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minimal.d
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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2019 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
import std.math;
import std.stdio;
import std.conv;
import std.algorithm;
import std.format;
import core.stdc.stdlib;
alias FAUSTFLOAT = float;
class Meta {
nothrow:
@nogc:
void declare(string name, string value) {}
}
class UI {
nothrow:
@nogc:
void declare(string id, string key, string value) {}
void declare(int id, string key, string value) {}
void declare(FAUSTFLOAT* id, string key, string value) {}
// -- layout groups
void openTabBox(string label) {}
void openHorizontalBox(string label) {}
void openVerticalBox(string label) {}
void closeBox() {}
// -- active widgets
void addButton(string label, FAUSTFLOAT* val) {}
void addCheckButton(string label, FAUSTFLOAT* val) {}
void addVerticalSlider(string label, FAUSTFLOAT* val, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step) {}
void addHorizontalSlider(string label, FAUSTFLOAT* val, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step) {}
void addNumEntry(string label, FAUSTFLOAT* val, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step) {}
// -- passive display widgets
void addHorizontalBargraph(string label, FAUSTFLOAT* val, FAUSTFLOAT min, FAUSTFLOAT max) {}
void addVerticalBargraph(string label, FAUSTFLOAT* val, FAUSTFLOAT min, FAUSTFLOAT max) {}
}
interface dsp {
nothrow:
@nogc:
public:
void metadata(Meta* m);
int getNumInputs();
int getNumOutputs();
void buildUserInterface(UI* uiInterface);
int getSampleRate();
void instanceInit(int sample_rate);
void instanceResetUserInterface();
void compute(int count, FAUSTFLOAT*[] inputs, FAUSTFLOAT*[] outputs);
void initialize(int sample_rate);
}
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
enum int BUFFER_SIZE = 64;
enum int SAMPLE_RATE = 44_100;
void main (string[] args)
{
mydsp dsp = new mydsp();
writeln(format!"DSP inputs: %d\n"(dsp.getNumInputs()));
writeln(format!"DSP outputs: %d\n"(dsp.getNumOutputs()));
// Init with audio driver SR
dsp.initialize(SAMPLE_RATE);
// Compute one buffer
FAUSTFLOAT*[] inputs = new FAUSTFLOAT*[dsp.getNumInputs()];
FAUSTFLOAT*[] outputs = new FAUSTFLOAT*[dsp.getNumOutputs()];
for (int chan = 0; chan < dsp.getNumInputs(); ++chan) {
inputs[chan] = cast(float*)malloc(FAUSTFLOAT.sizeof * BUFFER_SIZE);
}
for (int chan = 0; chan < dsp.getNumOutputs(); ++chan) {
outputs[chan] = cast(float*)malloc(FAUSTFLOAT.sizeof * BUFFER_SIZE);
}
dsp.compute(BUFFER_SIZE, inputs, outputs);
// Print output buffers
for (int frame = 0; frame < BUFFER_SIZE; ++frame) {
for (int chan = 0; chan < dsp.getNumOutputs(); ++chan) {
writeln(format!"Audio output chan: %d sample: %f\n"(chan, outputs[chan][frame]));
}
}
for (int chan = 0; chan < dsp.getNumInputs(); ++chan) {
free(inputs[chan]);
}
for (int chan = 0; chan < dsp.getNumOutputs(); ++chan) {
free(outputs[chan]);
}
}
/********************END ARCHITECTURE SECTION (part 2/2)****************/