QuestSystem v1.6.1 - Customise the addon however you want! #28
shomykohai
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QuestSystem subclassing
With version 1.6.1, it is now possible to extend the QuestSystem autoload itself.
This allows to adjust the default behaviour of API methods, add custom signals and more
without breaking your custom changes when updating and have them all in one place, the
QuestSystem
autoloadHow do I extend QuestSystem?
Just make a script that extends
QuestSystemManagerAPI
with your changesAnd set that script in
ProjectSettings -> QuestSystem -> Autoload Script Path
What's Changed
Documentation
Full Changelog: 1.6.0...1.6.1
This discussion was created from the release QuestSystem v1.6.1 for Godot 4.x.
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