Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Generate obstacle script #25

Open
darkobozhinoski opened this issue Apr 12, 2021 · 1 comment
Open

Generate obstacle script #25

darkobozhinoski opened this issue Apr 12, 2021 · 1 comment
Assignees

Comments

@darkobozhinoski
Copy link
Contributor

To define a cluttered environment, we need to be able to inject a set of obstacles that are not part of the initial map.
In the current experimental setup, we are able to inject only 3 obstacles (defined in a specific position near the goal).
Here, we create a script to generate random obstacles on the map.
The script has the following inputs:

  • number of obstacles;
    This number of obstacles defines the cluterness of the environment.
    Choose variations for {low, medium, high}. E.g. (low=3, medium = 8; high=20}

More info on this: https://docs.google.com/document/d/1pGxXg7ierV7L0mMmBsZvgysEYl14Xm1b_GXzoPDJK7g/edit#bookmark=id.86r68belyj2o

@marioney
Copy link
Member

The obstacle script is been updated in cbd911d , it adds 6, 14 and 20 obstacles trough the map.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants