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c-jack-gtk.c
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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/************************** BEGIN c-jack-gtk.c **************************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2019 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <errno.h>
#include <time.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <fcntl.h>
#include <pwd.h>
#include <sys/types.h>
#include <assert.h>
#include <gtk/gtk.h>
#include <pthread.h>
#include <sys/wait.h>
#include <list>
#include <vector>
#include <map>
#include <set>
#include <iostream>
#include <fstream>
#include <libgen.h>
#include <jack/jack.h>
#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif
#include "faust/gui/FUI.h"
#include "faust/misc.h"
#include "faust/gui/GTKUI.h"
#include "faust/audio/jack-dsp.h"
#include "faust/gui/UIGlue.h"
using namespace std;
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
// Wrapping C++ class for the C object
class Cdsp : public dsp {
private:
mydsp* fDSP;
public:
Cdsp():fDSP(newmydsp())
{}
virtual ~Cdsp()
{
deletemydsp(fDSP);
}
virtual int getNumInputs() { return getNumInputsmydsp(fDSP); }
virtual int getNumOutputs() { return getNumOutputsmydsp(fDSP); }
virtual void buildUserInterface(UI* interface)
{
UIGlue glue;
buildUIGlue(&glue, interface, sizeof(FAUSTFLOAT) == 8);
buildUserInterfacemydsp(fDSP, &glue);
}
virtual int getSampleRate()
{
return getSampleRatemydsp(fDSP);
}
virtual void init(int samplingRate)
{
initmydsp(fDSP, samplingRate);
}
static void classInit(int samplingRate)
{
classInitmydsp(samplingRate);
}
virtual void instanceInit(int samplingRate)
{
instanceInitmydsp(fDSP, samplingRate);
}
virtual void instanceConstants(int samplingRate)
{
instanceConstantsmydsp(fDSP, samplingRate);
}
virtual void instanceResetUserInterface()
{
instanceResetUserInterfacemydsp(fDSP);
}
virtual void instanceClear()
{
instanceClearmydsp(fDSP);
}
virtual Cdsp* clone()
{
return new Cdsp();
}
virtual void metadata(Meta* m)
{
MetaGlue glue;
buildMetaGlue(&glue, m);
metadatamydsp(&glue);
}
virtual void compute(int count, FAUSTFLOAT** input, FAUSTFLOAT** output)
{
computemydsp(fDSP, count, input, output);
}
};
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
list<GUI*> GUI::fGuiList;
ztimedmap GUI::gTimedZoneMap;
//-------------------------------------------------------------------------
// MAIN
//-------------------------------------------------------------------------
int main(int argc, char* argv[])
{
char appname[256];
char rcfilename[256];
char* home = getenv("HOME");
snprintf(appname, 256, "%s", basename(argv[0]));
snprintf(rcfilename, 256, "%s/.%src", home, appname);
Cdsp* DSP = new Cdsp();
if (!DSP) {
cerr << "Unable to allocate Faust DSP object" << endl;
exit(1);
}
GUI* interface = new GTKUI(appname, &argc, &argv);
FUI* finterface = new FUI();
DSP->buildUserInterface(interface);
DSP->buildUserInterface(finterface);
#ifdef OSCCTRL
GUI* oscinterface = new OSCUI(appname, argc, argv);
DSP->buildUserInterface(oscinterface);
#endif
jackaudio audio;
audio.init(appname, DSP);
finterface->recallState(rcfilename);
audio.start();
#ifdef OSCCTRL
oscinterface->run();
#endif
interface->run();
audio.stop();
finterface->saveState(rcfilename);
delete DSP;
return 0;
}
/******************** END c-jack-gtk.c ****************/