You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This bit is also important for calculating angles between keypoints (maybe?). It's at least a limitation of which angles should be calculated for each point (being the vertex).
We need to figure out how skeletons are handled, and which methods are needed for them.
Some ideas:
set_skeleton
- can either be explicit or maybe a path to a config file from DLC or SLEAP?get_skeleton
plot_pose
- some way of showing a frame with lines between connected dots. Maybe make a GIF or plotly thing if multiple frames are chosen?filter_na_pose
(or what it was I called it) to replace poor values; figure out how the skeleton will fit into it.The text was updated successfully, but these errors were encountered: