Name | Type | Description | Notes |
---|---|---|---|
StateName | string | The name of the lifecycle state | |
ManuallyUpdated | bool | Whether the lifecycle state has been manually or automatically set |
func NewLifecycleStateDto(stateName string, manuallyUpdated bool, ) *LifecycleStateDto
NewLifecycleStateDto instantiates a new LifecycleStateDto object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewLifecycleStateDtoWithDefaults() *LifecycleStateDto
NewLifecycleStateDtoWithDefaults instantiates a new LifecycleStateDto object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *LifecycleStateDto) GetStateName() string
GetStateName returns the StateName field if non-nil, zero value otherwise.
func (o *LifecycleStateDto) GetStateNameOk() (*string, bool)
GetStateNameOk returns a tuple with the StateName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LifecycleStateDto) SetStateName(v string)
SetStateName sets StateName field to given value.
func (o *LifecycleStateDto) GetManuallyUpdated() bool
GetManuallyUpdated returns the ManuallyUpdated field if non-nil, zero value otherwise.
func (o *LifecycleStateDto) GetManuallyUpdatedOk() (*bool, bool)
GetManuallyUpdatedOk returns a tuple with the ManuallyUpdated field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LifecycleStateDto) SetManuallyUpdated(v bool)
SetManuallyUpdated sets ManuallyUpdated field to given value.