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Crash after trying to pick up the bomb on the Dockyard Heist | Incompatible with other mods? #32

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PJzuza opened this issue May 4, 2018 · 1 comment

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@PJzuza
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PJzuza commented May 4, 2018

  • If a host picks a bomb himself/herself. This will be a crashlog a host have
Crash.txt Fri May 04 16:42:34 2018

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 

Current thread: Main
Script stack:
_create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
send_to_peers_synched() @mods/Third
Person/lua/basenetworksession.lua:37
update_synced_carry_to_peers()
lib/managers/playermanager.lua:2906 set_carry()
lib/managers/playermanager.lua:4405
interact()
lib/units/interactions/interactionext.lua:2033 end_action_interact_original()
lib/managers/objectinteractionmanager.lua:86
end_action_interact()
@mods/WolfHUD/lua/GameInfoManager.lua:2125 _end_action_interact()
lib/units/beings/player/states/playerstandard.lua:2419
_update_interaction_timers()
lib/units/beings/player/states/playerstandard.lua:2463 _update_check_actions()
lib/units/beings/player/states/playerstandard.lua:870
fs_original_playerstandard_update()
lib/units/beings/player/states/playerstandard.lua:436 update()
@mods/Full
Speed
Swarm/lua/playerstandard.lua:6 lib/units/beings/player/playermovement.lua:343


System information:
Application version : 1.89.592.
CPU : Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : NVIDIA GeForce GTX 750 Ti / nvd3dum.dll[22.21.13.8569]
Language : english
Memory : 8155MB 504KB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (JBL Pebbles))

  • If a client picks a bomb. This is a crashlog that the host will get.
Crash.txt Application has crashed: access violation

Callstack:

     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
     payday2_win32_release  (???)     ???                                                
               steamclient  (???)     Steam_TerminateGameConnection                      
                       ???  (???)     ???                                                
                       ???  (???)     ???                                                

Current thread: Main
Script stack:
_create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
set_synced_carry() lib/managers/playermanager.lua:2928
lib/network/handlers/unitnetworkhandler.lua:2340


  • I'll do more test again by having only Third Person mod and no Full Speed Swarm mod and Wolfhud mod.
    Edit: I've done a quick run and I still got the same crashlog I think
Crash.txt Application has crashed: access violation

Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 

Current thread: Main
Script stack:
_create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
send_to_peers_synched() @mods/Third
Person/lua/basenetworksession.lua:37
update_synced_carry_to_peers()
lib/managers/playermanager.lua:2906 set_carry()
lib/managers/playermanager.lua:4405
interact()
lib/units/interactions/interactionext.lua:2033 end_action_interact()
lib/managers/objectinteractionmanager.lua:86
_end_action_interact()
lib/units/beings/player/states/playerstandard.lua:2419 _update_interaction_timers()
lib/units/beings/player/states/playerstandard.lua:2463
_update_check_actions()
lib/units/beings/player/states/playerstandard.lua:870 update()
lib/units/beings/player/states/playerstandard.lua:436
lib/units/beings/player/playermovement.lua:343


  • The last test I've done was testing the game without Third Person mod but I still kept Full Speed Swarm mod and WolfHUD mod. No crash after picking up a bomb.
@segabl
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segabl commented May 4, 2018

Hmm, this is very specific, I'll try to reproduce that, when I get around to it.

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