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minimal-effect.c
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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/******************* BEGIN minimal-effect.c ****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2019 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#include <algorithm>
#include "faust/dsp/dsp.h"
#include "faust/gui/UI.h"
#include "faust/gui/meta.h"
#include "faust/gui/CGlue.h"
#define max(a,b) ((a < b) ? b : a)
#define min(a,b) ((a < b) ? a : b)
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
class Cdsp : public dsp {
private:
mydsp* fDSP;
public:
Cdsp():fDSP(newmydsp())
{}
virtual ~Cdsp()
{
deletemydsp(fDSP);
}
virtual int getNumInputs() { return getNumInputsmydsp(fDSP); }
virtual int getNumOutputs() { return getNumOutputsmydsp(fDSP); }
virtual void buildUserInterface(UI* interface)
{
UIGlue glue;
buildUIGlue(&glue, interface, sizeof(FAUSTFLOAT) == 8);
buildUserInterfacemydsp(fDSP, &glue);
}
virtual int getSampleRate()
{
return getSampleRatemydsp(fDSP);
}
virtual void init(int samplingRate)
{
initmydsp(fDSP, samplingRate);
}
static void classInit(int samplingRate)
{
classInitmydsp(samplingRate);
}
virtual void instanceInit(int samplingRate)
{
instanceInitmydsp(fDSP, samplingRate);
}
virtual void instanceConstants(int samplingRate)
{
instanceConstantsmydsp(fDSP, samplingRate);
}
virtual void instanceResetUserInterface()
{
instanceResetUserInterfacemydsp(fDSP);
}
virtual void instanceClear()
{
instanceClearmydsp(fDSP);
}
virtual Cdsp* clone()
{
return new Cdsp();
}
virtual void metadata(Meta* m)
{
MetaGlue glue;
buildMetaGlue(&glue, m);
metadatamydsp(&glue);
}
virtual void compute(int count, FAUSTFLOAT** input, FAUSTFLOAT** output)
{
computemydsp(fDSP, count, input, output);
}
};
// Factory API
dsp* createmydsp() { return new Cdsp(); }
/******************** END minimal-effect.c ****************/