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path-printer.cpp
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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/******************* BEGIN path-printer.cpp ****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2021 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#include <cmath>
#include <cstring>
#include "faust/misc.h"
#include "faust/dsp/dsp.h"
#include "faust/gui/meta.h"
#include "faust/gui/DecoratorUI.h"
#include "faust/gui/JSONUIDecoder.h"
#ifdef SOUNDFILE
#include "faust/gui/SoundUI.h"
#endif
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
#include "faust/dsp/faust-poly-engine.h"
#include "faust/audio/dummy-audio.h"
std::list<GUI*> GUI::fGuiList;
ztimedmap GUI::gTimedZoneMap;
int main(int argc, char* argv[])
{
FaustPolyEngine fPolyEngine(NULL, new dummyaudio());
std::cout << "## Parameters List\n\n";
std::cout << "### Main Parameters\n\n";
for(int i = 0; i < fPolyEngine.getParamsCount(); i++) {
std::cout << "* **" << i << "**: `" << fPolyEngine.getParamAddress(i) << "`" << "\n";
}
std::cout << "\n";
#if POLY_VOICES
// kind of funny, but it's the fastest way
MapUI* idpVoice = fPolyEngine.keyOn(100,100);
std::cout << "### Independent Voice" << "\n\n";
for(int i = 0; i < idpVoice->getParamsCount(); i++) {
std::cout << "* **" << i << "**: `" << idpVoice->getParamAddress(i) << "`" << "\n";
}
fPolyEngine.keyOff(100); // just to be really clean...
#endif
return 0;
}
/******************* END path-printer.cpp ****************/