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model_role_mining_session_status.go
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/*
Identity Security Cloud Beta API
Use these APIs to interact with the Identity Security Cloud platform to achieve repeatable, automated processes with greater scalability. These APIs are in beta and are subject to change. We encourage you to join the SailPoint Developer Community forum at https://developer.sailpoint.com/discuss to connect with other developers using our APIs.
API version: 3.1.0-beta
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api_beta
import (
"encoding/json"
)
// checks if the RoleMiningSessionStatus type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &RoleMiningSessionStatus{}
// RoleMiningSessionStatus struct for RoleMiningSessionStatus
type RoleMiningSessionStatus struct {
State *RoleMiningSessionState `json:"state,omitempty"`
AdditionalProperties map[string]interface{}
}
type _RoleMiningSessionStatus RoleMiningSessionStatus
// NewRoleMiningSessionStatus instantiates a new RoleMiningSessionStatus object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRoleMiningSessionStatus() *RoleMiningSessionStatus {
this := RoleMiningSessionStatus{}
return &this
}
// NewRoleMiningSessionStatusWithDefaults instantiates a new RoleMiningSessionStatus object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRoleMiningSessionStatusWithDefaults() *RoleMiningSessionStatus {
this := RoleMiningSessionStatus{}
return &this
}
// GetState returns the State field value if set, zero value otherwise.
func (o *RoleMiningSessionStatus) GetState() RoleMiningSessionState {
if o == nil || IsNil(o.State) {
var ret RoleMiningSessionState
return ret
}
return *o.State
}
// GetStateOk returns a tuple with the State field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleMiningSessionStatus) GetStateOk() (*RoleMiningSessionState, bool) {
if o == nil || IsNil(o.State) {
return nil, false
}
return o.State, true
}
// HasState returns a boolean if a field has been set.
func (o *RoleMiningSessionStatus) HasState() bool {
if o != nil && !IsNil(o.State) {
return true
}
return false
}
// SetState gets a reference to the given RoleMiningSessionState and assigns it to the State field.
func (o *RoleMiningSessionStatus) SetState(v RoleMiningSessionState) {
o.State = &v
}
func (o RoleMiningSessionStatus) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o RoleMiningSessionStatus) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.State) {
toSerialize["state"] = o.State
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *RoleMiningSessionStatus) UnmarshalJSON(data []byte) (err error) {
varRoleMiningSessionStatus := _RoleMiningSessionStatus{}
err = json.Unmarshal(data, &varRoleMiningSessionStatus)
if err != nil {
return err
}
*o = RoleMiningSessionStatus(varRoleMiningSessionStatus)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "state")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableRoleMiningSessionStatus struct {
value *RoleMiningSessionStatus
isSet bool
}
func (v NullableRoleMiningSessionStatus) Get() *RoleMiningSessionStatus {
return v.value
}
func (v *NullableRoleMiningSessionStatus) Set(val *RoleMiningSessionStatus) {
v.value = val
v.isSet = true
}
func (v NullableRoleMiningSessionStatus) IsSet() bool {
return v.isSet
}
func (v *NullableRoleMiningSessionStatus) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableRoleMiningSessionStatus(val *RoleMiningSessionStatus) *NullableRoleMiningSessionStatus {
return &NullableRoleMiningSessionStatus{value: val, isSet: true}
}
func (v NullableRoleMiningSessionStatus) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableRoleMiningSessionStatus) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}