From ee57271ee0b9d5a767533c1cd0559ce0fd6edf43 Mon Sep 17 00:00:00 2001 From: Riley Labrecque Date: Thu, 11 Sep 2014 03:00:15 -0600 Subject: [PATCH] Update Version to 5.0.0 --- Plugins/Steamworks.NET/Steam.cs | 10 +++++----- README.md | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Plugins/Steamworks.NET/Steam.cs b/Plugins/Steamworks.NET/Steam.cs index b52e9efa..0cf3d6e1 100644 --- a/Plugins/Steamworks.NET/Steam.cs +++ b/Plugins/Steamworks.NET/Steam.cs @@ -10,11 +10,11 @@ namespace Steamworks { public static class Version { - public const string SteamworksNETVersion = "4.0.0"; - public const string SteamworksSDKVersion = "1.30"; - public const string SteamAPIDLLVersion = "02.30.48.16"; - public const int SteamAPIDLLSize = 142528; - public const int SteamAPI64DLLSize = 166080; + public const string SteamworksNETVersion = "5.0.0"; + public const string SteamworksSDKVersion = "1.31"; + public const string SteamAPIDLLVersion = "02.37.91.26"; + public const int SteamAPIDLLSize = 145600; + public const int SteamAPI64DLLSize = 169152; } public static class SteamAPI { diff --git a/README.md b/README.md index 6dff489d..84fa61ea 100644 --- a/README.md +++ b/README.md @@ -25,7 +25,7 @@ Usage To use _Steamworks.NET_ you must be a Steamworks developer. _Steamworks.NET_ requires Unity Pro for the plugin functionality. -* Download the .unitypackage [Stable (4.0.0)](https://github.com/rlabrecque/Steamworks.NET/releases/download/4.0.0/Steamworks.NET_4.0.0.unitypackage) or Clone from [Github](https://github.com/rlabrecque/Steamworks.NET) +* Download the .unitypackage [Stable (5.0.0)](https://github.com/rlabrecque/Steamworks.NET/releases/download/5.0.0/Steamworks.NET_5.0.0.unitypackage) or Clone from [Github](https://github.com/rlabrecque/Steamworks.NET) * Extract and copy Steamworks.NET's `Plugins/` and `Editor/` folders into your `Assets/` folder. * Open `Plugins/Steamworks.NET/redist/steam_appid.txt` and replace `480` with your own AppId. * Launch your Unity project. The included editor scripts will copy steam_appid.txt (and steam_api.dll if your on windows) into the root of your project.