Contact — 8bitworkshop documentation #86
Replies: 16 comments 19 replies
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Hiya. I'm enjoying working my way through 'Designing Video Game Hardware in Verilog'. I'm up to the test pattern generator. (I haven't learnt a lot yet since I've done some Verilogging in the past, and I've got a TinyFPGA AX1 that I programmed to output various VGA test patterns.) Looking at the output in the 'oscilloscope' section of the IDE, vsync seems to be the signal I'd expect ANDed with hsync. I can't figure out why. The Verilog source looks OK to me. IDE bug? |
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Hi. The books are great! I really appreciate all the work you have done on the website as well. I have a question I hope you can help me with. When I try to compile hello.c - NES platform, I get the following for the _pal and other functions: "Error unresolved external '_pal_col'". I'm including all of the files from the 8bit site, so I don't know what I'm doing wrong. Any help would be appreciated. Thanks, JD. |
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Hi, this project is really great. Currently I am using this to test assembly code for the SEGA computer SC-3000, since your IDE supports SG-1000. I am the founder of the www.sc-3000.com survivors website, and I am noticing that the interest in the early consoles by SEGA is growing constantly. I would like to have a full support for the SC-3000 computer in your IDE: memory map, PPI and keyboard. It would be cool also to suport the tape port also :) Do you think it could be possible? Thanks. I could give you help and support. |
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Hey Steven! I just realized how the Asset Editor comment tags work, but they're not listed out in the documentation yet. Do you have the list of tags and what the values correspond to for palettes, graphics, or...??? |
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Hi! Great Web IDE for nes development! |
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Hello ! I've ordered one of your books, and i'm trying to develop a game for the NES. It's a great tool ! :) |
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Looking for partners to drill down into Atari Tempest vector coin op Contact: |
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which version of MAME works with the ROMs created from the VIC Dual? I converted my .bin to a .zip and I can't get it to work with MAME. Thanks, Brian |
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I'm getting these errors now when I run the script: *** No data for epr-412.u5 (offset 0x4040) |
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Thank you, The script isn't creating the .zip file, it's failing with that being the error, I'm sure it's me, I'm pretty green. just in case you want to check here's my .bin file
Brian
On Tuesday, January 9, 2024 at 12:26:41 PM EST, Steven Hugg ***@***.***> wrote:
That's ok, those are PROMs that control color mapping and such. They have to be in the ZIP but the script will leave them alone.
Looks like you're doing some cool stuff and having fun, good luck!
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The .zip file was being created, I just had to check the time stamp. I got the whole process to work with the graphic test file, so at least I know how to do it, but when I convert my own file the emulator runs but I just get a black screen.
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On Tue, Jan 9, 2024 at 4:04 PM, Steven ***@***.***> wrote:
I get the same error, so it's not you. There just isn't data for those ROMs and they are zeroed out, but the emulator doesn't require them. I'm surprised that the zip file isn't created though. Maybe it is written to your home directory or somewhere else? Are you on Windows?
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Quick note: my Bluetooth gamepad works on all the first 3 Arcade emulator but not the Atari Color Vector (Z80), I'm not sure if that's intentional or not. |
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COIN1 is not working on Atari Color Vector (Z80) |
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The Apple II emulator does standard system rom ? |
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are you the same Stephen Hugg that made comet busters? that was the first game i ever played |
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Hello, I am looking for a book to teach game programming in C under DOS / VGA. Do you have a recommendation, or would you be interested in providing such a book yourself? |
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Contact — 8bitworkshop documentation
Get Social: Follow us on Twitter. Keep in Touch: Sign up for email updates at Gumroad. Donate to the project via Patreon or via Paypal. Questions or Comments?: Found a bug with the IDE? Open an iss...
https://8bitworkshop.com/docs/contact.html
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