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To define a cluttered environment, we need to be able to inject a set of obstacles that are not part of the initial map.
In the current experimental setup, we are able to inject only 3 obstacles (defined in a specific position near the goal).
Here, we create a script to generate random obstacles on the map.
The script has the following inputs:
number of obstacles;
This number of obstacles defines the cluterness of the environment.
Choose variations for {low, medium, high}. E.g. (low=3, medium = 8; high=20}
To define a cluttered environment, we need to be able to inject a set of obstacles that are not part of the initial map.
In the current experimental setup, we are able to inject only 3 obstacles (defined in a specific position near the goal).
Here, we create a script to generate random obstacles on the map.
The script has the following inputs:
This number of obstacles defines the cluterness of the environment.
Choose variations for {low, medium, high}. E.g. (low=3, medium = 8; high=20}
More info on this: https://docs.google.com/document/d/1pGxXg7ierV7L0mMmBsZvgysEYl14Xm1b_GXzoPDJK7g/edit#bookmark=id.86r68belyj2o
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