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Example Scene Descriptions

Ryan Guy edited this page Nov 26, 2020 · 48 revisions

On this page you will find details about the example scenes included with the FLIP Fluids addon. You may download the example scenes from the FLIP Fluids product downloads after purchasing the addon. Some scenes include full render setups including textures.

Test Case Examples

The following four example scenes were used during the beta to test performance and features on users' systems. These scenes were created during early development of the simulator and some became popular posts on the Reddit /r/Simulated subreddit. These scenes are compatible with both Blender 2.79 and Blender 2.8+ (and 2.90).

cascading_water_feature.blend

A basic fluid simulation scene. Water cascades over a series of obstacles before flooding the base of the water feature.

Resolution 100 200 300 400
Bake Time 8m 52m 3h59m 10h24m
Mesh Size 2.0 GB 6.3 GB 15.8 GB 26.6 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (711 frames @ 60fps)

fluid_in_an_invisible_box.blend

An invisible box tumbles over pillar supports while an inflow fills it with water. This simulation features fluid interaction with an animated rigid body obstacle and showcases the whitewater feature.

Resolution 100 200 300 400
Bake Time 9m 47m 3h02m 7h32m
Mesh Size 1.2 GB 5.5 GB 14.5 GB 31.4 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (901 frames @ 60fps)

viscous_net.blend

A sticky grid drapes over a set of floating orbs. The orbs drop to the ground and the viscous net suddenly turns inviscid. This simulation features high quality mesh generation and showcases high viscosity buckling effects.

Resolution 65 100 150 200
Bake Time 18m 48m 2h31m 5h44m
Mesh Size 5.4 GB 11.6 GB 25.2 GB 45.0 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (901 frames @ 60fps)

lighthouse.blend

A massive wave splashes against a lighthouse. This scene will stress test the simulator. At the highest resolution, over 48 million fluid particles and 12 million whitewater particles will be simulated.

Resolution 125 250 375 500
Bake Time 21m 2h29m 9h05m 27h02m
Mesh Size 9.4 GB 42.3 GB 68.8 GB 104.3 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (501 frames @ 25fps)

Surface Tension Examples

The following scenes showcase the FLIP Fluids surface tension solver, first introduced in version 1.0.5. These scenes are compatible with both Blender 2.79 and Blender 2.8+ (and 2.90).

daredevil_dripping_wax_effect.blend

This example .blend file will recreate a similar effect as seen in the first shot of the Daredevil television show intro.

Estimated bake time: 1h40m run on an Intel i7-7700 @ 3.60GHz CPU at a resolution of 220.

Estimated cache size: 7.7 GB.

Example Render

flip_text_sheeting_splash.blend

This example .blend file will recreate a similar text-splash effect as seen in our sheeting effects announcement video.

Estimated bake time: 10m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 350.

Estimated cache size: 1.2 GB.

Example Render

strawberry_splash.blend

This example .blend file will recreate the strawberry splash effect in the forground of the example render.

Estimated bake time: 1h00m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 320.

Estimated cache size: 3.3 GB.

Example Render

surface_tension_zero_gravity_splash.blend

This example .blend file will recreate the surface tension splash effect in the forground of the example render.

Estimated bake time: 57m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 300.

Estimated cache size: 1.5 GB.

Example Render

surface_tension_pour.blend

This example .blend file will recreate the pouring effect with dripping strands as seen in the example render.

Estimated bake time: 2h15m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 350.

Estimated cache size: 4.5 GB.

Example Render

Force Field Examples

The following scenes showcase the FLIP Fluids force field feature set first introduced in version 1.0.9. These scenes are only compatible with Blender 2.82+ (and 2.90).

All force field example scenes contain detailed notes about the simulation setup and settings.

point_force_rhino.blend

In this example scene, a repelling point force is used to agitate the shape of a rhino. A volume force is used to mold fluid into the shape of the rhino.

Estimated bake time: 41m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 150.

Estimated cache size: 1.00 GB.

Example Render

surface_force_mobius_strip.blend

In this example scene, a surface force is used to attract fluid to flow along the side of a Möbius Strip, a one sided object with non-manifold geometry.

Estimated bake time: 28m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 120.

Example Render

surface_force_fluid_adhesion.blend

Getting fluid to effectively stick to a moving object can be difficult in fluid simulation. In this example scene, an attractive surface force is used to aid in fluid adhesion against animated obstacle.

Estimated bake time: 23m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 140.

Estimated cache size: 622 MB.

Example Render

surface_force_curved_ocean.blend

In this example scene, a surface force is used to align the direction of gravity to a curved triangle surface to create a warped section of an ocean.

Estimated bake time: 4h02m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 400.

Estimated cache size: 28.3 GB.

Example Render

volume_force_control_object.blend

Fluid Control Objects were a feature in the older Blender Elbeem simulator that could be used to create 3D fluid shapes. Since Blender 2.82+, this feature has been removed. Our FLIP Fluids volume force can be used to mimic and improve on the older control object feature. In this example scene, an animated volume force is used to mold the fluid into the shape of Blender's Suzanne Monkey model rising out of a pool of liquid.

Estimated bake time: 28m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 100.

Example Render

volume_force_animated_character.blend

In this example scene, an animated character is used as a volume force to create a powerful fluid monster. This scene uses EEVEE for a quick render.

Estimated bake time: 10h20m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 450.

Estimated cache size: 50.8 GB.

Example Render

curve_guide_force_field.blend

In this example scene, a curve guided force field is used to direct fluid to flow along and spin around a Bézier Curve object.

Estimated bake time: 17m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 250.

Estimated cache size: 875 MB.

Example Render

Miscellaneous Examples

my_first_simulation.blend

The simple scene used in the Creating Your First FLIP Fluids Simulation guide. An inflow emits fluid towards an obstacle.
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