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[BUG] Damage not counting correctly with some things. (Hits and bots) #270
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Also, any damage after the timer (when T's fail to plan, for example) does not count towards the round start stats in chat. |
@milkywayfarer, If I understood right, the damage is not being updated like the game hud after the round ends or some team wins the round/time expires and attacker does damage after this in the This damage stats reporting is specially for/at the END ROUND. It is being fired/reported only for the end of the round. If we need to update the stats in real-time like the game hud, we will need to spam messages, since we can't edit our message. Ideally, VALVe would be really nice to add an enemy hp along with teammate (I think only enemy HP is missing from the game hud at the moment) when round end or when starting the new round, so we can see everything needed and such information (plugin) would become useless from modders. Someone who know more about how the DMG_BURN or specially the molotovs are working ingame can suggest a fix or at least some logic, so we can try to write code. |
Well I believe the last time I played with MatchZy, I saw the chat damage messages right at the start of the next round, so counting the round restart in does not sound like a lot of work. |
https://github.com/shobhit-pathak/MatchZy/blob/dev/Utility.cs#L1052, which is in Round End 🤷 Still, the 2 things from my first comment needs to be fixed, so we need some logic explaining from some skilled modder maybe. 👍 |
Hits are not counted properly when player is in molotov/incendiary grenade (inferno damage for both). Since fire is DoT, it needs adjustments for the hits otherwise it will print wrong stats (hits) information.
Second thing:
If player do some damage and he dies and take a BOT (control a bot), it will count the player + the bot damage as one user and damage will be recorded multiple times.
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