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All rights reserved. +// + +import UIKit + +@UIApplicationMain +class AppDelegate: UIResponder, UIApplicationDelegate { + + var window: UIWindow? + + + func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { + // Override point for customization after application launch. + return true + } + + func applicationWillResignActive(_ application: UIApplication) { + // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. + // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. + } + + func applicationDidEnterBackground(_ application: UIApplication) { + // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. + // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. + } + + func applicationWillEnterForeground(_ application: UIApplication) { + // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. + } + + func applicationDidBecomeActive(_ application: UIApplication) { + // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. + } + + func applicationWillTerminate(_ application: UIApplication) { + // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. + } + + +} + diff --git a/Tictactoe/Tictactoe/Assets.xcassets/AppIcon.appiconset/Contents.json b/Tictactoe/Tictactoe/Assets.xcassets/AppIcon.appiconset/Contents.json new file mode 100644 index 0000000..1d060ed --- /dev/null +++ b/Tictactoe/Tictactoe/Assets.xcassets/AppIcon.appiconset/Contents.json @@ -0,0 +1,93 @@ +{ + "images" : [ + { + "idiom" : "iphone", + "size" : "20x20", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "20x20", + "scale" : "3x" + }, + { + "idiom" : "iphone", + "size" : "29x29", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "29x29", + "scale" : "3x" + }, + { + "idiom" : "iphone", + "size" : "40x40", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "40x40", + "scale" : "3x" + }, + { + "idiom" : "iphone", + "size" : "60x60", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "60x60", + "scale" : "3x" + }, + { + "idiom" : "ipad", + "size" : "20x20", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "20x20", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "29x29", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "29x29", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "40x40", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "40x40", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "76x76", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "76x76", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "83.5x83.5", + "scale" : "2x" + } + ], + "info" : { + "version" : 1, + "author" : "xcode" + } +} \ No newline at end of file diff --git a/Tictactoe/Tictactoe/Base.lproj/LaunchScreen.storyboard b/Tictactoe/Tictactoe/Base.lproj/LaunchScreen.storyboard new file mode 100644 index 0000000..f83f6fd --- /dev/null +++ b/Tictactoe/Tictactoe/Base.lproj/LaunchScreen.storyboard @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Tictactoe/Tictactoe/Base.lproj/Main.storyboard b/Tictactoe/Tictactoe/Base.lproj/Main.storyboard new file mode 100644 index 0000000..f2418df --- /dev/null +++ b/Tictactoe/Tictactoe/Base.lproj/Main.storyboard @@ -0,0 +1,204 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Tictactoe/Tictactoe/Info.plist b/Tictactoe/Tictactoe/Info.plist new file mode 100644 index 0000000..16be3b6 --- /dev/null +++ b/Tictactoe/Tictactoe/Info.plist @@ -0,0 +1,45 @@ + + + + + CFBundleDevelopmentRegion + $(DEVELOPMENT_LANGUAGE) + CFBundleExecutable + $(EXECUTABLE_NAME) + CFBundleIdentifier + $(PRODUCT_BUNDLE_IDENTIFIER) + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + $(PRODUCT_NAME) + CFBundlePackageType + APPL + CFBundleShortVersionString + 1.0 + CFBundleVersion + 1 + LSRequiresIPhoneOS + + UILaunchStoryboardName + LaunchScreen + UIMainStoryboardFile + Main + UIRequiredDeviceCapabilities + + armv7 + + UISupportedInterfaceOrientations + + UIInterfaceOrientationPortrait + UIInterfaceOrientationLandscapeLeft + UIInterfaceOrientationLandscapeRight + + UISupportedInterfaceOrientations~ipad + + UIInterfaceOrientationPortrait + UIInterfaceOrientationPortraitUpsideDown + UIInterfaceOrientationLandscapeLeft + UIInterfaceOrientationLandscapeRight + + + diff --git a/Tictactoe/Tictactoe/gameModeViewController.swift b/Tictactoe/Tictactoe/gameModeViewController.swift new file mode 100644 index 0000000..96ed7b0 --- /dev/null +++ b/Tictactoe/Tictactoe/gameModeViewController.swift @@ -0,0 +1,22 @@ +// +// gameModeViewController.swift +// Tictactoe +// +// Created by Siddique on 19/12/17. +// Copyright © 2017 Siddique. All rights reserved. +// + +import UIKit + +class gameModeViewController: UIViewController { + + // In a storyboard-based application, you will often want to do a little preparation before navigation + override func prepare(for segue: UIStoryboardSegue, sender: Any?) { + // Get the new view controller using segue.destinationViewController. + // Pass the selected object to the new view controller. + + + } + + +} diff --git a/Tictactoe/Tictactoe/rootViewController.swift b/Tictactoe/Tictactoe/rootViewController.swift new file mode 100644 index 0000000..b7106c3 --- /dev/null +++ b/Tictactoe/Tictactoe/rootViewController.swift @@ -0,0 +1,137 @@ +// +// ViewController.swift +// Tictactoe +// +// Created by Siddique on 13/12/17. +// Copyright © 2017 Siddique. All rights reserved. +// + +import UIKit + + + +class rootViewController: UIViewController { + var player1 = [Int]() + var player2 = [Int]() + var winner = 0 + @IBOutlet weak var button9: UIButton! + @IBOutlet weak var button8: UIButton! + @IBOutlet weak var button7: UIButton! + @IBOutlet weak var button6: UIButton! + @IBOutlet weak var button5: UIButton! + @IBOutlet weak var button4: UIButton! + @IBOutlet weak var button3: UIButton! + @IBOutlet weak var button2: UIButton! + @IBOutlet weak var button1: UIButton! + @IBOutlet var buttons: [UIButton]! + @IBAction func buttonEvent(_ sender: UIButton) { + let button = sender + playGame(button) + } + var activePlayer = 1 + func playGame(_ buttonSelect: UIButton){ + if activePlayer == 1{ + buttonSelect.setTitle("X", for: UIControlState.normal) + buttonSelect.backgroundColor = UIColor(red: 255/255, green: 255/255, blue: 255/255, alpha: 1) + player1.append(buttonSelect.tag) + activePlayer = 2 + }else{ + buttonSelect.setTitle("O", for: UIControlState.normal) + buttonSelect.backgroundColor = UIColor(red: 255/255, green: 255/255, blue: 255/255, alpha: 1) + player2.append(buttonSelect.tag) + activePlayer = 1 + } + findWinner() + + } + @IBAction func restart(_ sender: UIButton) { + restart() + } + func restart(){ + for index in buttons.indices{ + buttons[index].setTitle("", for: UIControlState.normal) + buttons[index].backgroundColor = #colorLiteral(red: 0.1215686275, green: 0.4980392157, blue: 1, alpha: 1) + } + player1 = [] + player2 = [] + activePlayer = 1 + winner = 0 + } + func findWinner(){ + + //row1 + if (player1.contains(1) && player1.contains(2) && player1.contains(3)){ + winner = 1 + } + if (player2.contains(1) && player2.contains(2) && player2.contains(3)){ + winner = 2 + } + //row2 + if (player1.contains(4) && player1.contains(5) && player1.contains(6)){ + winner = 1 + } + if (player2.contains(4) && player2.contains(5) && player2.contains(6)){ + winner = 2 + } + //row3 + if (player1.contains(7) && player1.contains(8) && player1.contains(9)){ + winner = 1 + } + if (player2.contains(7) && player2.contains(8) && player2.contains(9)){ + winner = 2 + } + //col1 + if (player1.contains(1) && player1.contains(4) && player1.contains(7)){ + winner = 1 + } + if (player2.contains(1) && player2.contains(4) && player2.contains(7)){ + winner = 2 + } + //col2 + if (player1.contains(2) && player1.contains(5) && player1.contains(8)){ + winner = 1 + } + if (player2.contains(2) && player2.contains(5) && player2.contains(8)){ + winner = 2 + } + //col3 + if (player1.contains(3) && player1.contains(6) && player1.contains(9)){ + winner = 1 + } + if (player2.contains(3) && player2.contains(6) && player2.contains(9)){ + winner = 2 + } + //dig1 + if (player1.contains(1) && player1.contains(5) && player1.contains(9)){ + winner = 1 + } + if (player2.contains(1) && player2.contains(5) && player2.contains(9)){ + winner = 2 + } + //dig2 + if (player1.contains(3) && player1.contains(5) && player1.contains(7)){ + winner = 1 + } + if (player2.contains(3) && player2.contains(5) && player2.contains(7)){ + winner = 2 + } + + if winner != 0{ + var showThis = "" + if winner == 1{ + showThis = "Player 1 won" + }else{ + showThis = "Player 2 won" + } + //alertMessage + let alert = UIAlertController(title: "Winner", message: showThis, preferredStyle: UIAlertControllerStyle.alert) + alert.addAction(UIAlertAction(title: "Restart", style: UIAlertActionStyle.default){ + action -> Void in + self.restart() + }) + self.present(alert, animated: true, completion: nil) + } + } +} + +