Name | Type | Description | Notes |
---|---|---|---|
IdentityEntity | Pointer to IdentityEntitiesIdentityEntity | [optional] |
func NewIdentityEntities() *IdentityEntities
NewIdentityEntities instantiates a new IdentityEntities object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewIdentityEntitiesWithDefaults() *IdentityEntities
NewIdentityEntitiesWithDefaults instantiates a new IdentityEntities object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *IdentityEntities) GetIdentityEntity() IdentityEntitiesIdentityEntity
GetIdentityEntity returns the IdentityEntity field if non-nil, zero value otherwise.
func (o *IdentityEntities) GetIdentityEntityOk() (*IdentityEntitiesIdentityEntity, bool)
GetIdentityEntityOk returns a tuple with the IdentityEntity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *IdentityEntities) SetIdentityEntity(v IdentityEntitiesIdentityEntity)
SetIdentityEntity sets IdentityEntity field to given value.
func (o *IdentityEntities) HasIdentityEntity() bool
HasIdentityEntity returns a boolean if a field has been set.