-
Notifications
You must be signed in to change notification settings - Fork 10
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
2 changed files
with
13 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
# Defold Polygon Editor | ||
|
||
Since [it's possible to use convex polygon collision shapes with Defold](https://forum.defold.com/t/does-defold-support-only-three-shapes-for-collision-solved/1985), but the Editor doesn't yet support creating and editing them, I wrote a little program(with Defold) to fill that gap. So you no longer have to make a text file and write in vertex coordinates, in counter-clockwise order, by hand! | ||
|
||
It's very, very simple and unpolished. Here is a short list of features: | ||
- Load an image as a reference for your polygon (unscaled and centered at origin). | ||
- Open and save polygon files. | ||
- Uses [Def-Diags](https://github.com/andsve/def-diags/) for native file dialogs on Windows and Mac, and tries to use Zenity on Linux. | ||
- Can still save polygons in the application folder if none of those work. | ||
- Highlights convex (and therefore invalid) vertices in red. | ||
- Hold shift to snap vertices to 5-pixel increments. | ||
|
||
[alt text](https://github.com/rgrams/defold_polygon_editor/screenshot.png "Editor screenshot") |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.