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Using cpSpaceUseSpatialHash func causes a dead loop in FILE "cpSpaceHash.c" LINE 427 #254

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baifan233 opened this issue Dec 17, 2024 · 0 comments

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@baifan233
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I need to frequently create and del chipmunk2dObj in my game.
If i don't use the cpSpaceUseSpatialHash like you in the logoSmash demo in my game,i found that my fps is so low when the chipObj
is to much. I need the cpSpaceUseSpatialHash func but it causes a dead loop .Could you fix it? Or give me some help please.

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