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modCustom.bas
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Attribute VB_Name = "modCustom"
Option Explicit
Public Sub SaveNPCDefaults()
Dim A As Integer
With NPCDefaults
For A = 1 To maxNPCType
.NPCFrameOffsetX(A) = NPCFrameOffsetX(A)
.NPCFrameOffsetY(A) = NPCFrameOffsetY(A)
.NPCWidth(A) = NPCWidth(A)
.NPCHeight(A) = NPCHeight(A)
.NPCWidthGFX(A) = NPCWidthGFX(A)
.NPCHeightGFX(A) = NPCHeightGFX(A)
.NPCIsAShell(A) = NPCIsAShell(A)
.NPCIsABlock(A) = NPCIsABlock(A)
.NPCIsAHit1Block(A) = NPCIsAHit1Block(A)
.NPCIsABonus(A) = NPCIsABonus(A)
.NPCIsACoin(A) = NPCIsACoin(A)
.NPCIsAVine(A) = NPCIsAVine(A)
.NPCIsAnExit(A) = NPCIsAnExit(A)
.NPCIsAParaTroopa(A) = NPCIsAParaTroopa(A)
.NPCIsCheep(A) = NPCIsCheep(A)
.NPCJumpHurt(A) = NPCJumpHurt(A)
.NPCNoClipping(A) = NPCNoClipping(A)
.NPCScore(A) = NPCScore(A)
.NPCCanWalkOn(A) = NPCCanWalkOn(A)
.NPCGrabFromTop(A) = NPCGrabFromTop(A)
.NPCTurnsAtCliffs(A) = NPCTurnsAtCliffs(A)
.NPCWontHurt(A) = NPCWontHurt(A)
.NPCMovesPlayer(A) = NPCMovesPlayer(A)
.NPCStandsOnPlayer(A) = NPCStandsOnPlayer(A)
.NPCIsGrabbable(A) = NPCIsGrabbable(A)
.NPCIsBoot(A) = NPCIsBoot(A)
.NPCIsYoshi(A) = NPCIsYoshi(A)
.NPCIsToad(A) = NPCIsToad(A)
.NPCNoYoshi(A) = NPCNoYoshi(A)
.NPCForeground(A) = NPCForeground(A)
.NPCIsABot(A) = NPCIsABot(A)
.NPCDefaultMovement(A) = NPCDefaultMovement(A)
.NPCIsVeggie(A) = NPCIsVeggie(A)
.NPCSpeedvar(A) = NPCSpeedvar(A)
.NPCNoFireBall(A) = NPCNoFireBall(A)
.NPCNoIceBall(A) = NPCNoIceBall(A)
.NPCNoGravity(A) = NPCNoGravity(A)
NPCFrameSpeed(A) = 8
Next A
End With
End Sub
Public Sub LoadNPCDefaults()
Dim A As Integer
With NPCDefaults
For A = 1 To maxNPCType
NPCFrameOffsetX(A) = .NPCFrameOffsetX(A)
NPCFrameOffsetY(A) = .NPCFrameOffsetY(A)
NPCWidth(A) = .NPCWidth(A)
NPCHeight(A) = .NPCHeight(A)
NPCWidthGFX(A) = .NPCWidthGFX(A)
NPCHeightGFX(A) = .NPCHeightGFX(A)
NPCIsAShell(A) = .NPCIsAShell(A)
NPCIsABlock(A) = .NPCIsABlock(A)
NPCIsAHit1Block(A) = .NPCIsAHit1Block(A)
NPCIsABonus(A) = .NPCIsABonus(A)
NPCIsACoin(A) = .NPCIsACoin(A)
NPCIsAVine(A) = .NPCIsAVine(A)
NPCIsAnExit(A) = .NPCIsAnExit(A)
NPCIsAParaTroopa(A) = .NPCIsAParaTroopa(A)
NPCIsCheep(A) = .NPCIsCheep(A)
NPCJumpHurt(A) = .NPCJumpHurt(A)
NPCNoClipping(A) = .NPCNoClipping(A)
NPCScore(A) = .NPCScore(A)
NPCCanWalkOn(A) = .NPCCanWalkOn(A)
NPCGrabFromTop(A) = .NPCGrabFromTop(A)
NPCTurnsAtCliffs(A) = .NPCTurnsAtCliffs(A)
NPCWontHurt(A) = .NPCWontHurt(A)
NPCMovesPlayer(A) = .NPCMovesPlayer(A)
NPCStandsOnPlayer(A) = .NPCStandsOnPlayer(A)
NPCIsGrabbable(A) = .NPCIsGrabbable(A)
NPCIsBoot(A) = .NPCIsBoot(A)
NPCIsYoshi(A) = .NPCIsYoshi(A)
NPCIsToad(A) = .NPCIsToad(A)
NPCNoYoshi(A) = .NPCNoYoshi(A)
NPCForeground(A) = .NPCForeground(A)
NPCIsABot(A) = .NPCIsABot(A)
NPCDefaultMovement(A) = .NPCDefaultMovement(A)
NPCIsVeggie(A) = .NPCIsVeggie(A)
NPCSpeedvar(A) = .NPCSpeedvar(A)
NPCNoFireBall(A) = .NPCNoFireBall(A)
NPCNoIceBall(A) = .NPCNoIceBall(A)
NPCNoGravity(A) = .NPCNoGravity(A)
NPCFrame(A) = 0
NPCFrameSpeed(A) = 8
NPCFrameStyle(A) = 0
Next A
End With
End Sub
Public Sub FindCustomNPCs(Optional cFilePath As String = "")
Dim A As Integer
If Dir(FileNamePath & "\npc*.txt") <> "" Then
For A = 1 To maxNPCType
If Dir(FileNamePath & "\npc-" & A & ".txt") <> "" Then
LoadCustomNPC A, FileNamePath & "\npc-" & A & ".txt"
End If
Next A
End If
If cFilePath <> "" Then
If Dir(cFilePath & "\npc*.txt") <> "" Then
For A = 1 To maxNPCType
If Dir(cFilePath & "\npc-" & A & ".txt") <> "" Then
LoadCustomNPC A, cFilePath & "\npc-" & A & ".txt"
End If
Next A
End If
End If
End Sub
Private Sub LoadCustomNPC(A As Integer, cFileName As String)
Dim newStr As String
Open cFileName For Input As #1
Do Until EOF(1)
Input #1, newStr
newStr = FixComma(newStr)
If LCase(Left(newStr, Len("gfxoffsetx="))) = "gfxoffsetx=" Then NPCFrameOffsetX(A) = Mid(newStr, Len("gfxoffsetx=") + 1)
If LCase(Left(newStr, Len("gfxoffsety="))) = "gfxoffsety=" Then NPCFrameOffsetY(A) = Mid(newStr, Len("gfxoffsety=") + 1)
If LCase(Left(newStr, Len("width="))) = "width=" Then NPCWidth(A) = Mid(newStr, Len("width=") + 1)
If LCase(Left(newStr, Len("height="))) = "height=" Then NPCHeight(A) = Mid(newStr, Len("height=") + 1)
If LCase(Left(newStr, Len("gfxwidth="))) = "gfxwidth=" Then NPCWidthGFX(A) = Mid(newStr, Len("gfxwidth=") + 1)
If LCase(Left(newStr, Len("gfxheight="))) = "gfxheight=" Then NPCHeightGFX(A) = Mid(newStr, Len("gfxheight=") + 1)
If LCase(Left(newStr, Len("score="))) = "score=" Then NPCScore(A) = Mid(newStr, Len("score=") + 1)
If LCase(Left(newStr, Len("playerblock="))) = "playerblock=" Then NPCMovesPlayer(A) = Mid(newStr, Len("playerblock=") + 1)
If LCase(Left(newStr, Len("playerblocktop="))) = "playerblocktop=" Then NPCCanWalkOn(A) = Mid(newStr, Len("playerblocktop=") + 1)
If LCase(Left(newStr, Len("npcblock="))) = "npcblock=" Then NPCIsABlock(A) = Mid(newStr, Len("npcblock=") + 1)
If LCase(Left(newStr, Len("npcblocktop="))) = "npcblocktop=" Then NPCIsAHit1Block(A) = Mid(newStr, Len("npcblocktop=") + 1)
If LCase(Left(newStr, Len("grabside="))) = "grabside=" Then NPCIsGrabbable(A) = Mid(newStr, Len("grabside=") + 1)
If LCase(Left(newStr, Len("grabtop="))) = "grabtop=" Then NPCGrabFromTop(A) = Mid(newStr, Len("grabtop=") + 1)
If LCase(Left(newStr, Len("jumphurt="))) = "jumphurt=" Then NPCJumpHurt(A) = Mid(newStr, Len("jumphurt=") + 1)
If LCase(Left(newStr, Len("nohurt="))) = "nohurt=" Then NPCWontHurt(A) = Mid(newStr, Len("nohurt=") + 1)
If LCase(Left(newStr, Len("noblockcollision="))) = "noblockcollision=" Then NPCNoClipping(A) = Mid(newStr, Len("noblockcollision=") + 1)
If LCase(Left(newStr, Len("cliffturn="))) = "cliffturn=" Then NPCTurnsAtCliffs(A) = Mid(newStr, Len("cliffturn=") + 1)
If LCase(Left(newStr, Len("noyoshi="))) = "noyoshi=" Then NPCNoYoshi(A) = Mid(newStr, Len("noyoshi=") + 1)
If LCase(Left(newStr, Len("foreground="))) = "foreground=" Then NPCForeground(A) = Mid(newStr, Len("foreground=") + 1)
If LCase(Left(newStr, Len("speed="))) = "speed=" Then NPCSpeedvar(A) = Mid(newStr, Len("speed=") + 1)
If LCase(Left(newStr, Len("nofireball="))) = "nofireball=" Then NPCNoFireBall(A) = Mid(newStr, Len("nofireball=") + 1)
If LCase(Left(newStr, Len("noiceball="))) = "noiceball=" Then NPCNoIceBall(A) = Mid(newStr, Len("noiceball=") + 1)
If LCase(Left(newStr, Len("nogravity="))) = "nogravity=" Then NPCNoGravity(A) = Mid(newStr, Len("nogravity=") + 1)
If LCase(Left(newStr, Len("frames="))) = "frames=" Then NPCFrame(A) = Mid(newStr, Len("frames=") + 1)
If LCase(Left(newStr, Len("framespeed="))) = "framespeed=" Then NPCFrameSpeed(A) = Mid(newStr, Len("framespeed=") + 1)
If LCase(Left(newStr, Len("framestyle="))) = "framestyle=" Then NPCFrameStyle(A) = Mid(newStr, Len("framestyle=") + 1)
Loop
Close #1
End Sub