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FFTConvolver.h
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// ==================================================================================
// Copyright (c) 2017 HiFi-LoFi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is furnished
// to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// ==================================================================================
#ifndef _FFTCONVOLVER_FFTCONVOLVER_H
#define _FFTCONVOLVER_FFTCONVOLVER_H
#include "AudioFFT.h"
#include "Utilities.h"
#include <vector>
namespace fftconvolver
{
/**
* @class FFTConvolver
* @brief Implementation of a partitioned FFT convolution algorithm with uniform block size
*
* Some notes on how to use it:
*
* - After initialization with an impulse response, subsequent data portions of
* arbitrary length can be convolved. The convolver internally can handle
* this by using appropriate buffering.
*
* - The convolver works without "latency" (except for the required
* processing time, of course), i.e. the output always is the convolved
* input for each processing call.
*
* - The convolver is suitable for real-time processing which means that no
* "unpredictable" operations like allocations, locking, API calls, etc. are
* performed during processing (all necessary allocations and preparations take
* place during initialization).
*/
class FFTConvolver
{
public:
FFTConvolver();
virtual ~FFTConvolver();
/**
* @brief Initializes the convolver
* @param blockSize Block size internally used by the convolver (partition size)
* @param ir The impulse response
* @param irLen Length of the impulse response
* @return true: Success - false: Failed
*/
bool init(size_t blockSize, const Sample* ir, size_t irLen);
/**
* @brief Convolves the the given input samples and immediately outputs the result
* @param input The input samples
* @param output The convolution result
* @param len Number of input/output samples
*/
void process(const Sample* input, Sample* output, size_t len);
/**
* @brief Resets the convolver and discards the set impulse response
*/
void reset();
private:
size_t _blockSize;
size_t _segSize;
size_t _segCount;
size_t _fftComplexSize;
std::vector<SplitComplex*> _segments;
std::vector<SplitComplex*> _segmentsIR;
SampleBuffer _fftBuffer;
audiofft::AudioFFT _fft;
SplitComplex _preMultiplied;
SplitComplex _conv;
SampleBuffer _overlap;
size_t _current;
SampleBuffer _inputBuffer;
size_t _inputBufferFill;
// Prevent uncontrolled usage
FFTConvolver(const FFTConvolver&);
FFTConvolver& operator=(const FFTConvolver&);
};
} // End of namespace fftconvolver
#endif // Header guard