From c83f11812940289fdf1178071debe56a8ab5b693 Mon Sep 17 00:00:00 2001 From: Reuben Thomas Date: Sat, 11 Jan 2025 00:02:07 +0000 Subject: [PATCH] README.md: update instructions for creating levels --- README.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 3d9f464..83973e2 100644 --- a/README.md +++ b/README.md @@ -75,17 +75,16 @@ Some notes about level design: + A set of levels is numbered according to the lexical order of their file names. -+ The supplied levels have a brick wall all the way around. This is - conventional but not necessary: there’s an imaginary brick wall around the - outside of the level already. ++ Some supplied levels have a brick wall all the way around. This is not + necessary: there’s an imaginary brick wall around the outside of the level + already. + Levels need exactly one start position, given by placing the Win character. + No checks are done to make sure a level is possible to complete; for example, you can place diamonds surrounded by bricks, or have safes but no key. -+ A complete level set requires a Tiled tileset and corresponding graphics. - You can simply copy the tileset file `WinColl.tsx` and PNG graphics from - `wincoll/levels`. ++ A complete level set requires a Tiled tileset. You can simply copy the + tileset file `WinColl.tsx` from `wincoll/levels`. I welcome [pull requests](https://github.com/rrthomas/wincoll/pulls) for new levels, or a simple issue with a level attached, in a Zip file. If GitHub is