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SubMeshRendering Problem in apply decimate #7

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refiaa opened this issue Sep 14, 2024 · 1 comment · Fixed by #8
Closed

SubMeshRendering Problem in apply decimate #7

refiaa opened this issue Sep 14, 2024 · 1 comment · Fixed by #8
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@refiaa
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refiaa commented Sep 14, 2024

The issue arises when applying the mesh decimation in Unity.

Currently, the preview system for decimating meshes adds the same preview material to all sub-meshes of the object in order to visualize the wireframe and polygon reduction.

However, when the decimation is applied, the original materials of the sub-meshes in the scene are being replaced by the preview material.

@refiaa refiaa added the bug Something isn't working label Sep 14, 2024
@refiaa refiaa changed the title 1 SubMeshRendering Problem in apply decimate Sep 14, 2024
@refiaa refiaa self-assigned this Sep 14, 2024
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refiaa commented Sep 15, 2024

sub mesh関連の問題は一応解決済み

ただ、decimateしたmeshは、VRC上にアップロードするとなぜか消えてしまっている。
何かの条件が足りないから表示されなくなったのか?

Sceneでは消えてなかったし、Gameもphys bone含めて定常動作

@refiaa refiaa linked a pull request Sep 17, 2024 that will close this issue
@refiaa refiaa closed this as completed in #8 Sep 17, 2024
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