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Rule Index Page

rockingdice edited this page Sep 9, 2017 · 15 revisions

Item Type

type("arg1", ...)

Match item by item type arg1, OR arg2, OR ...

Available Value:

  • additive
  • armor
  • armor_booster
  • armor_trait
  • ava_repair
  • blacksmithing_booster
  • blacksmithing_material
  • blacksmithing_raw_material
  • clothier_booster
  • clothier_material
  • clothier_raw_material
  • collectible
  • container
  • costume
  • crown_item
  • crown_repair
  • deprecated
  • disguise
  • drink
  • dye_stamp
  • enchanting_rune_aspect
  • enchanting_rune_essence
  • enchanting_rune_potency
  • enchantment_booster
  • fish
  • flavoring
  • food
  • furnishing
  • furnishing_material
  • glyph_armor
  • glyph_jewelry
  • glyph_weapon
  • ingredient
  • lockpick
  • lure
  • master_writ
  • mount
  • none
  • plug
  • poison
  • poison_base
  • potion
  • potion_base
  • racial_style_motif
  • raw_material
  • reagent
  • recipe
  • siege
  • soul_gem
  • spellcrafting_tablet
  • spice
  • style_material
  • tabard
  • tool
  • trash
  • treasure
  • trophy
  • weapon
  • weapon_booster
  • weapon_trait
  • woodworking_booster
  • woodworking_material
  • woodworking_raw_material

Specialized Item Type

sptype("arg1", ...)

Match item by item specialized type arg1, OR arg2, OR ...

Available Value:

  • additive
  • armor
  • armor_booster
  • armor_trait
  • ava_repair
  • blacksmithing_booster
  • blacksmithing_material
  • blacksmithing_raw_material
  • clothier_booster
  • clothier_material
  • clothier_raw_material
  • collectible_monster_trophy
  • collectible_rare_fish
  • container
  • container_event
  • costume
  • crown_item
  • crown_repair
  • disguise
  • drink_alcoholic
  • drink_cordial_tea
  • drink_distillate
  • drink_liqueur
  • drink_tea
  • drink_tincture
  • drink_tonic
  • drink_unique
  • dye_stamp
  • enchanting_rune_aspect
  • enchanting_rune_essence
  • enchanting_rune_potency
  • enchantment_booster
  • fish
  • flavoring
  • food_entremet
  • food_fruit
  • food_gourmet
  • food_meat
  • food_ragout
  • food_savoury
  • food_unique
  • food_vegetable
  • furnishing_crafting_station
  • furnishing_light
  • furnishing_material_alchemy
  • furnishing_material_blacksmithing
  • furnishing_material_clothier
  • furnishing_material_enchanting
  • furnishing_material_provisioning
  • furnishing_material_woodworking
  • furnishing_ornamental
  • furnishing_seating
  • furnishing_target_dummy
  • glyph_armor
  • glyph_jewelry
  • glyph_weapon
  • ingredient_alcohol
  • ingredient_drink_additive
  • ingredient_food_additive
  • ingredient_fruit
  • ingredient_meat
  • ingredient_rare
  • ingredient_tea
  • ingredient_tonic
  • ingredient_vegetable
  • lockpick
  • lure
  • master_writ
  • mount
  • none
  • plug
  • poison
  • poison_base
  • potion
  • potion_base
  • racial_style_motif_book
  • racial_style_motif_chapter
  • raw_material
  • reagent_animal_part
  • reagent_fungus
  • reagent_herb
  • recipe_alchemy_formula_furnishing
  • recipe_blacksmithing_diagram_furnishing
  • recipe_clothier_pattern_furnishing
  • recipe_enchanting_schematic_furnishing
  • recipe_provisioning_design_furnishing
  • recipe_provisioning_standard_drink
  • recipe_provisioning_standard_food
  • recipe_woodworking_blueprint_furnishing
  • siege_ballista
  • siege_battle_standard
  • siege_catapult
  • siege_graveyard
  • siege_monster
  • siege_oil
  • siege_ram
  • siege_trebuchet
  • siege_universal
  • soul_gem
  • spellcrafting_tablet
  • spice
  • style_material
  • tabard
  • tool
  • trash
  • treasure
  • trophy_key
  • trophy_key_fragment
  • trophy_material_upgrader
  • trophy_museum_piece
  • trophy_recipe_fragment
  • trophy_runebox_fragment
  • trophy_scroll
  • trophy_survey_report
  • trophy_treasure_map
  • weapon
  • weapon_booster
  • weapon_trait
  • woodworking_booster
  • woodworking_material
  • woodworking_raw_material

Equip Type

equiptype("arg1", ...)

Match item by equip type arg1, OR arg2, OR ...

Available Value:

  • chest
  • costume
  • feet
  • hand
  • head
  • invalid
  • legs
  • main_hand
  • neck
  • off_hand
  • one_hand
  • poison
  • ring
  • shoulders
  • two_hand
  • waist

Filter Type

filtertype("arg1", ...)

Match item by filter type arg1, OR arg2, OR ...

Available Value:

  • alchemy
  • all
  • armor
  • blacksmithing
  • buyback
  • clothing
  • collectible
  • consumable
  • crafting
  • damaged
  • enchanting
  • furnishing
  • house_with_template
  • junk
  • miscellaneous
  • provisioning
  • quest
  • quickslot
  • reuse
  • style_materials
  • trait_items
  • weapons
  • woodworking

Trait Type

traittype("arg1", ...)

Match item by trait type arg1, OR arg2, OR ...

Available Value:

  • armor_divines
  • armor_impenetrable
  • armor_infused
  • armor_intricate
  • armor_nirnhoned
  • armor_ornate
  • armor_prosperous
  • armor_reinforced
  • armor_sturdy
  • armor_training
  • armor_well_fitted
  • deprecated
  • jewelry_arcane
  • jewelry_healthy
  • jewelry_ornate
  • jewelry_robust
  • none
  • weapon_charged
  • weapon_decisive
  • weapon_defending
  • weapon_infused
  • weapon_intricate
  • weapon_nirnhoned
  • weapon_ornate
  • weapon_powered
  • weapon_precise
  • weapon_sharpened
  • weapon_training

Trait String

traitstring("arg1", "arg2", ...)

Match item by testing if the trait type contains string arg1, OR arg2, OR ...

Arguments are strings to be searched, case insensitive

Bound Type

boundtype("arg1", ...)

Match item by bound type arg1, OR arg2, OR ...

Available Value:

  • none
  • on_equip
  • on_pickup
  • on_pickup_backpack
  • unset

Is New Item

isnew()

Match item if the item is new.

No Arguments

Is Bound Item

isbound()

Match item if the item is bound.

No Arguments

Is Stolen Item

isstolen()

Match item if the item is stolen.

No Arguments

Is BoP and Tradeable Item

isboptradeable()

Match item if the item is Bind on pickup and tradeable.

No Arguments

Is Assigned in Quickslots

isinquickslot()

Match item if the item is assigned in quick slots.

No Arguments

Item Level

level()

Get Item's level for testing. Value range [1-50].

No Arguments, need comparison expression with operator <, ==(Equal), ~=(Not Equal) or > and with a valid number

Item Champion Points Level (CP Level)

cp()

Get Item's CP level for testing. Value range [1-160].

No Arguments, need comparison expression with operator <, ==(Equal), ~=(Not Equal) or > and with a valid number

Set Name String

set("arg1", "arg2", ...)

Match item by testing if it's set gear and its set name contains string arg1, OR arg2, OR ...

Arguments are strings to be searched, case insensitive

Auto Set

autoset()

Auto generate set categories for each set gear.

No Arguments, will make more than one category

Keep for Researching

keepresearch()

Match item if the item is researchable. Only the quality and level is the lowest item will be matched.

No Arguments

Add-on Support:

(BetterUI) Is Equipping Item

isequipping()

Match item if the item is equipping currently.

No Arguments, ONLY work in GamePad mode with BetterUI add-on

(Iakoni's Gear Changer) Set Slot Index

setindex("arg1", ...)

Match item if the item is in set slot which index is arg1, OR arg2, OR ...

Available Value:

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10

(Iakoni's Gear Changer) Is In Set Slot

inset()

Match item if the item is included in any set slot.

No Arguments