diff --git a/code/modules/jobs/job_types/roguetown/youngfolk/mage_apprentice.dm b/code/modules/jobs/job_types/roguetown/youngfolk/mage_apprentice.dm index 3bd22b12..122278ff 100644 --- a/code/modules/jobs/job_types/roguetown/youngfolk/mage_apprentice.dm +++ b/code/modules/jobs/job_types/roguetown/youngfolk/mage_apprentice.dm @@ -3,8 +3,9 @@ flag = MAGEAPPRENTICE department_flag = YOUNGFOLK faction = "Station" - total_positions = 1 - spawn_positions = 1 + total_positions = 0 + spawn_positions = 0 +//I disabled it for consistency but this job looks functional so far, I even gave a weak spell selection to them just in case. allowed_races = list( "Humen", @@ -44,7 +45,9 @@ "/obj/effect/proc_holder/spell/arcane/invisibility", "/obj/effect/proc_holder/spell/arcane/projectile/fetch", "/obj/effect/proc_holder/spell/arcane/web", - "/obj/effect/proc_holder/spell/arcane/chain" + "/obj/effect/proc_holder/spell/arcane/chain", + "/obj/effect/proc_holder/spell/arcane/feather", + "/obj/effect/proc_holder/spell/arcane/light" ) for(var/i=2,i>0,i--) var/random_item = pick(possible_spells)