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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from link import Lifes
class Scoreboard():
def __init__(self, ai_settings, screen, stats):
"""initialise information to display on the screen"""
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.stats = stats
self.text_color = (30,30,30)#(230, 0, 0)
self.font = pygame.font.SysFont(None, 34)
self.prep_score()
self.prep_high_score()
self.prep_multiplier()
self.prep_level()
self.prep_lifes()
self.prep_help()
def prep_score(self):
"""initialse the score to be displayed"""
rounded_score = int(round(self.stats.score, -1))
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_color)
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 15
def prep_high_score(self):
"""initialse the high score to be displayed"""
high_score = int(round(self.stats.high_score, -1))
high_score_str = "hi: " +"{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_color)
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
"""initialse the current level to be displayed"""
self.level_image =self.font.render("lvl: " + str(self.stats.level), True, self.text_color)
self.level_rect = self.level_image.get_rect()
self.level_rect.left = 10
self.level_rect.top = self.score_rect.bottom + 10
def prep_multiplier(self):
"""initialse the scoring multiplier to be displayed"""
self.multiplier_image =self.font.render(str(self.stats.multiplier) + "x", True, self.text_color)
self.multiplier_rect = self.multiplier_image.get_rect()
self.multiplier_rect.right = self.score_rect.right
self.multiplier_rect.top = self.score_rect.bottom + 10
def prep_lifes(self):
"""initialse the lifes left to be displayed"""
self.lifes = Group()
for life_number in range(self.stats.link_left):
life = Lifes(self.ai_settings, self.screen)
life.rect.x = 10 + life_number * life.rect.width
life.rect.y = 10
self.lifes.add(life)
def prep_help(self):
"""initialse the scoring multiplier to be displayed"""
font = pygame.font.SysFont(None, 16)
self.help_image = font.render("A: move left, D: move right, SPACE: fire arrows, LEFT & RIGHT: launch Bombchu, 1 & 2 & 3: selects songs, Q: quit",
True, self.text_color)
self.help_rect = self.help_image.get_rect()
self.help_rect.left = self.screen_rect.left + 5
self.help_rect.bottom = self.screen_rect.bottom - 1
def show_score(self):
"""display information onto the window"""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.screen.blit(self.multiplier_image, self.multiplier_rect)
self.lifes.draw(self.screen)
self.screen.blit(self.help_image, self.help_rect)