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Buttons.py
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# Copyright SINTEF 2019
# Authors: Franz G. Fuchs <[email protected]>,
# Christian Johnsen <[email protected]>,
# Vemund Falch <[email protected]>
from numpy import empty
class InteractiveButtons:
def __init__(self, board, interactiveContainer, checkPlayerBet, foldPlayer, playerGates, initialGates,
getPlayer):
self.board = board
self.interactiveContainer = interactiveContainer
self.coords = empty(3)
self.button = None
self.nQBits = None
self.coords = empty(3, dtype=int)
self.nFilledQBits = 0
self.buttonIsGate = False
self.currentlyShowingPlayer = False
self.playerGates = playerGates
self.initialGates = initialGates
self.qubitsShowing=0
self.getPlayer = getPlayer
self.basis = 0
self.basisText = ["1,0", "+,-"]
self.checkPlayerBet = checkPlayerBet
self.foldPlayer = foldPlayer
def getCurrentlyShowingPlayer(self):
return self.currentlyShowingPlayer
def changePlayer(self, newBoard):
self.board = newBoard
self.interactiveContainer.updateProbs(self.board.getProbs01()[0:self.qubitsShowing],
self.board.getProbsPlusMinus()[0:self.qubitsShowing], self.basis,
self.sortBellPairs(self.board.getBellPairs()))
def updateQubitsShowing(self, additionalQubits):
self.qubitsShowing += additionalQubits
self.interactiveContainer.updateProbs(self.board.getProbs01()[0:self.qubitsShowing],
self.board.getProbsPlusMinus()[0:self.qubitsShowing], self.basis,
self.sortBellPairs(self.board.getBellPairs()))
def changeCurrentButton(self, newButton, updateColor=True):
if self.button is not None:
self.interactiveContainer.setGateColor(self.button, self.interactiveContainer.getNormalColors()[0])
if newButton is not None:
self.interactiveContainer.setGateColor(newButton, self.interactiveContainer.getNormalColors()[1])
if updateColor:
self.interactiveContainer.updateBoard()
if newButton is None:
self.buttonIsGate = False
self.nFilledQBits = 0
self.button = newButton
def H(self, event):
self.changeCurrentButton('H')
self.nQBits = 1
self.buttonIsGate = True
def X(self, event):
self.changeCurrentButton('X')
self.nQBits = 1
self.buttonIsGate = True
def Z(self, event):
self.changeCurrentButton('Z')
self.nQBits = 1
self.buttonIsGate = True
def ID(self, event):
self.changeCurrentButton('ID')
self.nQBits = 1
self.buttonIsGate = True
def CX(self, event):
self.changeCurrentButton('CX')
self.nQBits = 2
self.buttonIsGate = True
def CH(self, event):
self.changeCurrentButton('CH')
self.nQBits = 2
self.buttonIsGate = True
def SWAP(self, event):
self.changeCurrentButton('SWAP')
self.nQBits = 2
self.buttonIsGate = True
def CCX(self, event):
self.changeCurrentButton('CCX')
self.nQBits = 3
self.buttonIsGate = True
def ZH(self, event):
self.changeCurrentButton('ZH')
self.nQBits = 1
self.buttonIsGate = True
def SRX(self, event):
self.changeCurrentButton('SRX')
self.nQBits = 1
self.buttonIsGate = True
def SRZ(self, event):
self.changeCurrentButton('SRZ')
self.nQBits = 1
self.buttonIsGate = True
def changeBasis(self, event):
self.basis = (self.basis+1)%2
if self.basis == 0:
self.interactiveContainer.setGateColor('Basis', self.interactiveContainer.getNormalColors()[0])
else:
self.interactiveContainer.setGateColor('Basis', self.interactiveContainer.getNormalColors()[1])
self.interactiveContainer.updateProbs(self.board.getProbs01()[0:self.qubitsShowing],
self.board.getProbsPlusMinus()[0:self.qubitsShowing], self.basis,
self.sortBellPairs(self.board.getBellPairs()))
self.interactiveContainer.setGateText('Basis', self.basisText[self.basis])
self.interactiveContainer.updateBoard()
def checkBellStates2(self, event):
self.changeCurrentButton('Bell2')
self.nQBits = 2
self.nFilledQBits = 0
self.buttonIsGate = False
def checkBellStates3(self, event):
self.changeCurrentButton('Bell3')
self.nQBits = 3
self.nFilledQBits = 0
self.buttonIsGate=False
def showHand(self, event, updateBoard=True):
if self.currentlyShowingPlayer:
self.interactiveContainer.setShowHandButtonColor(self.interactiveContainer.getNormalColors()[0],)
self.interactiveContainer.updatePlayerGate({})
self.currentlyShowingPlayer = False
else:
self.interactiveContainer.setShowHandButtonColor(self.interactiveContainer.getNormalColors()[1])
self.interactiveContainer.updatePlayerGate(self.playerGates[self.getPlayer()], showZero=True)
self.currentlyShowingPlayer = True
if updateBoard:
self.interactiveContainer.updateBoard()
def foldButton(self, event):
self.foldPlayer()
def checkButton(self, event):
self.checkPlayerBet()
def mouseClick(self, qubit):
"""
Called when the user has clicked a qubit on the board.
:param qubit: number of qubit in row
:return: buttonPress(Bool): Whether button press has gone through
isGate(Bool) Whether button is gate
button(Str): The button
"""
if self.button is None:
return False, ""
isGate, button = False, ""
if qubit not in self.coords[0:self.nFilledQBits] and self.nFilledQBits < self.nQBits and qubit<self.qubitsShowing:
self.coords[self.nFilledQBits] = qubit
self.nFilledQBits += 1
if self.nFilledQBits == self.nQBits:
if self.buttonIsGate:
self.board.playerMoveInteractive(self.button, self.coords)
self.interactiveContainer.updateProbs(self.board.getProbs01(), self.board.getProbsPlusMinus(),
self.basis, self.board.findBellPairs())
self.interactiveContainer.unshowBellProbs()
isGate = True
if self.button == "Bell2":
bellProbs = self.board.getBellStateProbs(self.coords[0:2], self.board.getPsi())
self.interactiveContainer.updateBellProbs2(bellProbs)
if self.button == "Bell3":
bellProbs = self.board.getBellStateProbs3(self.coords, self.board.getPsi())
self.interactiveContainer.updateBellProbs3(bellProbs)
button = self.button
self.changeCurrentButton(None, updateColor=False)
self.interactiveContainer.updateBoard()
return isGate, button
def sortBellPairs(self, bellPairs):
showingBellPairs = []
for i in range(len(bellPairs)):
if bellPairs[i][0] < self.qubitsShowing and bellPairs[i][1] < self.qubitsShowing:
showingBellPairs.append(bellPairs[i])
return showingBellPairs