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symbolDecoder.roomObject.js
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const _ = require('lodash'),
common = require('@screeps/common');
module.exports = function(config) {
if(config.common) {
config.common.constants.FIND_SYMBOL_DECODERS = 10022;
config.common.constants.LOOK_SYMBOL_DECODERS = "symbolDecoder";
}
if(config.backend) {
config.backend.customObjectTypes.symbolDecoder = {
sidepanel: '<div>' +
'<label class="body-header">Symbol: ' +
'<span class="pull-right">' +
' <img class="resource-type" ng-src="https://s3.amazonaws.com/static.screeps.com/upload/mineral-icons/{{Room.selectedObject.resourceType}}.png" uib-tooltip="{{Room.selectedObject.resourceType}}"></span>' +
'</label>' +
'</div>' +
'<div>' +
'<label class="body-header">Score multiplier: ' +
`<span class="pull-right">{{(${JSON.stringify(config.common.constants.CONTROLLER_LEVEL_SCORE_MULTIPLIERS)})[Room.roomController.level||0]}}</span>` +
'</label>' +
'</div>'
};
}
require('./symbolDecoder.renderer')(config);
if(config.engine) {
config.engine.registerCustomObjectPrototype('symbolDecoder', 'SymbolDecoder', {
properties: {
},
prototypeExtender (prototype, scope, {utils}) {
const data = id => {
if (!scope.runtimeData.roomObjects[id]) {
throw new Error("Could not find an object with ID " + id);
}
return scope.runtimeData.roomObjects[id];
};
utils.defineGameObjectProperties(prototype, data, {
resourceType: o => o.resourceType,
scoreMultiplier: o => scope.globals.CONTROLLER_LEVEL_SCORE_MULTIPLIERS[scope.register.rooms[o.room].controller.level||0]
});
prototype.toString = function() { return `[symbolDecoder #${this.id}]` };
},
findConstant: config.common.constants.FIND_SYMBOL_DECODERS,
lookConstant: config.common.constants.LOOK_SYMBOL_DECODERS
});
config.engine.on('postProcessObject', function (object, roomObjects, roomTerrain, gameTime, roomInfo, bulk, bulkUsers, eventLog) {
if(object.type == 'symbolDecoder') {
if(object.store[object.resourceType]) {
bulk.update(object, {store: {[object.resourceType]: 0}});
roomInfo.active = true;
}
}
});
config.engine.on('processRoom', function(roomId, roomInfo, roomObjects, roomTerrain, gameTime, bulk, bulkUsers, eventLog) {
for(let event of eventLog) {
if((event.event == config.common.constants.EVENT_TRANSFER) &&
roomObjects[event.data.targetId] &&
(roomObjects[event.data.targetId].type == 'symbolDecoder') &&
(event.data.resourceType == roomObjects[event.data.targetId].resourceType)) {
const object = roomObjects[event.objectId];
const decoder = roomObjects[event.data.targetId];
const controller = _.find(roomObjects, {type: 'controller'});
if(object && controller && controller.level) {
const symbols = event.data.amount;
const decoded = symbols*config.common.constants.CONTROLLER_LEVEL_SCORE_MULTIPLIERS[controller.level];
bulkUsers.inc(object.user, `resources.symbols.${event.data.resourceType}`, decoded);
bulk.inc(decoder, `symbols.${object.user}`, symbols);
bulk.inc(decoder, `decoded.${object.user}`, decoded);
}
}
}
});
}
if (config.cronjobs) {
config.cronjobs.genDecoders = [365 * 24 * 60 * 60, async ({utils}) => {
const C = config.common.constants;
const {db, env} = config.common.storage;
// run once
if(await env.get('decodersGenerated')) {
return;
}
const roomObjects = await db['rooms.objects'].find({});
const controllers = _.filter(roomObjects, {type: 'controller'});
for(let controller of controllers) {
const decoder = _.find(roomObjects, {type: 'symbolDecoder', room: controller.room});
if(decoder) {
continue;
}
console.log(`No decoder in room ${controller.room}`);
const wallObjects = _.filter(roomObjects,
o => o.room == controller.room &&
_.includes(['source', 'mineral', 'controller'], o.type));
const roomTerrain = await db['rooms.terrain'].findOne({room: controller.room});
const terrain = roomTerrain.terrain;
let mx,my,isWall,hasSpot,hasObjects;
do {
mx = 2 + Math.floor(Math.random()*46);
my = 2 + Math.floor(Math.random()*46);
isWall = common.checkTerrain(terrain, mx, my, C.TERRAIN_MASK_WALL);
hasSpot = false;
for(let dx=-1;dx<=1;dx++) {
for(let dy=-1;dy<=1;dy++) {
if(!common.checkTerrain(terrain,mx+dx,my+dy, C.TERRAIN_MASK_WALL)) {
hasSpot = true;
}
}
}
hasObjects = _.any(wallObjects, i => Math.abs(i.x - mx) < 5 && Math.abs(i.y - my) < 5);
}
while(!isWall || !hasSpot || hasObjects);
const resourceType = _.sample(C.SYMBOLS);
await db['rooms.objects'].insert({
room: controller.room,
x: mx,
y: my,
type: 'symbolDecoder',
resourceType,
store: {},
storeCapacityResource: {[resourceType]: 1000000}
});
console.log(`${controller.room}: ${mx},${my}`);
}
await env.set('decodersGenerated', 1);
}];
}
}