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Strategy.attackDrive = function (player, strategy = { name: "ATTACK", deltaSpeed: 10 + (Math.random() - 0.5), deltaTurn: .8, defaultTurn: 20 }) { let speed = 0, turn = 0; let maxSpeed = 100; let playerLayer = player.visionLayer[VISION_LAYER.PLAYER]; for (let ray of playerLayer) { if (ray.point != null) { if (ray.distance < dojo.radius * 2) { speed += strategy.deltaSpeed; let middle = playerLayer.length / 2; // Middle of rays beams let deltaTurn = Math.abs(playerLayer.length / 2 - ray.index); // Right or left ? if (ray.index < middle) turn += -Math.PI / 180 * deltaTurn * strategy.deltaTurn; if (ray.index > middle) turn += Math.PI / 180 * deltaTurn * strategy.deltaTurn; } } } if (speed > maxSpeed) speed = maxSpeed; if (speed == 0 && turn == 0) turn = Math.PI / 180 * strategy.defaultTurn; player.name = strategy.name; return { speed: speed, turn: turn }; }
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Strategies to implement
Strategy exemple
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