diff --git a/code/game/objects/items/rogueweapons/melee/flail.dm b/code/game/objects/items/rogueweapons/melee/flail.dm index d2f1fb184..00254f1f0 100644 --- a/code/game/objects/items/rogueweapons/melee/flail.dm +++ b/code/game/objects/items/rogueweapons/melee/flail.dm @@ -17,7 +17,7 @@ swingsound = BLUNTWOOSH_MED throwforce = 5 wdefense = 0 - minstr = 4 + minstr = 5 /datum/intent/flail/strike name = "strike" @@ -25,7 +25,7 @@ attack_verb = list("strikes", "hits") hitsound = list('sound/combat/hits/blunt/flailhit.ogg') chargetime = 0 - penfactor = 5 + penfactor = 4 icon_state = "instrike" item_d_type = "slash" @@ -34,18 +34,18 @@ blade_class = BCLASS_BLUNT attack_verb = list("strikes", "hits") hitsound = list('sound/combat/hits/blunt/flailhit.ogg') - chargetime = 5 + chargetime = 6 recovery = 15 - penfactor = 5 + penfactor = 4 reach = 2 icon_state = "instrike" item_d_type = "slash" /datum/intent/flail/strike/smash name = "smash" - chargetime = 5 + chargetime = 6 no_early_release = TRUE - penfactor = 80 + penfactor = 50 recovery = 10 damfactor = 1.5 chargedloop = /datum/looping_sound/flailswing @@ -84,7 +84,7 @@ /obj/item/rogueweapon/flail/sflail - force = 30 + force = 25 icon_state = "flail" desc = "This is a swift, steel flail. Strikes hard and far." smeltresult = /obj/item/ingot/steel diff --git a/code/game/objects/items/rogueweapons/shields.dm b/code/game/objects/items/rogueweapons/shields.dm index 94d81c822..fb3427bc0 100644 --- a/code/game/objects/items/rogueweapons/shields.dm +++ b/code/game/objects/items/rogueweapons/shields.dm @@ -21,7 +21,7 @@ resistance_flags = FLAMMABLE can_parry = TRUE wdefense = 15 - var/coverage = 90 + var/coverage = 60 parrysound = "parrywood" attacked_sound = "parrywood" max_integrity = 150