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Game.h
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/**********************************************************************
Author: Shane
Purpose: Implementation of the Blank class
Date: Monday March 12th 2018
***********************************************************************/
#ifndef FINALPROJECT_GAME_H
#define FINALPROJECT_GAME_H
#include "Board.h"
#include "Menu.h"
#include "Character.h"
#include <string>
#include <vector>
using std::vector;
class Game {
private:
//vector of characters
vector <Character*> cVector;
Board* gBoard;
Character* playerLink = nullptr;
bool gameOver = false;
void updateCharacterVector();
public:
Game(); //default constructor
~Game(); //default destructor removes additional characters and items
void runTurn();
void runGame();
void printTurn();
void landingScreen();
void infoScreen();
};
#endif //FINALPROJECT_GAME_H