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Rpc.cs
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using System;
using System.Runtime.InteropServices;
using Windows.Win32.Interop;
namespace Windows.Win32.System.Rpc
{
// Because this emits with an anonymous name
public unsafe partial struct NDR_SCONTEXT_1
{
[NativeTypeName("void *[2]")]
public _pad_e__FixedBuffer pad;
[NativeTypeName("void *")]
public void* userContext;
public unsafe partial struct _pad_e__FixedBuffer
{
public void* e0;
public void* e1;
public ref void* this[int index]
{
get
{
fixed (void** pThis = &e0)
{
return ref pThis[index];
}
}
}
}
}
}