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TrufiGCD.lua
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-- TrufiGCD [email protected]
--sizeicon = 30
--speed = sizeicon /1.6 --�������� ���������
local TimeGcd = 1.6
--width = sizeicon * 3 -- ����� �������
local SpMod = 3 -- ����������� ���������� ���������
TrGCDBufferIcon = {} --������� ���������� ����� ��������
local TimeDelay = 0.03 -- �������� ����� OnUpdate
local TimeReset = GetTime() -- ����� ���������� OnUpdate
local DurTimeImprove = 0.0 --����������������� ���������� ���������
TrGCDCastSp = {} -- 0 - ���� ����, 1 - ���� ������ � �� ����
TrGCDCastSpBanTime = {} --����� ��������� �����
TrGCDBL = {} -- ������ ������ �������
local BLSpSel = nil --���������� ����� � ���������
local InnerBL = { --�������� ������ ������, �� ID
61391, -- ������ x2
5374, -- �������� �3
27576, -- �������� (����� ����) �3
88263, -- ����� ���������� �3
98057, -- ������� ���� �����
32175, -- ���� ����
32176, -- ���� ���� (����� ����)
96103, -- �������� �����
85384, -- �������� ����� (����� ����)
57794, -- ����������� ������
52174, -- ����������� ������
135299, -- ������� �������
121473, -- ������� ������
121474, -- ������ ������� ������
114093, -- �������� ����� (����� ����)
114089, -- �������� �����
115357, -- ���������� ����
115360, -- ���������� ���� (����� ����)
127797, -- ����� ������
102794, -- ����� ������
50622, -- ����� �������
122128, -- ������������ ������ (��)
110745, -- ������������ ������ (�� ��)
120696, -- ������ (��)
120692, -- ������ (�� ��)
115464, -- ����������� �����
126526, -- ����������� �����
132951, -- ������������� ������
107270, -- ��������� �������
137584, -- ������ ��������
137585, -- ������ �������� ����� �����
117993, -- ��-����� (�����)
124040, -- ��-����� (���)
}
local cross = "Interface\\TargetingFrame\\UI-RaidTargetingIcon_7"
local skull = "Interface\\TargetingFrame\\UI-RaidTargetingIcon_8"
local trinket = "Interface\\Icons\\inv_jewelry_trinketpvp_01"
TrGCDInsSp = {}
TrGCDInsSp["spell"] = {}
TrGCDInsSp["time"] = {}
TrGCDSpStop = {} -- ����� ������ � ������� ��������� ���� ������
TrGCDSpStopTime = {} -- ����� ������ � ������� ��������� ���� ������
TrGCDSpStopName = {}
local TrGCDEnable = true
local PlayerDislocation = 0 -- ������������ ������: 1 - ���, 2 - ���, 3 - �����, 4 - ��.
TrGCDIconOnEnter = {} -- false - ������ �� ������
TrGCDTimeuseSpamSpell = {} -- ����� ����� ������������� �������� � ������� ����� N -> SpellID -> Time
--��� �������� ������
local ModTimeVanish = 2; -- �����, �� ������� ������ ����� ��������
local ModTimeIndent = 3; -- �����, ����� ������� ������ ����� ��������
--Masque
local Masque = LibStub("Masque", true)
if Masque then
TrGCDMasqueIcons = Masque:Group("TrufiGCD", "All Icons")
end
SLASH_TRUFI1, SLASH_TRUFI2 = '/tgcd', '/trufigcd' --�����������
function SlashCmdList.TRUFI(msg, editbox) --������� ���� �������
InterfaceOptionsFrame_OpenToCategory(TrGCDGUI)
end
local function AddButton(parent,position,x,y,height,width,text,font,texttop,template) --������ ������
local temp = nil
if (template == nil) then temp = "UIPanelButtonTemplate" end
local button = CreateFrame ("Button", nil, parent, temp)
button:SetHeight(height)
button:SetWidth(width)
button:SetPoint(position, parent, position,x, y)
button:SetText(text)
if ((font ~= nil) and (texttop ~= nil)) then
button.Text = button:CreateFontString(nil, "BACKGROUND")
button.Text:SetFont("Fonts\\FRIZQT__.TTF", font)
button.Text:SetText(texttop)
button.Text:SetPoint("TOP", button, "TOP",0, 10)
end
return button
end
local function AddCheckButton (parent, position,x,y,text,name,fromenable) --������ �������
local button = CreateFrame("CheckButton", name, parent, "ChatConfigCheckButtonTemplate")
button:SetPoint(position, parent, position,x,y)
button:SetChecked(fromenable)
getglobal(name .. 'Text'):SetText(text)
button:SetScript("OnEnter", function(self)
if self.tooltipText then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1)
end
if self.tooltipRequirement then
GameTooltip:AddLine(self.tooltipRequirement, "", 1.0, 1.0, 1.0)
GameTooltip:Show()
end
end )
button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
return button
end
local function ValueReverse(value) -- ������� ����� ������� CheckButton, ������ ����������� �������� � ����������, false->true, true->false
local t = value
if (t) then t = false else t = true end
return t
end
local TrGCDLoadFrame = CreateFrame("Frame", nil, UIParent)
TrGCDLoadFrame:RegisterEvent("ADDON_LOADED")
TrGCDLoadFrame:SetScript("OnEvent", TrufiGCDAddonLoaded)
function TrufiGCDAddonLoaded(self, event, ...)
local arg1 = ...;
if (arg1 == "TrufiGCD" and event == "ADDON_LOADED") then
--Load options
TrGCDQueueOpt = {}
local TrGCDNullOptions = false -- ��������� ������?
if (TrufiGCDChSave == nil) then
TrGCDNullOptions = true
else
if (TrufiGCDChSave["TrGCDQueueFr"] == nil) then
TrGCDNullOptions = true
else
for i=1,12 do
if (TrufiGCDChSave["TrGCDQueueFr"][i] == nil) then
TrGCDNullOptions = true
else
if ((TrufiGCDChSave["TrGCDQueueFr"][i]["point"] == nil) or (TrufiGCDChSave["TrGCDQueueFr"][i]["enable"] == nil) or (TrufiGCDChSave["TrGCDQueueFr"][i]["text"] == nil)) then
TrGCDNullOptions = true
elseif ((TrufiGCDChSave["TrGCDQueueFr"][i]["fade"] == nil) or (TrufiGCDChSave["TrGCDQueueFr"][i]["size"] == nil) or (TrufiGCDChSave["TrGCDQueueFr"][i]["width"] == nil)) then
TrGCDNullOptions = true
elseif ((TrufiGCDChSave["TrGCDQueueFr"][i]["speed"] == nil) or (TrufiGCDChSave["TrGCDQueueFr"][i]["x"] == nil) or (TrufiGCDChSave["TrGCDQueueFr"][i]["y"] == nil)) then
TrGCDNullOptions = true
end
end
end
end
if (TrufiGCDChSave["TooltipEnable"] == nil) then
TrGCDNullOptions = true
end
end
if (TrGCDNullOptions) then TrGCDRestoreDefaultSettings()
else
for i=1,12 do
TrGCDQueueOpt[i] = {}
TrGCDQueueOpt[i].x = TrufiGCDChSave["TrGCDQueueFr"][i]["x"]
TrGCDQueueOpt[i].y = TrufiGCDChSave["TrGCDQueueFr"][i]["y"]
TrGCDQueueOpt[i].point = TrufiGCDChSave["TrGCDQueueFr"][i]["point"]
TrGCDQueueOpt[i].enable = TrufiGCDChSave["TrGCDQueueFr"][i]["enable"]
TrGCDQueueOpt[i].text = TrufiGCDChSave["TrGCDQueueFr"][i]["text"]
TrGCDQueueOpt[i].fade = TrufiGCDChSave["TrGCDQueueFr"][i]["fade"]
TrGCDQueueOpt[i].size = TrufiGCDChSave["TrGCDQueueFr"][i]["size"]
TrGCDQueueOpt[i].width = TrufiGCDChSave["TrGCDQueueFr"][i]["width"]
TrGCDQueueOpt[i].speed = TrufiGCDChSave["TrGCDQueueFr"][i]["speed"]
end
end
--�������� �� ������ ������ ������
if (TrufiGCDChSave["TrGCDBL"] == nil) then TrGCDBLDefaultSetting()
else TrGCDBL = TrufiGCDChSave["TrGCDBL"]
end
-- �������� �� ������ EnableIn
-- NEW MODE, TrufiGCDChSave["EnableIn"] - ["PvE"], ["Arena"], ["Bg"], ["World"] = true or false
TrGCDNullOptions = false
if (TrufiGCDChSave["EnableIn"] == nil) then
TrGCDNullOptions = true
else
if (TrufiGCDChSave["EnableIn"]["PvE"] == nil) then TrGCDNullOptions = true
elseif (TrufiGCDChSave["EnableIn"]["Arena"] == nil) then TrGCDNullOptions = true
elseif (TrufiGCDChSave["EnableIn"]["Bg"] == nil) then TrGCDNullOptions = true
elseif (TrufiGCDChSave["EnableIn"]["World"] == nil) then TrGCDNullOptions = true
elseif (TrufiGCDChSave["EnableIn"]["Enable"] == nil) then TrGCDNullOptions = true
end
end
if (TrGCDNullOptions) then
TrufiGCDChSave["EnableIn"] = {}
TrufiGCDChSave["EnableIn"]["PvE"] = true
TrufiGCDChSave["EnableIn"]["Arena"] = true
TrufiGCDChSave["EnableIn"]["Bg"] = true
TrufiGCDChSave["EnableIn"]["World"] = true
TrufiGCDChSave["EnableIn"]["Enable"] = true
end
-- �������� �� ������ ModScroll VERSION 1.5
if (TrufiGCDChSave["ModScroll"] == nil) then TrufiGCDChSave["ModScroll"] = true end
-- �������� �� ������ EnableIn - Raid VERSION 1.6
if (TrufiGCDChSave["EnableIn"]["Raid"] == nil) then TrufiGCDChSave["EnableIn"]["Raid"] = true end
if (TrufiGCDChSave["TooltipStopMove"] == nil) then TrufiGCDChSave["TooltipStopMove"] = true end
if (TrufiGCDChSave["TooltipSpellID"] == nil) then TrufiGCDChSave["TooltipSpellID"] = false end
TrGCDCheckToEnableAddon()
-- Options Panel Frame
TrGCDGUI = CreateFrame ("Frame", nil, UIParent, "OptionsBoxTemplate")
TrGCDGUI:Hide()
TrGCDGUI.name = "TrufiGCD"
--������ show/hide
TrGCDGUI.buttonfix = AddButton(TrGCDGUI,"TOPLEFT",10,-30,22,100,"Show",10,"Show/Hide anchors")
TrGCDGUI.buttonfix:SetScript("OnClick", TrGCDGUIButtonFixClick)
--������ �������� �������� ����������� � ����
TrGCDGUI.ButtonLoad = AddButton(TrGCDGUI,"TOPRIGHT",-145,-30,22,100,"Load",10,"Load saving settings")
TrGCDGUI.ButtonLoad:SetScript("OnClick", TrGCDLoadSettings)
--������ ���������� �������� � ���
TrGCDGUI.ButtonSave = AddButton(TrGCDGUI,"TOPRIGHT",-260,-30,22,100,"Save",10,"Save settings to cache")
TrGCDGUI.ButtonSave:SetScript("OnClick", TrGCDSaveSettings)
--������ �������������� ����������� ��������
TrGCDGUI.ButtonRes = AddButton(TrGCDGUI,"TOPRIGHT",-30,-30,22,100,"Default",10,"Restore default settings")
TrGCDGUI.ButtonRes:SetScript("OnClick", function () TrGCDRestoreDefaultSettings() TrGCDUploadViewSetting() end)
--��� �� ������
TrGCDGUI.CheckTooltipText = TrGCDGUI:CreateFontString(nil, "BACKGROUND")
TrGCDGUI.CheckTooltipText:SetFont("Fonts\\FRIZQT__.TTF", 12)
TrGCDGUI.CheckTooltipText:SetText("Tooltip:")
TrGCDGUI.CheckTooltipText:SetPoint("TOPRIGHT", TrGCDGUI, "TOPRIGHT",-70, -360)
TrGCDGUI.CheckTooltip = AddCheckButton(TrGCDGUI,"TOPRIGHT",-90,-380,"Enable","TrGCDCheckTooltip",TrufiGCDChSave["TooltipEnable"])
TrGCDGUI.CheckTooltip:SetScript("OnClick", function () TrufiGCDChSave["TooltipEnable"] = ValueReverse(TrufiGCDChSave["TooltipEnable"]) end)
TrGCDGUI.CheckTooltip.tooltipText = ('Show tooltips when hovering the icon')
TrGCDGUI.CheckTooltipMove = AddCheckButton(TrGCDGUI,"TOPRIGHT",-90,-410,"Stop icons","TrGCDCheckTooltipMove",TrufiGCDChSave["TooltipStopMove"])
TrGCDGUI.CheckTooltipMove:SetScript("OnClick", function () TrufiGCDChSave["TooltipStopMove"] = ValueReverse(TrufiGCDChSave["TooltipStopMove"]) end)
TrGCDGUI.CheckTooltipMove.tooltipText = ('Stop moving icons when hovering the icon')
TrGCDGUI.CheckTooltipID = AddCheckButton(TrGCDGUI,"TOPRIGHT",-90,-440,"Spell ID","TrGCDCheckTooltipSpellID",TrufiGCDChSave["TooltipSpellID"])
TrGCDGUI.CheckTooltipID:SetScript("OnClick", function () TrufiGCDChSave["TooltipSpellID"] = ValueReverse(TrufiGCDChSave["TooltipSpellID"]) end)
TrGCDGUI.CheckTooltipID.tooltipText = ('Write spell ID to the chat when hovering the icon')
-- ��� �� ������ ������
TrGCDGUI.CheckModScroll = AddCheckButton(TrGCDGUI,"TOPRIGHT",-90,-80,"Scrolling icons","TrGCDCheckModScroll",TrufiGCDChSave["ModScroll"])
TrGCDGUI.CheckModScroll:SetScript("OnClick", function () TrufiGCDChSave["ModScroll"] = ValueReverse(TrufiGCDChSave["ModScroll"]) end)
TrGCDGUI.CheckModScroll.tooltipText = ('Icon will just disappear')
-- ������� EnableIn: Enable, World, PvE, Arena, Bg
TrGCDGUI.CheckEnableIn = {}
TrGCDGUI.CheckEnableIn.Text = TrGCDGUI:CreateFontString(nil, "BACKGROUND")
TrGCDGUI.CheckEnableIn.Text:SetFont("Fonts\\FRIZQT__.TTF", 12)
TrGCDGUI.CheckEnableIn.Text:SetText("Enable in:")
TrGCDGUI.CheckEnableIn.Text:SetPoint("TOPRIGHT", TrGCDGUI, "TOPRIGHT",-53, -175)
TrGCDGUI.CheckEnableIn[0] = AddCheckButton(TrGCDGUI, "TOPRIGHT",-90,-140,"Enable addon","trgcdcheckenablein0",TrufiGCDChSave["EnableIn"]["Enable"])
TrGCDGUI.CheckEnableIn[0]:SetScript("OnClick", function ()
TrufiGCDChSave["EnableIn"]["Enable"] = ValueReverse(TrufiGCDChSave["EnableIn"]["Enable"])
TrGCDCheckToEnableAddon(0)
end)
TrGCDGUI.CheckEnableIn[1] = AddCheckButton(TrGCDGUI, "TOPRIGHT",-90,-200,"World","trgcdcheckenablein1",TrufiGCDChSave["EnableIn"]["World"])
TrGCDGUI.CheckEnableIn[1]:SetScript("OnClick", function ()
TrufiGCDChSave["EnableIn"]["World"] = ValueReverse(TrufiGCDChSave["EnableIn"]["World"])
TrGCDCheckToEnableAddon(1)
end)
TrGCDGUI.CheckEnableIn[2] = AddCheckButton(TrGCDGUI, "TOPRIGHT",-90,-230,"Party","trgcdcheckenablein2",TrufiGCDChSave["EnableIn"]["PvE"])
TrGCDGUI.CheckEnableIn[2]:SetScript("OnClick", function ()
TrufiGCDChSave["EnableIn"]["PvE"] = ValueReverse(TrufiGCDChSave["EnableIn"]["PvE"])
TrGCDCheckToEnableAddon(2)
end)
TrGCDGUI.CheckEnableIn[5] = AddCheckButton(TrGCDGUI, "TOPRIGHT",-90,-260,"Raid","trgcdcheckenablein5",TrufiGCDChSave["EnableIn"]["Raid"])
TrGCDGUI.CheckEnableIn[5]:SetScript("OnClick", function ()
TrufiGCDChSave["EnableIn"]["Raid"] = ValueReverse(TrufiGCDChSave["EnableIn"]["Raid"])
TrGCDCheckToEnableAddon(5)
end)
TrGCDGUI.CheckEnableIn[3] = AddCheckButton(TrGCDGUI, "TOPRIGHT",-90,-290,"Arena","trgcdcheckenablein3",TrufiGCDChSave["EnableIn"]["Arena"])
TrGCDGUI.CheckEnableIn[3]:SetScript("OnClick", function ()
TrufiGCDChSave["EnableIn"]["Arena"] = ValueReverse(TrufiGCDChSave["EnableIn"]["Arena"])
TrGCDCheckToEnableAddon(3)
end)
TrGCDGUI.CheckEnableIn[4] = AddCheckButton(TrGCDGUI, "TOPRIGHT",-90,-320,"Battleground","trgcdcheckenablein4",TrufiGCDChSave["EnableIn"]["Bg"])
TrGCDGUI.CheckEnableIn[4]:SetScript("OnClick", function ()
TrufiGCDChSave["EnableIn"]["Bg"] = ValueReverse(TrufiGCDChSave["EnableIn"]["Bg"])
TrGCDCheckToEnableAddon(4)
end)
--������� � ��������, ��������� � ����
for i=1,4 do
_G["TrGCDGUI.Text" .. i] = TrGCDGUI:CreateFontString(nil, "BACKGROUND")
_G["TrGCDGUI.Text" .. i]:SetFont("Fonts\\FRIZQT__.TTF", 12)
end
_G["TrGCDGUI.Text1"]:SetText("Enable")
_G["TrGCDGUI.Text1"]:SetPoint("TOPLEFT", TrGCDGUI, "TOPLEFT",20, -65)
_G["TrGCDGUI.Text2"]:SetText("Fade")
_G["TrGCDGUI.Text2"]:SetPoint("TOPLEFT", TrGCDGUI, "TOPLEFT",105, -65)
_G["TrGCDGUI.Text3"]:SetText("Size icons")
_G["TrGCDGUI.Text3"]:SetPoint("TOPLEFT", TrGCDGUI, "TOPLEFT",245, -65)
_G["TrGCDGUI.Text4"]:SetText("Number of icons")
_G["TrGCDGUI.Text4"]:SetPoint("TOPLEFT", TrGCDGUI, "TOPLEFT",390, -65)
-- ����� ����� ������� ������ show/hide
TrGCDFixEnable = CreateFrame ("Frame", nil, UIParent)
TrGCDFixEnable:SetHeight(50)
TrGCDFixEnable:SetWidth(160)
TrGCDFixEnable:SetPoint("TOP", UIParent, "TOP",0, -150)
TrGCDFixEnable:Hide()
TrGCDFixEnable:RegisterForDrag("LeftButton")
TrGCDFixEnable:SetScript("OnDragStart", TrGCDFixEnable.StartMoving)
TrGCDFixEnable:SetScript("OnDragStop", TrGCDFixEnable.StopMovingOrSizing)
TrGCDFixEnable:SetMovable(true)
TrGCDFixEnable:EnableMouse(true)
TrGCDFixEnable.Texture = TrGCDFixEnable:CreateTexture(nil, "BACKGROUND")
TrGCDFixEnable.Texture:SetAllPoints(TrGCDFixEnable)
TrGCDFixEnable.Texture:SetTexture(0, 0, 0)
TrGCDFixEnable.Texture:SetAlpha(0.5)
TrGCDFixEnable.Button = AddButton(TrGCDFixEnable,"BOTTOM",0,5,22,150,"Return to options",12,"TrufiGCD")
TrGCDFixEnable.Button:SetScript("OnClick", function () InterfaceOptionsFrame_OpenToCategory(TrGCDGUI) end)
TrGCDFixEnable.Button.Text:SetPoint("TOP", TrGCDFixEnable, "TOP",0, -5)
--checkbutton enable/disable
TrGCDGUI.checkenable = {}
TrGCDGUI.checkenablename = {}
TrGCDGUI.menu = {}
TrGCDGUI.sizeslider = {}
TrGCDGUI.widthslider = {}
for i=1,12 do
TrGCDGUI.checkenable[i] = AddCheckButton(TrGCDGUI, "TOPLEFT",10,-50-i*40,TrGCDQueueOpt[i].text,("checkenable"..i),TrGCDQueueOpt[i].enable)
TrGCDGUI.checkenable[i]:SetScript("OnClick", function () TrGCDCheckEnableClick(i) end)
--dropdown menues
TrGCDGUI.menu[i] = CreateFrame("FRAME", ("TrGCDGUImenu"..i), TrGCDGUI, "UIDropDownMenuTemplate")
TrGCDGUI.menu[i]:SetPoint("TOPLEFT", TrGCDGUI, "TOPLEFT",70, -50-i*40)
UIDropDownMenu_SetWidth(TrGCDGUI.menu[i], 55)
UIDropDownMenu_SetText(TrGCDGUI.menu[i], TrGCDQueueOpt[i].fade)
UIDropDownMenu_Initialize(TrGCDGUI.menu[i], function(self, level, menuList)
local info = UIDropDownMenu_CreateInfo()
info.text = "Left"
info.menuList = 1
info.notCheckable = true
info.func = function() TrGCDFadeMenuWasCheck(i, "Left") end
UIDropDownMenu_AddButton(info)
info.text = "Right"
info.menuList = 2
info.func = function() TrGCDFadeMenuWasCheck(i, "Right") end
UIDropDownMenu_AddButton(info)
info.text = "Up"
info.menuList = 3
info.func = function() TrGCDFadeMenuWasCheck(i, "Up") end
UIDropDownMenu_AddButton(info)
info.text = "Down"
info.menuList = 4
info.func = function() TrGCDFadeMenuWasCheck(i, "Down") end
UIDropDownMenu_AddButton(info)
end)
--Size Slider
TrGCDGUI.sizeslider[i] = CreateFrame("Slider", ("TrGCDGUIsizeslider" .. i), TrGCDGUI, "OptionsSliderTemplate")
TrGCDGUI.sizeslider[i]:SetWidth(170)
TrGCDGUI.sizeslider[i]:SetPoint("TOPLEFT", TrGCDGUI, "TOPLEFT",190, -55-i*40)
TrGCDGUI.sizeslider[i].tooltipText = ('Size icons ' .. TrGCDQueueOpt[i].text)
getglobal(TrGCDGUI.sizeslider[i]:GetName() .. 'Low'):SetText('10')
getglobal(TrGCDGUI.sizeslider[i]:GetName() .. 'High'):SetText('100')
getglobal(TrGCDGUI.sizeslider[i]:GetName() .. 'Text'):SetText(TrGCDQueueOpt[i].size)
TrGCDGUI.sizeslider[i]:SetMinMaxValues(10,100)
TrGCDGUI.sizeslider[i]:SetValueStep(1)
TrGCDGUI.sizeslider[i]:SetValue(TrGCDQueueOpt[i].size)
TrGCDGUI.sizeslider[i]:SetScript("OnValueChanged", function (self,value) TrGCDSpSizeChanged(i,value) end)
TrGCDGUI.sizeslider[i]:Show()
--Width Slider
TrGCDGUI.widthslider[i] = CreateFrame("Slider", ("TrGCDGUIwidthslider" .. i), TrGCDGUI, "OptionsSliderTemplate")
TrGCDGUI.widthslider[i]:SetWidth(100)
TrGCDGUI.widthslider[i]:SetPoint("TOPLEFT", TrGCDGUI, "TOPLEFT",390, -55-i*40)
TrGCDGUI.widthslider[i].tooltipText = ('Spell icons in queue ' .. TrGCDQueueOpt[i].text)
getglobal(TrGCDGUI.widthslider[i]:GetName() .. 'Low'):SetText('1')
getglobal(TrGCDGUI.widthslider[i]:GetName() .. 'High'):SetText('8')
getglobal(TrGCDGUI.widthslider[i]:GetName() .. 'Text'):SetText(TrGCDQueueOpt[i].width)
TrGCDGUI.widthslider[i]:SetMinMaxValues(1,8)
TrGCDGUI.widthslider[i]:SetValueStep(1)
TrGCDGUI.widthslider[i]:SetValue(TrGCDQueueOpt[i].width)
TrGCDGUI.widthslider[i]:SetScript("OnValueChanged", function (self,value) TrGCDSpWidthChanged(i,value) end)
TrGCDGUI.widthslider[i]:Show()
end
InterfaceOptions_AddCategory(TrGCDGUI)
--���������� ������� Spell Black List
TrGCDGUI.BL = CreateFrame ("Frame", nil, UIParent, "OptionsBoxTemplate")
TrGCDGUI.BL:Hide()
TrGCDGUI.BL.name = "Blacklist"
TrGCDGUI.BL.parent = "TrufiGCD"
TrGCDGUI.BL.ScrollBD = CreateFrame ("Frame", nil, TrGCDGUI.BL)
TrGCDGUI.BL.ScrollBD:SetPoint("TOPLEFT", TrGCDGUI.BL, "TOPLEFT",10, -25)
TrGCDGUI.BL.ScrollBD:SetWidth(200)
TrGCDGUI.BL.ScrollBD:SetHeight(501)
TrGCDGUI.BL.ScrollBD:SetBackdrop({bgFile = nil,
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = {left = 0, right = 0, top = 0, bottom = 0}})
TrGCDGUI.BL.Scroll = CreateFrame ("ScrollFrame", nil, TrGCDGUI.BL)
TrGCDGUI.BL.Scroll:SetPoint("TOPLEFT", TrGCDGUI.BL, "TOPLEFT",10, -30)
TrGCDGUI.BL.Scroll:SetWidth(200)
TrGCDGUI.BL.Scroll:SetHeight(488)
TrGCDGUI.BL.Scroll.ScrollBar = CreateFrame("Slider", "TrGCDBLScroll", TrGCDGUI.BL.Scroll, "UIPanelScrollBarTemplate")
TrGCDGUI.BL.Scroll.ScrollBar:SetPoint("TOPLEFT", TrGCDGUI.BL.Scroll, "TOPRIGHT", 1, -16)
TrGCDGUI.BL.Scroll.ScrollBar:SetPoint("BOTTOMLEFT", TrGCDGUI.BL.Scroll, "BOTTOMRIGHT", 1, 16)
TrGCDGUI.BL.Scroll.ScrollBar:SetMinMaxValues(1, 470)
TrGCDGUI.BL.Scroll.ScrollBar:SetValueStep(1)
TrGCDGUI.BL.Scroll.ScrollBar.Bg = TrGCDGUI.BL.Scroll.ScrollBar:CreateTexture(nil, "BACKGROUND")
TrGCDGUI.BL.Scroll.ScrollBar.Bg:SetAllPoints(TrGCDGUI.BL.Scroll.ScrollBar)
TrGCDGUI.BL.Scroll.ScrollBar.Bg:SetTexture(0, 0, 0, 0.4)
TrGCDGUI.BL.Scroll.ScrollBar:SetValue(0)
TrGCDGUI.BL.Scroll.ScrollBar:SetScript("OnValueChanged", function (self, value)
self:GetParent():SetVerticalScroll(value)
end)
TrGCDGUI.BL.List = CreateFrame ("Frame", nil, TrGCDGUI.BL.Scroll)
--TrGCDGUI.BL.List:SetPoint("TOPLEFT", TrGCDGUI.BL.Scroll, "TOPLEFT",10, -35)
TrGCDGUI.BL.List:SetWidth(200)
TrGCDGUI.BL.List:SetHeight(958)
TrGCDGUI.BL.List.Text = TrGCDGUI.BL.List:CreateFontString(nil, "BACKGROUND")
TrGCDGUI.BL.List.Text:SetFont("Fonts\\FRIZQT__.TTF", 12)
TrGCDGUI.BL.List.Text:SetText("Blacklist")
TrGCDGUI.BL.List.Text:SetPoint("TOPLEFT", TrGCDGUI.BL.List, "TOPLEFT", 15, 15)
TrGCDGUI.BL.Spell = {}
TrGCDGUI.BL.TextSpell = TrGCDGUI.BL:CreateFontString(nil, "BACKGROUND")
TrGCDGUI.BL.TextSpell:SetFont("Fonts\\FRIZQT__.TTF", 12)
TrGCDGUI.BL.TextSpell:SetText("Select spell")
TrGCDGUI.BL.Delete = AddButton(TrGCDGUI.BL,"TOPLEFT",260,-130,22,100,"Delete")
TrGCDGUI.BL.TextSpell:SetPoint("TOPLEFT", TrGCDGUI.BL.Delete, "TOPLEFT", 5, 15)
for i=1,60 do
TrGCDGUI.BL.Spell[i] = AddButton(TrGCDGUI.BL.List,"TOP",0,(-(i-1)*16),15,192,_,11," ",true)
TrGCDGUI.BL.Spell[i]:Disable()
TrGCDGUI.BL.Spell[i].Number = i
TrGCDGUI.BL.Spell[i].Text:SetAllPoints(TrGCDGUI.BL.Spell[i])
TrGCDGUI.BL.Spell[i].Texture = TrGCDGUI.BL.Spell[i]:CreateTexture(nil, "BACKGROUND")
TrGCDGUI.BL.Spell[i].Texture:SetAllPoints(TrGCDGUI.BL.Spell[i])
TrGCDGUI.BL.Spell[i].Texture:SetTexture(255, 210, 0)
TrGCDGUI.BL.Spell[i].Texture:SetAlpha(0)
TrGCDGUI.BL.Spell[i]:SetScript("OnEnter", function (self) if (BLSpSel ~= self) then self.Texture:SetAlpha(0.3) end end)
TrGCDGUI.BL.Spell[i]:SetScript("OnLeave", function (self) if (BLSpSel ~= self) then self.Texture:SetAlpha(0) end end)
TrGCDGUI.BL.Spell[i]:SetScript("OnClick", function (self)
if (BLSpSel ~= nil) then BLSpSel.Texture:SetAlpha(0) end
BLSpSel = self
self.Texture:SetAlpha(0.6)
TrGCDGUI.BL.TextSpell:SetText(self.Text:GetText())
end)
end
TrGCDLoadBlackList()
TrGCDGUI.BL.Delete:SetScript("OnClick", function ()
if (BLSpSel ~= nil) then
table.remove(TrGCDBL, BLSpSel.Number)
TrGCDGUI.BL.TextSpell:SetText("Select spell")
TrGCDLoadBlackList()
end
end)
TrGCDGUI.BL.Scroll:SetScrollChild(TrGCDGUI.BL.List)
TrGCDGUI.BL.AddEdit = CreateFrame("EditBox", nil, TrGCDGUI.BL, "InputBoxTemplate")
TrGCDGUI.BL.AddEdit:SetWidth(200)
TrGCDGUI.BL.AddEdit:SetHeight(20)
TrGCDGUI.BL.AddEdit:SetPoint("TOPLEFT", TrGCDGUI.BL, "TOPLEFT", 265, -200)
TrGCDGUI.BL.AddEdit:SetAutoFocus(false)
TrGCDGUI.BL.AddButt = AddButton(TrGCDGUI.BL,"TOPLEFT",260,-225,22,100,"Add",12,"Enter spell name or spell ID")
TrGCDGUI.BL.AddButt.Text:SetPoint("TOPLEFT",TrGCDGUI.BL.AddButt,"TOPLEFT", 5, 40)
TrGCDGUI.BL.AddButt:SetScript("OnClick", function (self) TrGCDBLAddSpell(self) end)
TrGCDGUI.BL.AddEdit:SetScript("OnEnterPressed", function (self) TrGCDBLAddSpell(self) end)
TrGCDGUI.BL.AddEdit:SetScript("OnEscapePressed", function (self) self:ClearFocus() end)
TrGCDGUI.BL.AddButt.Text2 = TrGCDGUI.BL.List:CreateFontString(nil, "BACKGROUND")
TrGCDGUI.BL.AddButt.Text2:SetFont("Fonts\\FRIZQT__.TTF", 11)
--TrGCDGUI.BL.AddButt.Text2:SetText("Blacklist can be loaded from the saved settings,\nbut does not restore the default.")
TrGCDGUI.BL.AddButt.Text2:SetPoint("BOTTOMLEFT", TrGCDGUI.BL.AddButt, "BOTTOMLEFT", 0, -35)
--������ �������� �������� ����������� � ����
TrGCDGUI.BL.ButtonLoad = AddButton(TrGCDGUI.BL,"TOPRIGHT",-145,-30,22,100,"Load",10,"Load saving blacklist")
TrGCDGUI.BL.ButtonLoad:SetScript("OnClick", TrGCDBLLoadSetting)
--������ ���������� �������� � ���
TrGCDGUI.BL.ButtonSave = AddButton(TrGCDGUI.BL,"TOPRIGHT",-260,-30,22,100,"Save",10,"Save blacklist to cache")
TrGCDGUI.BL.ButtonSave:SetScript("OnClick", TrGCDBLSaveSetting)
--������ �������������� ����������� ��������
TrGCDGUI.BL.ButtonRes = AddButton(TrGCDGUI.BL,"TOPRIGHT",-30,-30,22,100,"Default",10,"Restore default blacklist")
TrGCDGUI.BL.ButtonRes:SetScript("OnClick", function () TrGCDBLDefaultSetting() TrGCDLoadBlackList() end)
InterfaceOptions_AddCategory(TrGCDGUI.BL)
-- Creating event enter arena/bg event frame
TrGCDEnterEventFrame = CreateFrame("Frame", nil, UIParent)
TrGCDEnterEventFrame:RegisterEvent("PLAYER_ENTERING_BATTLEGROUND")
TrGCDEnterEventFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
TrGCDEnterEventFrame:SetScript("OnEvent", TrGCDEnterEventHandler)
-- Creating event spell frame
TrGCDEventFrame = CreateFrame("Frame", nil, UIParent)
TrGCDEventFrame:RegisterEvent("UNIT_SPELLCAST_START")
TrGCDEventFrame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
TrGCDEventFrame:RegisterEvent("UNIT_SPELLCAST_STOP")
TrGCDEventFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
TrGCDEventFrame:SetScript("OnEvent", TrGCDEventHandler)
TrGCDEventFrame:SetScript("OnUpdate", TrGCDUpdate)
TrGCDEventBuffFrame = CreateFrame("Frame", nil, UIParent)
TrGCDEventBuffFrame:RegisterEvent("UNIT_AURA")
TrGCDEventBuffFrame:SetScript("OnEvent", TrGCDEventBuffHandler)
--Creating TrGCDQueueFr i =
--1 - player, 2 - party1, 3 - party2
--5 - arena1, 6 - arena2, 7 - arena3
--11 - target, 12 - focus
TrGCDQueueFr = {}
TrGCDIcon = {}
TrGCDi = {} --������� TrGCDIcons
TrGCDQueueFirst = {} -- ������� ������� �� ������ �����
TrGCDQueueFirstI = {} --������ �������, ����� ����������, ��� ����� �������� � TrGCDQueueFr
for i=1,12 do
--if (TrGCDQueueOpt[i].enable) then
TrGCDQueueFr[i] = CreateFrame("Frame", nil, UIParent)
TrGCDResizeQFr(i)
TrGCDQueueFr[i].texture = TrGCDQueueFr[i]:CreateTexture(nil, "BACKGROUND")
TrGCDQueueFr[i].texture:SetAllPoints(TrGCDQueueFr[i])
TrGCDQueueFr[i].texture:SetTexture(0, 0, 0)
TrGCDQueueFr[i].texture:SetAlpha(0)
TrGCDQueueFr[i].text = TrGCDQueueFr[i]:CreateFontString(nil, "BACKGROUND")
TrGCDQueueFr[i].text:SetFont("Fonts\\FRIZQT__.TTF", 9)
TrGCDQueueFr[i].text:SetText(TrGCDQueueOpt[i].text)
TrGCDQueueFr[i].text:SetAllPoints(TrGCDQueueFr[i])
TrGCDQueueFr[i].text:SetAlpha(0)
TrGCDQueueFr[i]:RegisterForDrag("LeftButton")
TrGCDQueueFr[i]:SetScript("OnDragStart", TrGCDQueueFr[i].StartMoving)
TrGCDQueueFr[i]:SetScript("OnDragStop", TrGCDQueueFr[i].StopMovingOrSizing)
TrGCDQueueFr[i]:SetPoint(TrGCDQueueOpt[i].point, UIParent, TrGCDQueueOpt[i].point, TrGCDQueueOpt[i].x, TrGCDQueueOpt[i].y)
--TrGCDIcon[i]
TrGCDIcon[i] = {}
TrGCDi[i] = 1
TrGCDSpStop[i] = 0
TrGCDSpStopTime[i] = GetTime()
TrGCDCastSpBanTime[i] = GetTime()
TrGCDInsSp["time"][i] = GetTime()
TrGCDIconOnEnter[i] = true
TrGCDTimeuseSpamSpell[i] = {}
for k = 1,10 do
TrGCDIcon[i][k] = CreateFrame("Button", nil, TrGCDQueueFr[i])
TrGCDIcon[i][k]:SetHeight(TrGCDQueueOpt[i].size)
TrGCDIcon[i][k]:SetWidth(TrGCDQueueOpt[i].size)
TrGCDIcon[i][k].texture = TrGCDIcon[i][k]:CreateTexture(nil, "BACKGROUND")
TrGCDIcon[i][k].texture:SetAllPoints(TrGCDIcon[i][k])
TrGCDIcon[i][k].texture2 = TrGCDIcon[i][k]:CreateTexture(nil, "BORDER")
TrGCDIcon[i][k].texture2:SetAllPoints(TrGCDIcon[i][k].texture)
TrGCDIcon[i][k].texture2:SetTexture(cross)
TrGCDIcon[i][k].texture2:SetAlpha(1)
TrGCDIcon[i][k].texture2:Hide()
TrGCDIcon[i][k].texture2.show = false
TrGCDIcon[i][k]:Hide()
TrGCDIcon[i][k].show = false
TrGCDIcon[i][k].x = 0
TrGCDIcon[i][k].TimeStart = 0
TrGCDIcon[i][k].spellID = 0
TrGCDIcon[i][k]:SetScript("OnEnter", function (self)
if (TrufiGCDChSave["TooltipEnable"] == true) then
GameTooltip_SetDefaultAnchor(GameTooltip, self)
--GameTooltip:SetSpellByID(self.spellID, false, false, true) -- How to do this for 3.3.5 ?
GameTooltip:Show()
if (TrufiGCDChSave["TooltipStopMove"] == true) then
TrGCDIconOnEnter[i] = false
end
if (TrufiGCDChSave["TooltipSpellID"] == true) then
if (self.spellID ~= nil) then print(GetSpellLink(self.spellID) .. ' ID: ' .. self.spellID) end
end
end
end)
TrGCDIcon[i][k]:SetScript("OnLeave", function () GameTooltip_Hide() TrGCDIconOnEnter[i] = true end)
if Masque then TrGCDMasqueIcons:AddButton(TrGCDIcon[i][k], {Icon = TrGCDIcon[i][k].texture}) end
end
TrGCDQueueFirst[i] = {}
TrGCDQueueFirstI[i] = 1 --������ �������, ����� ����������, ��� ����� �������� � TrGCDQueueFr
TrGCDBufferIcon[i] = 0.0
TrGCDCastSp[i] = 1 -- 0 - ���� ����, 1 - ���� ������ � �� ����
--end
end
TrGCDQueueFr[11]:RegisterEvent("PLAYER_TARGET_CHANGED")
TrGCDQueueFr[11]:SetScript("OnEvent", function()
TrGCDClear(11)
if (TrGCDQueueOpt[11].enable) then TrGCDPlayerTarFocDetect(11) end
end)
TrGCDQueueFr[12]:RegisterEvent("PLAYER_FOCUS_CHANGED")
TrGCDQueueFr[12]:SetScript("OnEvent", function()
TrGCDClear(12)
if (TrGCDQueueOpt[12].enable) then TrGCDPlayerTarFocDetect(12) end
end)
end
end
function TrGCDCheckToEnableAddon(t) -- ��������� ����� EnableIn � �� ����� ��� ������� �� �����
if (TrufiGCDChSave["EnableIn"]["Enable"] == false) then TrGCDEnable = false
elseif (PlayerDislocation == 1) then TrGCDEnable = TrufiGCDChSave["EnableIn"]["World"]
elseif (PlayerDislocation == 2) then TrGCDEnable = TrufiGCDChSave["EnableIn"]["PvE"]
elseif (PlayerDislocation == 3) then TrGCDEnable = TrufiGCDChSave["EnableIn"]["Arena"]
elseif (PlayerDislocation == 4) then TrGCDEnable = TrufiGCDChSave["EnableIn"]["Bg"]
elseif (PlayerDislocation == 5) then TrGCDEnable = TrufiGCDChSave["EnableIn"]["Raid"]
end
if (t ~= nil) then
if ((PlayerDislocation == t) or (t == 0)) then
for i=1,12 do TrGCDClear(i) end
end
end
end
function TrGCDEnterEventHandler(self, event, ...) -- �����, ����� ����� ������� �� ��, �����, ���, ��� �������� �������
local _, PlayerLocation = IsInInstance()
if (event == "PLAYER_ENTERING_BATTLEGROUND") then
if (PlayerLocation == "arena") then
PlayerDislocation = 3
if (TrufiGCDChSave["EnableIn"]["Arena"]) then TrGCDEnable = true
else TrGCDEnable = false end
elseif (PlayerLocation == "pvp") then
PlayerDislocation = 4
if (TrufiGCDChSave["EnableIn"]["Bg"]) then TrGCDEnable = true
else TrGCDEnable = false end
end
elseif (event == "PLAYER_ENTERING_WORLD") then
if (PlayerLocation == "party") then
PlayerDislocation = 2
if (TrufiGCDChSave["EnableIn"]["PvE"]) then TrGCDEnable = true
else TrGCDEnable = false end
elseif (PlayerLocation == "raid") then
PlayerDislocation = 5
if (TrufiGCDChSave["EnableIn"]["Raid"]) then TrGCDEnable = true
else TrGCDEnable = false end
elseif ((PlayerLocation ~= "arena") or (PlayerLocation ~= "pvp")) then
PlayerDislocation = 1
if (TrufiGCDChSave["EnableIn"]["World"]) then TrGCDEnable = true
else TrGCDEnable = false end
end
end
end
function TrGCDLoadBlackList() -- �������� ������� ������
for i=1,60 do
if (TrGCDBL[i] ~= nil) then
local spellname = GetSpellInfo(TrGCDBL[i])
if (spellname == nil) then spellname = TrGCDBL[i] end
TrGCDGUI.BL.Spell[i]:Enable()
TrGCDGUI.BL.Spell[i].Text:SetText(spellname)
else
TrGCDGUI.BL.Spell[i]:Disable()
TrGCDGUI.BL.Spell[i].Text:SetText(nil)
TrGCDGUI.BL.Spell[i].Texture:SetAlpha(0)
end
end
end
function TrGCDBLAddSpell(self)
if (TrGCDGUI.BL.AddEdit:GetText() ~= nil) then
local spellname = TrGCDGUI.BL.AddEdit:GetText()
if (#TrGCDBL < 60) then
--local spellicon = select(3, GetSpellInfo(TrGCDGUI.BL.AddEdit:GetText()))
--if (spellicon ~= nil) then
table.insert(TrGCDBL, spellname)
TrGCDLoadBlackList()
--TrGCDGUI.BL.AddEdit:SetText("")
TrGCDGUI.BL.AddEdit:ClearFocus()
--TrGCDGUI.BL.AddButt.Text2:SetText()
--else TrGCDGUI.BL.AddButt.Text2:SetText('Spell not find, please try again.') end
end
end
end
function TrGCDBLSaveSetting()
if (TrufiGCDGlSave == nil) then TrufiGCDGlSave = {} end
TrufiGCDGlSave["TrGCDBL"] = {}
for i=1,#TrGCDBL do TrufiGCDGlSave["TrGCDBL"][i] = TrufiGCDChSave["TrGCDBL"][i] end
end
function TrGCDBLLoadSetting()
if ((TrufiGCDChSave ~= nil) and (TrufiGCDGlSave["TrGCDQueueFr"] ~= nil)) then
for i=1,#TrufiGCDGlSave["TrGCDBL"] do TrufiGCDChSave["TrGCDBL"][i] = TrufiGCDGlSave["TrGCDBL"][i] end
if (#TrufiGCDGlSave["TrGCDBL"] < #TrufiGCDChSave["TrGCDBL"]) then
for i=(#TrufiGCDGlSave["TrGCDBL"]+1),#TrufiGCDChSave["TrGCDBL"] do TrufiGCDChSave["TrGCDBL"][i] = nil end
end
TrGCDLoadBlackList()
end
end
function TrGCDBLDefaultSetting()
if (TrufiGCDChSave == nil) then TrufiGCDChSave = {} end
TrufiGCDChSave["TrGCDBL"] = {}
TrGCDBL = TrufiGCDChSave["TrGCDBL"]
TrGCDBL[1] = 6603 --���������
TrGCDBL[2] = 75 --�����������
TrGCDBL[3] = 7384 --������������o
end
function TrGCDSaveSettings()
if (TrufiGCDGlSave == nil) then TrufiGCDGlSave = {} end
TrufiGCDGlSave["TrGCDQueueFr"] = {}
for i=1,12 do
TrufiGCDGlSave["TrGCDQueueFr"][i] = {}
TrufiGCDGlSave["TrGCDQueueFr"][i]["x"] = TrGCDQueueOpt[i].x
TrufiGCDGlSave["TrGCDQueueFr"][i]["y"] = TrGCDQueueOpt[i].y
TrufiGCDGlSave["TrGCDQueueFr"][i]["point"] = TrGCDQueueOpt[i].point
TrufiGCDGlSave["TrGCDQueueFr"][i]["enable"] = TrGCDQueueOpt[i].enable
TrufiGCDGlSave["TrGCDQueueFr"][i]["text"] = TrGCDQueueOpt[i].text
TrufiGCDGlSave["TrGCDQueueFr"][i]["fade"] = TrGCDQueueOpt[i].fade
TrufiGCDGlSave["TrGCDQueueFr"][i]["size"] = TrGCDQueueOpt[i].size
TrufiGCDGlSave["TrGCDQueueFr"][i]["width"] = TrGCDQueueOpt[i].width
TrufiGCDGlSave["TrGCDQueueFr"][i]["speed"] = TrGCDQueueOpt[i].speed
end
TrufiGCDGlSave["TooltipEnable"] = TrufiGCDChSave["TooltipEnable"]
TrufiGCDGlSave["TooltipStopMove"] = TrufiGCDChSave["TooltipStopMove"]
TrufiGCDGlSave["TooltipSpellID"] = TrufiGCDChSave["TooltipSpellID"]
TrufiGCDGlSave["EnableIn"] = {}
TrufiGCDGlSave["EnableIn"]["PvE"] = TrufiGCDChSave["EnableIn"]["PvE"]
TrufiGCDGlSave["EnableIn"]["Raid"] = TrufiGCDChSave["EnableIn"]["Raid"]
TrufiGCDGlSave["EnableIn"]["Arena"] = TrufiGCDChSave["EnableIn"]["Arena"]
TrufiGCDGlSave["EnableIn"]["Bg"] = TrufiGCDChSave["EnableIn"]["Bg"]
TrufiGCDGlSave["EnableIn"]["World"] = TrufiGCDChSave["EnableIn"]["World"]
TrufiGCDGlSave["EnableIn"]["Enable"] = TrufiGCDChSave["EnableIn"]["Enable"]
TrufiGCDGlSave["ModScroll"] = TrufiGCDChSave["ModScroll"]
end
function TrGCDLoadSettings()
if ((TrufiGCDGlSave ~= nil) and (TrufiGCDGlSave["TrGCDQueueFr"] ~= nil)) then
for i=1,12 do
TrGCDQueueOpt[i].x = TrufiGCDGlSave["TrGCDQueueFr"][i]["x"]
TrGCDQueueOpt[i].y = TrufiGCDGlSave["TrGCDQueueFr"][i]["y"]
TrGCDQueueOpt[i].point = TrufiGCDGlSave["TrGCDQueueFr"][i]["point"]
TrGCDQueueOpt[i].enable = TrufiGCDGlSave["TrGCDQueueFr"][i]["enable"]
TrGCDQueueOpt[i].text = TrufiGCDGlSave["TrGCDQueueFr"][i]["text"]
TrGCDQueueOpt[i].fade = TrufiGCDGlSave["TrGCDQueueFr"][i]["fade"]
TrGCDQueueOpt[i].size = TrufiGCDGlSave["TrGCDQueueFr"][i]["size"]
TrGCDQueueOpt[i].width = TrufiGCDGlSave["TrGCDQueueFr"][i]["width"]
TrGCDQueueOpt[i].speed = TrufiGCDGlSave["TrGCDQueueFr"][i]["speed"]
TrufiGCDChSave["TrGCDQueueFr"] = TrGCDQueueOpt
end
if (TrufiGCDGlSave["EnableIn"] ~= nil) then
TrufiGCDChSave["TooltipEnable"] = TrufiGCDGlSave["TooltipEnable"]
TrufiGCDChSave["EnableIn"] = {}
TrufiGCDChSave["EnableIn"]["PvE"] = TrufiGCDGlSave["EnableIn"]["PvE"]
TrufiGCDChSave["EnableIn"]["Arena"] = TrufiGCDGlSave["EnableIn"]["Arena"]
TrufiGCDChSave["EnableIn"]["Bg"] = TrufiGCDGlSave["EnableIn"]["Bg"]
TrufiGCDChSave["EnableIn"]["World"] = TrufiGCDGlSave["EnableIn"]["World"]
TrufiGCDChSave["EnableIn"]["Enable"] = TrufiGCDGlSave["EnableIn"]["Enable"]
if (TrufiGCDGlSave["EnableIn"]["Raid"] ~= nil) then
TrufiGCDChSave["EnableIn"]["Raid"] = TrufiGCDGlSave["EnableIn"]["Raid"]
TrufiGCDChSave["TooltipStopMove"] = TrufiGCDGlSave["TooltipStopMove"]
TrufiGCDChSave["TooltipSpellID"] = TrufiGCDGlSave["TooltipSpellID"]
end
end
if (TrufiGCDGlSave["ModScroll"] ~= nil) then
TrufiGCDChSave["ModScroll"] = TrufiGCDGlSave["ModScroll"]
end
TrGCDUploadViewSetting()
end
end
function TrGCDRestoreDefaultSettings() -- �������������� ����������� ��������
if (TrufiGCDChSave == nil) then TrufiGCDChSave = {} end
TrufiGCDChSave["TrGCDQueueFr"] = {}
TrufiGCDChSave["TooltipEnable"] = true
TrufiGCDChSave["TooltipStopMove"] = true
TrufiGCDChSave["TooltipSpellID"] = false
for i=1,12 do
TrufiGCDChSave["TrGCDQueueFr"][i] = {}
TrGCDQueueOpt[i] = {}
TrGCDQueueOpt[i].x = 0
TrGCDQueueOpt[i].y = 0
TrGCDQueueOpt[i].point = "CENTER"
TrGCDQueueOpt[i].enable = true
if (i==1) then TrGCDQueueOpt[i].text = "Player" end
if (i>1 and i<=5) then TrGCDQueueOpt[i].text = "Party " .. i-1 end
if (i>5 and i<=10) then TrGCDQueueOpt[i].text = "Arena " .. i-5 end
if (i==11) then TrGCDQueueOpt[i].text = "Target" end
if (i==12) then TrGCDQueueOpt[i].text = "Focus" end
TrGCDQueueOpt[i].fade = "Left"
TrGCDQueueOpt[i].size = 30
TrGCDQueueOpt[i].width = 3
TrGCDQueueOpt[i].speed = TrGCDQueueOpt[i].size / TimeGcd
TrufiGCDChSave["TrGCDQueueFr"][i]["x"] = TrGCDQueueOpt[i].x
TrufiGCDChSave["TrGCDQueueFr"][i]["y"] = TrGCDQueueOpt[i].y
TrufiGCDChSave["TrGCDQueueFr"][i]["point"] = TrGCDQueueOpt[i].point
TrufiGCDChSave["TrGCDQueueFr"][i]["enable"] = TrGCDQueueOpt[i].enable
TrufiGCDChSave["TrGCDQueueFr"][i]["text"] = TrGCDQueueOpt[i].text
TrufiGCDChSave["TrGCDQueueFr"][i]["fade"] = TrGCDQueueOpt[i].fade
TrufiGCDChSave["TrGCDQueueFr"][i]["size"] = TrGCDQueueOpt[i].size
TrufiGCDChSave["TrGCDQueueFr"][i]["width"] = TrGCDQueueOpt[i].width
TrufiGCDChSave["TrGCDQueueFr"][i]["speed"] = TrGCDQueueOpt[i].speed
end
TrufiGCDChSave["EnableIn"] = {}
TrufiGCDChSave["EnableIn"]["PvE"] = true
TrufiGCDChSave["EnableIn"]["Raid"] = true
TrufiGCDChSave["EnableIn"]["Arena"] = true
TrufiGCDChSave["EnableIn"]["Bg"] = true
TrufiGCDChSave["EnableIn"]["World"] = true
TrufiGCDChSave["EnableIn"]["Enable"] = true
TrufiGCDChSave["ModScroll"] = true
end
function TrGCDUploadViewSetting()
TrGCDGUI.CheckTooltip:SetChecked(TrufiGCDChSave["TooltipEnable"])
TrGCDGUI.CheckTooltipMove:SetChecked(TrufiGCDChSave["TooltipStopMove"])
TrGCDGUI.CheckTooltipID:SetChecked(TrufiGCDChSave["TooltipSpellID"])
for i=1,12 do
getglobal(TrGCDGUI.sizeslider[i]:GetName() .. 'Text'):SetText(TrGCDQueueOpt[i].size)
TrGCDGUI.sizeslider[i]:SetValue(TrGCDQueueOpt[i].size)
getglobal(TrGCDGUI.widthslider[i]:GetName() .. 'Text'):SetText(TrGCDQueueOpt[i].width)
TrGCDGUI.widthslider[i]:SetValue(TrGCDQueueOpt[i].width)
UIDropDownMenu_SetText(TrGCDGUI.menu[i], TrGCDQueueOpt[i].fade)
TrGCDGUI.checkenable[i]:SetChecked(TrGCDQueueOpt[i].enable)
TrGCDCheckEnableClick(i)
TrGCDCheckEnableClick(i)
TrGCDResizeQFr(i)
TrGCDClear(i)
TrGCDQueueFr[i]:ClearAllPoints()
TrGCDQueueFr[i]:SetPoint(TrGCDQueueOpt[i].point, UIParent, TrGCDQueueOpt[i].point, TrGCDQueueOpt[i].x, TrGCDQueueOpt[i].y)
end
TrGCDGUI.CheckEnableIn[0]:SetChecked(TrufiGCDChSave["EnableIn"]["Enable"])
TrGCDGUI.CheckEnableIn[1]:SetChecked(TrufiGCDChSave["EnableIn"]["World"])
TrGCDGUI.CheckEnableIn[2]:SetChecked(TrufiGCDChSave["EnableIn"]["PvE"])
TrGCDGUI.CheckEnableIn[3]:SetChecked(TrufiGCDChSave["EnableIn"]["Arena"])
TrGCDGUI.CheckEnableIn[4]:SetChecked(TrufiGCDChSave["EnableIn"]["Bg"])
TrGCDGUI.CheckEnableIn[5]:SetChecked(TrufiGCDChSave["EnableIn"]["Raid"])
TrGCDGUI.CheckModScroll:SetChecked(TrufiGCDChSave["ModScroll"])
end
function TrGCDResizeQFr(i) -- ������ ����� ��������� ������� ������� TrGCDQueueFr
if ((TrGCDQueueOpt[i].fade == "Left") or (TrGCDQueueOpt[i].fade == "Right")) then
TrGCDQueueFr[i]:SetHeight(TrGCDQueueOpt[i].size)
TrGCDQueueFr[i]:SetWidth(TrGCDQueueOpt[i].width*TrGCDQueueOpt[i].size)
elseif ((TrGCDQueueOpt[i].fade == "Up") or (TrGCDQueueOpt[i].fade == "Down")) then
TrGCDQueueFr[i]:SetHeight(TrGCDQueueOpt[i].width*TrGCDQueueOpt[i].size)
TrGCDQueueFr[i]:SetWidth(TrGCDQueueOpt[i].size)
end
if Masque then TrGCDMasqueIcons:ReSkin() end
end
function TrGCDSpSizeChanged(i,value) --������� ������ ������ �������
value = math.ceil(value);
getglobal(TrGCDGUI.sizeslider[i]:GetName() .. 'Text'):SetText(value)
TrGCDQueueOpt[i].size = value
TrufiGCDChSave["TrGCDQueueFr"][i]["size"] = value
TrGCDQueueOpt[i].speed = TrGCDQueueOpt[i].size / TimeGcd
TrufiGCDChSave["TrGCDQueueFr"][i]["speed"] = TrGCDQueueOpt[i].speed
TrGCDResizeQFr(i)
TrGCDClear(i)
end
function TrGCDSpWidthChanged(i,value) --�������� ����� ������� �������
value = math.ceil(value);
getglobal(TrGCDGUI.widthslider[i]:GetName() .. 'Text'):SetText(value)
TrGCDQueueOpt[i].width = value
TrufiGCDChSave["TrGCDQueueFr"][i]["width"] = value
TrGCDResizeQFr(i)
TrGCDClear(i)
end
function TrGCDFadeMenuWasCheck(i, str) --������� ������� � ���� ����������� ����� ������
TrGCDClear(i)
UIDropDownMenu_SetText(TrGCDGUI.menu[i], str)
TrGCDQueueOpt[i].fade = str
TrufiGCDChSave["TrGCDQueueFr"][i]["fade"] = str
TrGCDResizeQFr(i)
end
function TrGCDCheckEnableClick(i) --��������� ���� �� ������� ���/���� �������
if (TrGCDQueueOpt[i].enable) then
if (TrGCDGUI.buttonfix:GetText() == "Hide") then
TrGCDQueueFr[i]:SetMovable(false)
TrGCDQueueFr[i]:EnableMouse(false)
TrGCDQueueFr[i].texture:SetAlpha(0)
TrGCDQueueFr[i].text:SetAlpha(0)
end
TrGCDQueueOpt[i].enable = false
TrufiGCDChSave["TrGCDQueueFr"][i]["enable"] = TrGCDQueueOpt[i].enable
else
if (TrGCDGUI.buttonfix:GetText() == "Hide") then
TrGCDQueueFr[i]:SetMovable(true)
TrGCDQueueFr[i]:EnableMouse(true)
TrGCDQueueFr[i].texture:SetAlpha(0.5)
TrGCDQueueFr[i].text:SetAlpha(0.5)
end
TrGCDQueueOpt[i].enable = true
TrufiGCDChSave["TrGCDQueueFr"][i]["enable"] = TrGCDQueueOpt[i].enable
end
TrGCDClear(i)
end
function TrGCDGUIButtonFixClick() --������� ������ show/hide � ������
if (TrGCDGUI.buttonfix:GetText() == "Show") then
TrGCDGUI.buttonfix:SetText("Hide")
TrGCDFixEnable:Show()
for i=1,12 do
if (TrGCDQueueOpt[i].enable) then
TrGCDQueueFr[i]:SetMovable(true)
TrGCDQueueFr[i]:EnableMouse(true)
TrGCDQueueFr[i].texture:SetAlpha(0.5)
TrGCDQueueFr[i].text:SetAlpha(0.5)
end
end
else
TrGCDGUI.buttonfix:SetText("Show")
TrGCDFixEnable:Hide()
for i=1,12 do
if (TrGCDQueueOpt[i].enable) then
TrGCDQueueFr[i]:SetMovable(false)
TrGCDQueueFr[i]:EnableMouse(false)
TrGCDQueueFr[i].texture:SetAlpha(0)
TrGCDQueueFr[i].text:SetAlpha(0)
TrGCDQueueOpt[i].point, _, _, TrGCDQueueOpt[i].x, TrGCDQueueOpt[i].y = TrGCDQueueFr[i]:GetPoint()
TrufiGCDChSave["TrGCDQueueFr"][i]["x"] = TrGCDQueueOpt[i].x
TrufiGCDChSave["TrGCDQueueFr"][i]["y"] = TrGCDQueueOpt[i].y
TrufiGCDChSave["TrGCDQueueFr"][i]["point"] = TrGCDQueueOpt[i].point
TrufiGCDChSave["TrGCDQueueFr"][i]["enable"] = TrGCDQueueOpt[i].enable
end
end
end
end
function TrGCDClear(i)
TrGCDCastSp[i] = 1
for k=1,10 do
TrGCDIcon[i][k].show = false
TrGCDIcon[i][k]:SetAlpha(0)
TrGCDIcon[i][k].x = 0
TrGCDIcon[i][k]:SetHeight(TrGCDQueueOpt[i].size)
TrGCDIcon[i][k]:SetWidth(TrGCDQueueOpt[i].size)
TrGCDIcon[i][k]:ClearAllPoints()
TrGCDIcon[i][k]:Hide()
TrGCDi[i] = 1
TrGCDQueueFirst[i] = {}
TrGCDQueueFirstI[i] = 1
TrGCDIcon[i][k].texture:SetTexture(nil)
TrGCDIcon[i][k].texture2:Hide()
--TrGCDIcon[i][k]:SetPoint("LEFT", TrGCDQueueFr[i], "LEFT",0,0)
end
end
local function TrGCDCheckForEual(a,b) -- �������� ��������������� ������ - ���, ��
local t = false
if ((UnitName(a) == UnitName(b)) and (UnitName(a)~= nil) and (UnitName(b) ~= nil)) then
if (UnitHealth(a) == UnitHealth(b)) then t = true end
end
return t
end
function TrGCDPlayerTarFocDetect(k) -- ��� ���� �� ���� ��� ����� ��� �� ������� (���� ��� �����)
--k = 11 - target, 12 - focus
local t = "null"
local i = 0
if (k == 11) then t = "target" end
if (k == 12) then t = "focus" end
if (TrGCDCheckForEual(t,"player")) then i = 1 end
for j=2,5 do if (TrGCDCheckForEual(t,("party"..j-1))) then i = j end end
for j=6,10 do if (TrGCDCheckForEual(t,("arena"..j-5))) then i = j end end
if ((k ~= 11) and TrGCDCheckForEual(t,"target")) then i = 11 end
if ((k~= 12) and TrGCDCheckForEual(t,"focus")) then i = 12 end
if (i ~= 0) then -- ���� ���� �� �������� ���� �������
local width = TrGCDQueueOpt[i].width*TrGCDQueueOpt[i].size
for j=1,10 do
TrGCDIcon[k][j].x = TrGCDIcon[i][j].x
if (TrGCDQueueOpt[k].fade == "Left") then TrGCDIcon[k][j]:SetPoint("RIGHT", TrGCDQueueFr[k], "RIGHT",TrGCDIcon[k][j].x,0)
elseif (TrGCDQueueOpt[k].fade == "Right") then TrGCDIcon[k][j]:SetPoint("LEFT", TrGCDQueueFr[k], "LEFT",-TrGCDIcon[k][j].x,0)
elseif (TrGCDQueueOpt[k].fade == "Up") then TrGCDIcon[k][j]:SetPoint("BOTTOM", TrGCDQueueFr[k], "BOTTOM",0,-TrGCDIcon[k][j].x)
elseif (TrGCDQueueOpt[k].fade == "Down") then TrGCDIcon[k][j]:SetPoint("TOP", TrGCDQueueFr[k], "TOP",0,TrGCDIcon[k][j].x) end
TrGCDIcon[k][j].texture:SetTexture(TrGCDIcon[i][j].texture:GetTexture())
TrGCDIcon[k][j].show = TrGCDIcon[i][j].show
TrGCDIcon[k][j]:SetAlpha(TrGCDIcon[i][j]:GetAlpha())
TrGCDIcon[k][j].TimeStart = TrGCDIcon[i][j].TimeStart
if (TrGCDIcon[k][j].show) then
TrGCDIcon[k][j]:SetAlpha((1-(abs(TrGCDIcon[k][j].x) - width)/10)) --������ ��� ������ ������� �������
TrGCDIcon[k][j]:Show()
else TrGCDIcon[k][j]:Hide() end
TrGCDIcon[k][j].texture2.show = TrGCDIcon[i][j].texture2.show
if (TrGCDIcon[k][j].texture2.show) then
TrGCDIcon[k][j].texture2:Show()
else TrGCDIcon[k][j].texture2:Hide() end
end
TrGCDCastSp[k] = TrGCDCastSp[i]
TrGCDBufferIcon[k] = TrGCDBufferIcon[i]
TrGCDCastSpBanTime[k] = TrGCDCastSpBanTime[i]
TrGCDi[k] = TrGCDi[i]
TrGCDQueueFirstI[k] = 1
if (TrGCDSizeQueue(i) > 0) then -- �������� ������� ������� �� ������ �����
for j=1,TrGCDSizeQueue(i) do
TrGCDQueueFirst[k][j] = TrGCDQueueFirst[i][TrGCDQueueFirstI[i]+j-1]
end
end
end
end
--TrGCDQueueFirst - ������� ������� �� ����� �����
function TrGCDAddSpQueue(TrGCDit, i) -- �������� ����� ����� �� ������� ������� �� ����� �����
local k = TrGCDQueueFirstI[i]
while (TrGCDQueueFirst[i][k] ~= nil) do k = k + 1 end
TrGCDQueueFirst[i][k] = TrGCDit
end
function TrGCDSizeQueue(i) -- ������ ����� ������� ������� �� ����� �����
local k = TrGCDQueueFirstI[i]
while (TrGCDQueueFirst[i][k] ~= nil) do k = k + 1 end
return (k - TrGCDQueueFirstI[i])
end
function TrGCDPlayerDetect(who) --��������� ������ ������������ �����
local t = false --true - ���� ����� �������� ���-�� � ���� ��� �� �����
local i = 0
if (who == "player") then i = 1 t = true return i,t end
for j=2,5 do if (who == ("party"..j-1)) then i = j t = true return i,t end end
for j=6,10 do if (who == ("arena"..j-5)) then i = j t = true return i,t end end
if (who == "target") then i = 11 t = true return i,t end
if (who == "focus") then i = 12 t = true end
return i, t
end
--48108 - �������� �����!
--34936 - �������� ����
--93400 - �������� ������
--69369 - ��������������� �������
--81292 - C����� ��������� ������
--87160 - ����������� ����
--114255 - ����������� �����
--124430 - ������������ ��������
function TrGCDEventBuffHandler(self,event, ...) --�������� ������� ��������� ������/�������� ���������
if (TrGCDEnable) then
local who = ... ;
local i,t = TrGCDPlayerDetect(who)
local tt = true
if (t) then
for k=1,16 do
local k = select(11,UnitBuff(who, k))
if (k == 48108) then TrGCDInsSp["spell"][i] = 48108 tt = false
elseif (k == 34936) then TrGCDInsSp["spell"][i] = 34936 tt = false
elseif (k == 93400) then TrGCDInsSp["spell"][i] = 93400 tt = false
elseif (k == 69369) then TrGCDInsSp["spell"][i] = 69369 tt = false
elseif (k == 81292) then TrGCDInsSp["spell"][i] = 81292 tt = false
elseif (k == 87160) then TrGCDInsSp["spell"][i] = 87160 tt = false
elseif (k == 114255) then TrGCDInsSp["spell"][i] = 114255 tt = false
elseif (k == 124430) then TrGCDInsSp["spell"][i] = 124430 tt = false end
end
if (((GetTime()-TrGCDInsSp["time"][i]) <0.1) and (tt)) then TrGCDInsSp["spell"][i] = 0 end
end
end
end
local function TrGCDAddGcdSpell(texture, i, spellid) -- ���������� ������ ������ � �������
if (TrGCDi[i] == 10) then TrGCDi[i] = 1 end
TrGCDAddSpQueue(TrGCDi[i], i)
TrGCDIcon[i][TrGCDi[i]].x = 0;
TrGCDIcon[i][TrGCDi[i]].texture:SetTexture(texture)
TrGCDIcon[i][TrGCDi[i]].show = false
TrGCDIcon[i][TrGCDi[i]]:SetAlpha(0)
TrGCDIcon[i][TrGCDi[i]]:Hide()
TrGCDIcon[i][TrGCDi[i]].spellID = spellid
TrGCDi[i] = TrGCDi[i] + 1
end
function TrGCDEventHandler(self, event, ...)
local arg1, arg5 = ...; -- arg1 - who, arg5 - spellID
local spellicon = select(3, GetSpellInfo(arg5))