From 157e7a3cedc81a4df890b5b43adcb00b4c695ad3 Mon Sep 17 00:00:00 2001 From: RhapsodyInGeek <44485952+RhapsodyInGeek@users.noreply.github.com> Date: Tue, 26 Nov 2024 23:58:14 -0500 Subject: [PATCH] Update README.md --- README.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 720a808..2844e3a 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ ***FuncGodot*** is a plugin for [Godot 4](https://godotengine.org/) that allows users to generate Godot scenes using the [Quake MAP file format](https://quakewiki.org/wiki/Quake_Map_Format). Map files can be made in a variety of editors, the most commonly recommended one being [TrenchBroom](https://trenchbroom.github.io/). It is a reworking and rewrite of the [Qodot](https://github.com/QodotPlugin/Qodot) plugin for Godot 3 and 4. -[Full documentation is available online](https://func-godot.github.io/func_godot_docs/) as well as off. Release zip files come pre-packaged with the manual, but if you need to you can [download a standalone copy here](https://github.com/func-godot/func_godot_docs/releases/). +[Full documentation is available online](https://func-godot.github.io/func_godot_docs/) as well as off. Release zip files come pre-packaged with the manual, but if you need to you can [download the most up-to-date standalone copy here](https://github.com/func-godot/func_godot_docs/releases/). For more help or to contribute to the community, join us on the [Official FuncGodot Discord](https://discord.gg/eBQ7EfNZSZ)! @@ -14,7 +14,8 @@ For more help or to contribute to the community, join us on the [Official FuncGo ## Features - Godot Scene Generation - - File support for Quake `map`, `wad`, and `lmp` palette formats. + - File support for Quake `map`, `wad`, and `lmp` palette formats + - File support for Half-Life `wad` format - Meshes from `map` brush geometry - Materials and UVs from `map` texture definitions - Convex and concave collision shapes @@ -22,6 +23,7 @@ For more help or to contribute to the community, join us on the [Official FuncGo - Fully customizable entities that can be defined for TrenchBroom and generated in Godot - Leverage the `map` format's classname and key value pair systems - Define the visual and collision properties of brush entities on a per-classname basis + - Retrieve easy to access mesh metadata for per face material information - Define point entities that can be generated from node class name and script or from packed scenes - Generate GLB display models with correct orientation and scale for point entities in map editors with GLTF support - FGD (Forge Game Data) export @@ -32,11 +34,12 @@ For more help or to contribute to the community, join us on the [Official FuncGo - NetRadiant Custom Integration - Gamepack Export - Shader definitions + - Customizable build options ## Confirmed Compatible Map Editors - TrenchBroom - J.A.C.K. - - NetRadiant Custom + - NetRadiant Custom[br] Help us add to this list by testing out your preferred map editor and helping us come up with compatibility solutions! ## Credits