## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.4.0`.
- Battle Auto-Tests by @mrgriffin in #2564
- Details of how they work and how to build them in
test\test_battle.h
. - Add some tests for gen1-3 abilities by @SBird1337 in #2626
- Details of how they work and how to build them in
- Implemented Xhyzi's RHH copyright intro by @AsparagusEduardo in #2415
- Config to restore Gen 3's damage reduction to multi target moves by @AsparagusEduardo in #2542
- Config to disable incense baby mechanic as of Gen 9 by @AsparagusEduardo in #2531
- Config for PLA+ obedience mechanics by @Bassoonian in #2569
- Config for ball inheritence when breeding by @AsparagusEduardo in #2566
- Config to have Shuckle make Berry Juice from Oran Berries by @AsparagusEduardo in #2331
- Support for dynamic number of targets in move animations by @ghoulslash in #2649
- Generation IX Moves
- Base move data by @Bassoonian in #2467
- New moves with existing effects:
- Lumina Crash, Jet Punch, Ice Spinner, Triple Dive, Kowtow Cleave, Flower Trick, Torch Song, Aqua Step, Ruination, Pounce, Trailblaze, Chilling Water, Hyper Drill, Twin Beam, Armor Cannon, Bitter Blade, Comeuppance, Aqua Cutter, Blazing Torque, Noxious Torque, Combat Torque, Magical Torque
- New move effects:
- Missing move effects:
- Tera Blast, Axe Kick, Last Respects, Order Up, Spicy Extract, Spin Out, Population Bomb, Glaive Rush, Revival Blessing, Salt Cure, Mortal Spin, Doodle, Fillet Away, Raging Bull, Make It Rain, Collision Course, Electro Drift, Shed Tail, Chilly Reception, Tidy Up, Snowscape, Rage Fist, Gigaton Hammer
- Updated Gen 1-8 move effects to Gen 9 standards: by @Bassoonian in #2467
- LA moves with existing effects
- Psyshield Bash, Raging Fury, Wave Crash, Chloroblast, Mountain Gale, Headlong Rush, Esper Wing, Shelter, Bitter Malice, Power Shift, Springtide Storm, Bleakwind Storm, Wildbolt Storm, Sandsear Storm
- LA moves with new move effects
- Mystical Power (
EFFECT_SPECIAL_ATTACK_UP_HIT
) - Victory Dance (
EFFECT_VICTORY_DANCE
)
- Mystical Power (
- PP adjustments.
- (5 -> 10) Bleakwind Storm, Wildbolt Storm, Sandsear Storm
- (10 -> 5) Recover, Soft-Boiled, Rest, Milk Drink, Slack Off, Roost, Shore Up
- Power adjustments
- (50 -> 90) Triple Arrows
- (90 -> 120) Raging Fury
- (120 -> 150) Wave Crash
- (60 -> 80) Dire Claw
- (100 -> 120) Headlong Rush
- (60 -> 75) Bitter Malice
- (75 -> 80) Esper Wing
- (95 -> 100) Springtide Storm, Bleakwind Storm, Wildbolt Storm, Sandsear Storm
- (80 -> 75) Wicked Blow
- (70 -> 60) Grassy Glide
- (130 -> 120) Glacial Lance
- LA moves with existing effects
- Implementing Teatime effect by @SonikkuA-DatH in #1956
- Config for Gen 4's Roost pure-Flying behavior (
B_ROOST_PURE_FLYING
) by @mrgriffin in #2530 - Config for Gen 8 Howl's effect by @DizzyEggg in #2700
- AI check by @ghoulslash in #2703
- Generation IX Abilities
- 28 of 31 abilities implemented by @LOuroboros in #2470
- Lingering Aroma, Seed Sower, Thermal Exchange, Anger Shell, Purifying Salt, Well-Baked Body, Wind Rider, Rocky Payload, Wind Power, Electromorphosis, Protosynthesis, Quark Drive, Good as Gold, Vessel of Ruin, Sword of Ruin, Tablets of Ruin, Beads of Ruin, Orichalcum Pulse, Hadron Engine, Cud Chew, Sharpness, Supreme Overlord, Costar, Toxic Debris, Armor Tail, Earth Eater, Guard Dog and Mycelium Might
- Not implemented yet:
- Commander
- Opportunist
- Zero to Hero
- 28 of 31 abilities implemented by @LOuroboros in #2470
- Implemented Ice Face by @LOuroboros in #2255
- Generation IX Item Effects by @ghoulslash in #2471
- Ability Shield, Clear Amulet, Punching Glove, Covert Cloak and Loaded Dice
- Gen 9 item data except icons by @AsparagusEduardo in #2595
- Added Destiny Knot's breeding functionality by @Jaizu in #2616
- Allow Lv100 Pokémon to access level based evos via Rare Candy by @LOuroboros in #2460
- Remove usage of Sugimori Palettes for Pokémon sprites by @AsparagusEduardo in #2318
- NOTICE: These will be tweaked over time, due to the PR not utilizing official palettes. Generation 1 Pokémon have already been fixed by @Jaizu in #2593
- Readable BattleScript command arguments by @mrgriffin in #2529
- Add callnative battle script functions, as a way to convert the various macro to proper commands by @ghoulslash in #2464
- Converted Metal Burst damage calculation command by @ghoulslash in #2464
- Removed
SPECIES_FLAG_SHINY_LOCKED
in favor of actual flags to control when to generate Shiny/Non-Shiny mon (P_FLAG_FORCE_SHINY
andP_FLAG_FORCE_NO_SHINY
) by @AsparagusEduardo in #2453 - Optimized Intimidate's code by @LOuroboros in #2452
- Cleaned redundant
ENDTURN_PLASMA_FISTS
loop by @LOuroboros in #2520 - Refactor sInverseTypeEffectivenessTable to implicit lookup by @SBird1337 in #2528
- Reshape sBattlePointAwards to be easier to read by @ghoulslash in #2551
- Adjusted AnimTask_PrimalReversion layout by @LOuroboros in #2446
- Rolled
EFFECT_SCALD
intoEFFECT_BURN_HIT
with a config for its Gen6+ change by @AsparagusEduardo in #2326 - Refactored incense baby checks into table by @AsparagusEduardo in #2531
- Red Card and Eject Button effects check for
EFFECT_HIT_SWITCH_TARGET
instead of Dragon Tail and Circle Throw specifically by @AsparagusEduardo in #2439
- Moved config files to their own folder (
include/constants/x_config.h → include/config/x.h
) by @AsparagusEduardo in #2453 - Fixed reference in INSTALL.md to pret's repo instead of the expansion's by @LOuroboros in #2468
- Reorganized SpecialStatus struct to minimize padding. by @AsparagusEduardo in #2511
- Using decimal numbers for constants/battle.h by @LOuroboros in #2513
- Updated SIDE constant usages by @LOuroboros in #2518
- Removed repeated stat change defines by @LOuroboros in #2524
- Cleanup HandleTerrainMove by @mrgriffin in #2527
- Removed unread third
roostTypes
element by @mrgriffin in #2530 - Renamed
CheckFocusPunch_ClearVarsBeforeTurnStarts
toCheckChosenMoveForEffectsBeforeTurnStarts
because that function doesn't just check for Focus Punch anymore, and it doesn't clear any variables either. by @LOuroboros in #2544 - Removed pointless timers from disable struct by @DizzyEggg in #2647
- Fixed
SpeciesInfo
(BaseStats
) struct offset labels by @DizzyEggg in #2666
- Overworld Debug Menu now sets
FLAG_SYS_POKEMON_GET
giving yourself a Pokémon by @Bassoonian in #2475 - Allow exiting the Battle Debug menu pressing B by @Jaizu in #2598
- Fix Beat Up's battle script to avoid an out-of-bounds array access by @sphericalice in #2541
- Fix Bastiodon's second icon frame by @cynderquil in #1589
- Fixed Eggs sometimes reading garbage graphic data by @AsparagusEduardo in #2539
- Fix Transform's interaction with gender differences by @Jaizu in #2618
- Fix buggy Pokémon animations with Illusion by @DizzyEggg in #2639
- Fixed potential graphical issues when calling
BattleScript_TrainerSlideMsgRet
by @ghoulslash in #2466 - Fixed ability popup not showing all characters of Pokémon with full names by @Jaizu in #2586
- General
- Z-Moves
- Move effects
- Fixed Speed Swap's effect by @LOuroboros in #2517
- Fixed Shell Trap being affected by Encore by @LOuroboros in #2544
- Fixed potential bug for moves that use
MOVE_EFFECT_FEINT
by @LOuroboros in #2516 - Fixed Beak Blast potentially not assigning its state to the proper battler by @LOuroboros in #2544
- Fixed Psycho Shift not buffering the string index for its printfromtable call by @TeamAquasHideout in #2588
- Fixed Flame Burst hitting semi-invulnerable partner by @ghoulslash in #2601
- Fixed Wood Hammer doing 1/4th recoil damage instead of 1/3rd by @TeamAquasHideout in #2603
- Fixed U-turn not switching out the user if the target's Emergendy Exit activates by @mrgriffin in #2605
- Fixed Encore not failing if the target hasn't moved yet in that turn by @mrgriffin in #2605
- Fixed Fling's berry check working backwards by @mrgriffin in #2607
- Fixed Jaw Lock's effect not leaving upon the user being KO'd by @DizzyEggg in #2681
- Fixed Round's power calculation only taking the partner into account by @ghoulslash in #2602
- Fixed subsequent Round users not executing their move directly after the first user by @ghoulslash in #2602
- Fixed Follow Me working in singles by @DizzyEggg in #2644
- Fixed Clanging Scales target and effect by @DizzyEggg in #2691
- Fixed After You's effect being overritten by Gen 8+'s move action recalculation by @DizzyEggg in #2646
- Fixes Heal Block only targeting a single battler by @ghoulslash in #2649
- Fixed Venom Drench not taking target positions into account by @ghoulslash in #2649
- Ability effects
- Ability Pop-ups
- Fixed Pokémon with Clear Body-like abilities being immune to self-inflicted stat reductions (ie. Superpower, Shell Smash) by @LOuroboros in #2548
- Fixed Mimicry's implementation by @LOuroboros in #2473
- Fixed Intimidate activating after Explosion when it shouldn't by @LOuroboros in #2579
- Fixed Poison Point activating only if the Pokémon with Poison Point could be poisoned by the attacker by @mrgriffin in #2605
- Fixed Pastel Veil not granting Poison immunity @mrgriffin in #2605
- Fix Volt Absorb not activating with Thunder Wave by @DizzyEggg in #2635
- Fixed Damp not showing ability pop-up when reacting with Aftermath by @DizzyEggg in #2645
- Fixed Mirror Armor's effect against Clear Body by @DizzyEggg in #2680
- Fixed Battle Bond activating multiple times in battle by @DizzyEggg in #2689
- Fixed Grass-typed Pokémon being affected by powder moves reflected by Magic Bounce by @DizzyEggg in #2633
- Item effects
- Fixed Poison Gas animation for
MOVE_TARGET_BOTH
by @ghoulslash in #2608 - Fixed Strange Steam's animation by @AlexOn1ine in #2642
- Fix Spacial Rend animation by @DizzyEggg in #2671
- Fixed Fiery Wrath's animation by @ghoulslash in #2649
- Fixed Electroweb's animation by @ghoulslash in #2649
- Fix Helping Hand AI by @ghoulslash in #2533
- Rewritten AI entry hazard checks to fix multiple issues by @Sneed69 in #2106
- Fixed Stealth Rock's AI check ignoring type effectiveness.
- Fixed Stealth Rock's AI check assuming that Levitate bypasses it.
- Fixed spike AI check that Stealth Rock may overlap.
- Fixed spike AI check ignoring the amount of spikes some spike immunities.
- Fixed AI not accounting for Stealth Rock and Spikes overlapping.
- Fixed missic AI logic for Heal Pulse effects in double battles by @AlexOn1ine in #2662
- Fixes Pollen Puff AI issue #2611 by @AlexOn1ine in #2648
- Fixed cry table alignment that caused species from
SPECIES_KYUREM_WHITE
onward to play the wrong cries by @AsparagusEduardo in #2462 - Fixed right Frontier move tutor not loading their move list correctly. by @AsparagusEduardo in #2525
- Fixed reusable repels/lures function forcefully using items while menu config is on by @AsparagusEduardo in #2561
- Fixed Exp Candy S using the XS description by @AsparagusEduardo in #2572
- Fixed
B_DOUBLE_WILD_CHANCE
becoming 1% less than what's set by @AsparagusEduardo in #2526
- Gen 9 when? (Pret sync 2022/11/24) by @AsparagusEduardo in #2456
- I'll make your face the greatest in Hoenn! Or else you will DIE. (Pret merge 2022/12/16) by @AsparagusEduardo in #2519
- For me, it was tuesday. (pret merge 2023/01/03) by @AsparagusEduardo in #2559
- | || || |_ (pret merge 2023/01/20) by @AsparagusEduardo in #2583
- I like shorts, they're comfy and easy to wear! (pret merge 2023/01/25) by @AsparagusEduardo in #2597
- It's ya boi, pret merge! (pret merge 2023/02/16) by @AsparagusEduardo in #2697
- @cynderquil made their first contribution in #1589
- @Bassoonian made their first contribution in #2467
- @mrgriffin made their first contribution in #2527
- @TeamAquasHideout made their first contribution in #2588
- @walkingeyerobot made their first contribution in #2587
- @AlexOn1ine made their first contribution in #2642
Full Changelog: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.3.0...expansion/1.4.0