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Current thread: Main
Script stack:
_create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
set_synced_carry() lib/managers/playermanager.lua:2928
lib/network/handlers/unitnetworkhandler.lua:2340
I'll do more test again by having only Third Person mod and no Full Speed Swarm mod and Wolfhud mod.
Edit: I've done a quick run and I still got the same crashlog I think
Crash.txt
Application has crashed: access violation
The last test I've done was testing the game without Third Person mod but I still kept Full Speed Swarm mod and WolfHUD mod. No crash after picking up a bomb.
The text was updated successfully, but these errors were encountered:
Crash.txt
Fri May 04 16:42:34 2018Application has crashed: access violation
Callstack:
Current thread: Main
Script stack:
_create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
send_to_peers_synched() @mods/Third
Person/lua/basenetworksession.lua:37
update_synced_carry_to_peers()
lib/managers/playermanager.lua:2906 set_carry()
lib/managers/playermanager.lua:4405
interact()
lib/units/interactions/interactionext.lua:2033 end_action_interact_original()
lib/managers/objectinteractionmanager.lua:86
end_action_interact()
@mods/WolfHUD/lua/GameInfoManager.lua:2125 _end_action_interact()
lib/units/beings/player/states/playerstandard.lua:2419
_update_interaction_timers()
lib/units/beings/player/states/playerstandard.lua:2463 _update_check_actions()
lib/units/beings/player/states/playerstandard.lua:870
fs_original_playerstandard_update()
lib/units/beings/player/states/playerstandard.lua:436 update()
@mods/Full
Speed
Swarm/lua/playerstandard.lua:6 lib/units/beings/player/playermovement.lua:343
System information:
Application version : 1.89.592.
CPU : Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : NVIDIA GeForce GTX 750 Ti / nvd3dum.dll[22.21.13.8569]
Language : english
Memory : 8155MB 504KB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (JBL Pebbles))
Crash.txt
Application has crashed: access violationCallstack:
Current thread: Main
Script stack:
_create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
set_synced_carry() lib/managers/playermanager.lua:2928
lib/network/handlers/unitnetworkhandler.lua:2340
Edit: I've done a quick run and I still got the same crashlog I think
Crash.txt
Application has crashed: access violationCallstack:
Current thread: Main
Script stack:
_create_carry_unit() lib/units/beings/player/huskplayermovement.lua:408
set_visual_carry() lib/units/beings/player/huskplayermovement.lua:380
send_to_peers_synched() @mods/Third
Person/lua/basenetworksession.lua:37
update_synced_carry_to_peers()
lib/managers/playermanager.lua:2906 set_carry()
lib/managers/playermanager.lua:4405
interact()
lib/units/interactions/interactionext.lua:2033 end_action_interact()
lib/managers/objectinteractionmanager.lua:86
_end_action_interact()
lib/units/beings/player/states/playerstandard.lua:2419 _update_interaction_timers()
lib/units/beings/player/states/playerstandard.lua:2463
_update_check_actions()
lib/units/beings/player/states/playerstandard.lua:870 update()
lib/units/beings/player/states/playerstandard.lua:436
lib/units/beings/player/playermovement.lua:343
The text was updated successfully, but these errors were encountered: