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The Luigi you added wasn't SMAS Luigi, it was SMA2 Luigi.
The text was updated successfully, but these errors were encountered:
Also, how can I import the seperate Luigi graphics?
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change the SEPERATEGFX variable to 1 in co-op.asm. That file contains all the knobs you can change to tweak the sprite's behavior.
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The Luigi you added wasn't SMAS Luigi, it was SMA2 Luigi.
The text was updated successfully, but these errors were encountered: