 160
Fixed rendering issues when playing levels with fog.
Executes all console commands inside wad lumps with the "AUTOEXEC"name.
Maximum visplanes increased to 8192.
Added line specials 255, create ripple effect to tagged sectors floor or/and ceiling (sector tag=Arg0, floor=Arg1, Ceiling=Arg2).
Added -cga command line parameter.
Corrected bug with mouse sensivity in different screen resolutions.
Replaced old zone memory allocation.
Removed limit on number of visprites, now they are allocated dynamically.
R_SortVisSprites now uses quicksort for better performance.
Added precisescalefromglobalangle console variable, when true uses more precise calculations in software rendering.
Added MF2_EX_FRIGHTENED mobj flag.
Added A_SetFrightened and A_UnSetFrightened mobj functions.
Changed menu font.
New fake3d algorythm, better 3d emulation and faster in software rendering mode.
The idmypos cheat shows also the z coordinate.
Added blancbeforerender command line parameter, blanc screen before render.
Support for voxels in OpenGL rendering mode.
•Added gl_renderwireframe console variable.
Added vx_maxoptimizerpasscount console variable, indicates how many passes at max the voxel mesh optimizer makes. Default is 0 (=use FastOptimize method for acceptable results and good performance)
Support for voxels in software rendering mode, still needs work.
--------------------------------------
version 1.1.4.551 (Released 19/3/2013)
---------------
Fixed wav chunks reading bug.
Added A_RemoveSelf mobj function.
Chase camera positioning improvements.
FastMM memory manager upgrated to version 4.99.
Zlib updated to version 1.2.5
Added OpenGL renderer.
Added dynamic lights definitions.
Added autoadjustmissingtextures console variable, when true try to "guess" and correct missing textures.
Autoloads required pak/pk3 files inside AUTOLOAD wad lump.
Corrected floorclip bug.
Faster loading when -devparm is defined.
Added A_GoTo, A_GoToIfCloser, A_GoToIfHealthLower mobj functions.
DLIGHTSDRAWRANGE and SHADOWSDRAWRANGE increased to 2048 * FRACUNIT.
Fixed disapearing sprites with transparency < 50% in OpenGL mode.
Doesn't try to spawn DoomBuilder 3D Editing mode camera (doomednum=32000).
'TEXT' keyword in dehacked files works now with music.
Great speed optimizations in 8 bit color software mode (fps incresed 10-15%).
Added A_ConsoleCommand mobj function.
Turbo scale limited to 200%
Added modelmapping console command to determine which models are present. (OpenGL version only)
Fixed ascpect ratio when using widscreen monitors.
Added allowhidetails console variable.
Added widescreen,widescreensupport console variables.
Added forcedaspect console variable to set custom aspect ratio.
Added pngtransparentcolor and pngtransparentcolor2 console variables.
Added optimizedthingsrendering console variable, when true (default) uses optimized method while rendering sprites
Multithreading column rendering.
Added assumecommontranspantcolors console variable, when true assumes x0FFFF, x0FF00FF and x0FFFF00 as transparency indicators in png images.
--------------------------------------
version 1.1.3.500 (Released 20/1/2012)
--------------------------------------
Displays Disk Buzy icon for 4 ticks instead of 4 frames.
WAD lumps hash indexing for better performance. (using djb2 hash function)
Satan and skel cheats changed to idsatan and idcheat due to problems with WASD key compination for moving
Fixed bug that didn't recornized mf2_ex flags inside ACTORDEF lumps
Added displayresolution alias for "detaillevel" console variable.
Maximum display resolution increased to 2048x1536.
Added jpeg external textures support.
Fixed zip library memory leak.
Keyboard movement can be changed from <arrows> movement to <WASD> movement.
Added keyboardmode console command.
Fixed Medusa Effect Bug.
Added A_FadeOut10, A_FadeOut20, A_FadeOut30, A_FadeIn10, A_FadeIn20, A_FadeIn30 mobj functions.
Added A_SpawnItemEx and A_RandomMissile mobj functions.
Removed limit on lines hit.
Suspend interpolation for teleporting objects.
Hash Indexing of external PAK/PK3/ZIP files.
Added option to start game in random class.
New simplified blocklinks handling mechanism.
New external texture format named (using .material extension) to combine at load time with user defined parameters more than one external textures into one.