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Gaol: Make it unique, make it for everyone.
-short term we want to create a system to change the interface styles
-long term we want to create a monetization scheme around skins and different customizations.
think winamp skins
2 ways to go about it.
1.) Create a common interface with variable styles, where buttons, backgrounds, and most aspects of the UI can change but core askpects stay consistant across different skins (e.g. the way the settigns page opens) .
- pros: easier to create multiple styles/skins to plug an play into variables quickly.
- cons: lacks real unique ui customizaiton (e.g. what if we wanted to have a different ui layout?)
2.) Create unique interface views where whole views changes and even core elements ilke animations are different.
- pros: More unique, each skin can look completely different from the other if we'd like.
- cons: a lot more dev intensive, more testing, lots of bugs most likely, adds some complexity to the code.
I think i'll start messing around in a new branch.
The text was updated successfully, but these errors were encountered:
Gaol: Make it unique, make it for everyone.
-short term we want to create a system to change the interface styles
-long term we want to create a monetization scheme around skins and different customizations.
think winamp skins
2 ways to go about it.
1.) Create a common interface with variable styles, where buttons, backgrounds, and most aspects of the UI can change but core askpects stay consistant across different skins (e.g. the way the settigns page opens) .
- pros: easier to create multiple styles/skins to plug an play into variables quickly.
- cons: lacks real unique ui customizaiton (e.g. what if we wanted to have a different ui layout?)
2.) Create unique interface views where whole views changes and even core elements ilke animations are different.
- pros: More unique, each skin can look completely different from the other if we'd like.
- cons: a lot more dev intensive, more testing, lots of bugs most likely, adds some complexity to the code.
I think i'll start messing around in a new branch.
The text was updated successfully, but these errors were encountered: