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GuardScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GuardScript : MonoBehaviour {
private GameObject player;
public int textNumber;
// Use this for initialization
void OnLevelWasLoaded()
{
textNumber = 0;
player = GameObject.FindGameObjectWithTag ("Player");
if (player.GetComponent<Player> ().ownedPokemon.Count != 0)
{
gameObject.transform.position = new Vector3 (-2.5f, -17.5f, 0);
textNumber = 2;
}
}
// Update is called once per frame
void Update () {
if (player.GetComponent<BoxCollider2D> ().IsTouching (gameObject.GetComponent<BoxCollider2D> ())) {
if (Input.GetKeyDown (KeyCode.Return)) {
player.transform.Find ("Main Camera/PlayerInteraction").gameObject.SetActive (true);
switch (gameObject.name) {
case "PalletTownGuard":
switch (textNumber) {
case 0:
player.transform.Find ("Main Camera/PlayerInteraction/Interaction/Text").gameObject.GetComponent<Text> ().text = "You need a pokemon to enter Route 1";
textNumber++;
break;
case 1:
player.transform.Find ("Main Camera/PlayerInteraction").gameObject.SetActive (false);
textNumber = 0;
break;
case 2:
player.transform.Find ("Main Camera/PlayerInteraction/Interaction/Text").gameObject.GetComponent<Text> ().text = "Enjoy!";
textNumber++;
break;
case 3:
player.transform.Find ("Main Camera/PlayerInteraction").gameObject.SetActive (false);
textNumber = 2;
break;
default:
break;
}
break;
default:
break;
}
}
} else {
player.transform.Find ("Main Camera/PlayerInteraction").gameObject.SetActive (false);
}
}
}