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hello.c
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//#resource "crt0.o"
//#resource "Neslib_CRT0_Template.zip"
/*
A simple "hello world" example.
Set the screen background color and palette colors.
Then write a message to the nametable.
Finally, turn on the PPU to display video.
*/
#include "neslib.h"
#include <stdio.h>
#include <stdlib.h>
#include <_heap.h>
#include <string.h>
#include <peekpoke.h>
#define length 128
////#resource "Hello_Heap_Compare.zip"
#define NES_MAPPER 4 // Mapper 4 (MMC3)
#define NES_PRG_BANKS 32 // # of 16KB PRG banks
#define NES_CHR_BANKS 32 // # of 8KB CHR banks
//#resource "nesbanked.cfg"
#define CFGFILE nesbanked.cfg
// link the pattern table into CHR ROM
//#link "chr_generic.s"
#define MMC_MODE 0x00
#define MMC3_SET_REG(r,n)\
POKE(0x8000, MMC_MODE|(r));\
POKE(0x8001, (n));
#define MMC3_CHR_0000(n) MMC3_SET_REG(0,n)
#define MMC3_CHR_0800(n) MMC3_SET_REG(1,n)
#define MMC3_CHR_1000(n) MMC3_SET_REG(2,n)
#define MMC3_CHR_1400(n) MMC3_SET_REG(3,n)
#define MMC3_CHR_1800(n) MMC3_SET_REG(4,n)
#define MMC3_CHR_1C00(n) MMC3_SET_REG(5,n)
#define MMC3_PRG_8000(n) MMC3_SET_REG(6,n)
#define MMC3_PRG_A000(n) MMC3_SET_REG(7,n + 31)
#define MMC3_MIRROR(n) POKE(0xa000, (n))
//; WRAM_OFF $40
//; WRAM_ON $80
//; WRAM_READ_ONLY $C0
#define MMC3_WRAM_DISABLE() POKE(0xA001, 0x40)
#define MMC3_WRAM_ENABLE() POKE(0xA001, 0x80)
#define MMC3_WRAM_READ_ONLY() POKE(0xA001, 0xC0)
#pragma code-name(push, "CODEA_0")
void function_A_0()
{
char stringA[24] = "";
ppu_off();
sprintf(stringA, "Code A 0");
vram_adr(NTADR_A(2,25));
vram_write(stringA, strlen(stringA));
ppu_on_all();
}
#pragma code-name(pop)
#pragma code-name(push, "CODEA_30")
void function_A_30()
{
char stringA[24] = "";
ppu_off();
sprintf(stringA, "Code A 30");
vram_adr(NTADR_A(2,25));
vram_write(stringA, strlen(stringA));
ppu_on_all();
}
#pragma code-name(pop)
#pragma code-name(push, "CODEB_0")
void function_B_0()
{
char stringA[24] = "";
ppu_off();
sprintf(stringA, "Code B 0");
vram_adr(NTADR_A(2,24));
vram_write(stringA, strlen(stringA));
ppu_on_all();
}
#pragma code-name(pop)
#pragma code-name(push, "CODEB_30")
void function_B_30()
{
char stringA[24] = "";
ppu_off();
sprintf(stringA, "Code B 30");
vram_adr(NTADR_A(2,20));
vram_write(stringA, strlen(stringA));
ppu_on_all();
}
#pragma code-name(pop)
int *heaporg = (int*)&_heaporg;
int *heapptr = (int*)&_heapptr;
int *heapend = (int*)&_heapend;
void setHeap()
{
heaporg[0] = 0x7000; //heaporg
heapptr[0] = heaporg[0]; //heapptr
heapend[0] = 0x8000; //heapend
memset((int*)heaporg[0], 0, heapend[0] - heaporg[0]);
}
int heap_avail(void)
{
char *t;
char stringA[24] = "";
int x = 1;
while(1)
{
if (!(t=malloc(x))) break;
free(t);
++x;
}
ppu_off();
sprintf(stringA, "heap starts: $%4x", heaporg[0]);
vram_adr(NTADR_A(2,3));
vram_write(stringA, strlen(stringA));
sprintf(stringA, "heap ends: $%4x", heapend[0]);
vram_adr(NTADR_A(2,4));
vram_write(stringA, strlen(stringA));
sprintf(stringA, "heap avail: %4u bytes",x - 1);
vram_adr(NTADR_A(2,2));
vram_write(stringA, strlen(stringA));
sprintf(stringA, "Last %d bytes stored @ $%4x",length, heapptr[0]);
vram_adr(NTADR_A(2,7));
vram_write(stringA, strlen(stringA));
ppu_on_all();
return x - 1;
}
void MMC3_Init()
{
MMC3_WRAM_ENABLE();
MMC3_PRG_8000(0);
MMC3_PRG_A000(30);
MMC3_CHR_0000(0);
MMC3_CHR_0800(1);
MMC3_CHR_1000(2);
MMC3_CHR_1400(3);
MMC3_CHR_1800(4);
MMC3_CHR_1C00(5);
}
char pad;
// main function, run after console reset
void main(void) {
ppu_on_all();
while (0)
{};
//ppu_on_all();
//ppu_off();
// set palette colors
pal_col(0,0x0c); // set screen to dark blue
pal_col(1,0x14); // fuchsia
pal_col(2,0x20); // grey
pal_col(3,0x30); // white
MMC3_Init();
setHeap();
heap_avail();
function_A_0();
function_B_30();
//MMC3_PRG_8000(30);
//MMC3_PRG_A000(61);
//function_A_30();
//function_B_30();
// enable PPU rendering (turn on screen)
//ppu_on_all();
// infinite loop
while (1)
{
byte i = 0;
char *dataA = malloc(length);
for (i = 0; i < length; ++i)
dataA[i] = i + heapptr[0];
ppu_off();
vram_adr(NTADR_A(2,8));
vram_write(dataA, length - 1);
ppu_on_all();
heap_avail();
if (heapend[0] - (heapptr[0] + length) < 0)
break;
pad = pad_poll(0);
if (pad & PAD_START)
break;
}
main();
}