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mod.json
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{
// The ID of your mod. Should be unique!!
"id": "magical_glass_2",
// Displays on the main menu.
"name": "Magical Glass 2",
// Displays underneath the name. Optional.
"subtitle": "",
// The version of your mod.
"version": "beta v1.0.0",
// What version of the engine your mod was made with.
"engineVer": "v0.9.0-dev",
// The Deltarune chapter you'd like to base your mod off of.
// Do keep in mind that you can control chapter-specific features
// one by one using the config below.
"chapter": 2,
// The map that you start in when first starting the mod.
"map": "room1",
// The party. The first character is the player.
"party": ["kris"],
// The inventory. Contains three darkburgers, a cell phone and a shadow crystal by default.
"inventory": {
"items": ["mg_item/monster_candy", "mg_item/monster_candy", "mg_item/monster_candy", "mg_item/sea_tea", "mg_item/instant_noodles"],
"box_a": ["mg_item/toy_knife", "mg_item/tough_glove", "mg_item/ballet_shoes", "mg_item/torn_notebook", "mg_item/burnt_pan", "mg_item/empty_gun", "mg_item/worn_dagger", "mg_item/real_knife"]
},
// Equipment for your party. Not specifying equipment defaults to the following.
"equipment": {
"kris": {
"weapon": "mg_item/stick",
"armor": ["mg_item/bandage"]
}
},
// Should never be true, but just in case. Restarts the entire engine when leaving the mod.
// If you need this, you're most likely doing something wrong.
"hardReset": false,
// Whether the mod is hidden from the mod selection.
"hidden": false,
// Whether the game window's title should be set to the mod's name. When your mod is
// configured as the engine's target mod, this is true by default; vice versa otherwise.
// Here, specifying "null" essentially makes the engine decide for you.
"setWindowTitle": null,
// Config values for the engine and any libraries you may have.
// These config values can control chapter-specific features as well.
"config": {
"kristal": {
"lightCurrency": "Gold",
"lightCurrencyShort": "G"
}
}
}