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Example Scene Descriptions
On this page you will find details about the example scenes included with the FLIP Fluids addon. You may download the example scenes from the FLIP Fluids product downloads after purchasing the addon. Some scenes include full render setups including textures.
The following four example scenes were used during the beta to test performance and features on users' systems. These scenes were created during early development of the simulator and some became popular posts on the Reddit /r/Simulated subreddit. These scenes are compatible with both Blender 2.79 and Blender 2.8+ (and 2.90).
A basic fluid simulation scene. Water cascades over a series of obstacles before flooding the base of the water feature.
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An invisible box tumbles over pillar supports while an inflow fills it with water. This simulation features fluid interaction with an animated rigid body obstacle and showcases the whitewater feature.
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A sticky grid drapes over a set of floating orbs. The orbs drop to the ground and the viscous net suddenly turns inviscid. This simulation features high quality mesh generation and showcases high viscosity buckling effects.
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A massive wave splashes against a lighthouse. This scene will stress test the simulator. At the highest resolution, over 48 million fluid particles and 12 million whitewater particles will be simulated.
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The following scenes showcase the FLIP Fluids surface tension solver, first introduced in version 1.0.5. These scenes are compatible with both Blender 2.79 and Blender 2.8+ (and 2.90).
This example .blend file will recreate a similar effect as seen in the first shot of the Daredevil television show intro. Estimated bake time: 1h40m run on an Intel i7-7700 @ 3.60GHz CPU at a resolution of 220. Estimated cache size: 7.7 GB. |
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This example .blend file will recreate a similar text-splash effect as seen in our sheeting effects announcement video. Estimated bake time: 10m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 350. Estimated cache size: 1.2 GB. |
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This example .blend file will recreate the strawberry splash effect in the forground of the example render. Estimated bake time: 1h00m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 320. Estimated cache size: 3.3 GB. |
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This example .blend file will recreate the surface tension splash effect in the forground of the example render. Estimated bake time: 57m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 300. Estimated cache size: 1.5 GB. |
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This example .blend file will recreate the pouring effect with dripping strands as seen in the example render. Estimated bake time: 2h15m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 350. |
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The following scenes showcase the FLIP Fluids force field feature set first introduced in version 1.0.9. These scenes are only compatible with Blender 2.82+ (and 2.90).
All force field example scenes contain detailed notes about the simulation setup and settings.
In this example scene, a repelling point force is used to agitate the shape of a rhino. A volume force is used to mold fluid into the shape of the rhino. Estimated bake time: 41m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 150. |
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In this example scene, a surface force is used to attract fluid to flow along the side of a Möbius Strip, a one sided object with non-manifold geometry. Estimated bake time: 28m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 120. |
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Getting fluid to effectively stick to a moving object can be difficult in fluid simulation. In this example scene, an attractive surface force is used to aid in fluid adhesion against animated obstacle. Estimated bake time: 23m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 140. |
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In this example scene, a surface force is used to align the direction of gravity to a curved triangle surface to create a warped section of an ocean. Estimated bake time: 4h02m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 400. |
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Fluid Control Objects were a feature in the older Blender Elbeem simulator that could be used to create 3D fluid shapes. Since Blender 2.82+, this feature has been removed. Our FLIP Fluids volume force can be used to mimic and improve on the older control object feature. In this example scene, an animated volume force is used to mold the fluid into the shape of Blender's Suzanne Monkey model rising out of a pool of liquid. Estimated bake time: 28m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 100. |
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In this example scene, an animated character is used as a volume force to create a powerful fluid monster. This scene uses EEVEE for a quick render. Estimated bake time: 10h20m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 450. |
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In this example scene, a curve guided force field is used to direct fluid to flow along and spin around a Bézier Curve object. Estimated bake time: 17m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 250. |
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The simple scene used in the Creating Your First FLIP Fluids Simulation guide. An inflow emits fluid towards an obstacle. |
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