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Mirrored avatar joints are not mapped! #6
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Thank you. But on "https://dev-sdk-xr.readyplayer.me/avatar" I cannot get my avatar using an image. (When I use the customized avatar from the above link, it works! :) ) |
Marvin, also do you know how to adjust the avatar's height or distance of the body joints? |
I didn't use an image to generate an XR avatar; it doesn't support it yet, as the facial expressions need some extra mesh update, I guess. I also noticed the weird joints, it looks shorter than usual and seems missing some parts around the hips. I am still looking for a way to fix it. My initial thought would be in the Avatar configuration, you can adjust the position of joints. |
Well, when I adjust the joints in the file of your figures, they are NOT applied.. |
Well, maybe the tracking mapping issues. Let's share the solution here if any of us find the workaround. |
Yup thank you! I'll leave here if I find some :) |
Hi! Instead of using the default scene provided by the Ready Player Me SDK, save the avatar prefab locally using the tool. Then, add it to a new scene and apply the body and face tracking from the Meta Movement SDK documentation as you would for a general avatar. This way, the issues with the avatar’s clothes or body proportions looking strange get resolved! |
Hey, that's awesome! Thanks for sharing it. I will try it next week. Have a good weekend! 😁 |
Yup! Hope it works. Happy new year :) |
Describe the bug
I am currently using the Meta Movement SDK to track both body and face movements with my avatar. When I use the default avatar in the Dynamic Load Scene, everything is tracked properly, and the mirrored avatar reflects these movements as well. However, when I input my custom avatar URL and run it, I encounter an error stating that the avatar animation does not include XR, as shown in the attached screenshot. Additionally, as illustrated in the scene image, the joints of the mirrored avatar fail to map correctly. Could you help me identify what might be causing this issue?
I have also attached the settings from Ready Player Studio for your reference.
Files
https://models.readyplayer.me/675bdc174af252e804e270f7.glb
In addition, make sure to run those files through the example scenes first. If you encounter errors or warnings, try to make sure they are not responsible for the issue.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I want my customized avatar to be linked to my face & body tracking with Meta Quest Pro.
Screenshots
![Error1](https://private-user-images.githubusercontent.com/45492242/395477724-17716242-cbf3-4fe1-a7a1-a08a5c4aaf06.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk1NDg0ODcsIm5iZiI6MTczOTU0ODE4NywicGF0aCI6Ii80NTQ5MjI0Mi8zOTU0Nzc3MjQtMTc3MTYyNDItY2JmMy00ZmUxLWE3YTEtYTA4YTVjNGFhZjA2LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjE0VDE1NDk0N1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWIzOGY4NGI5MTgxNjMzOTU5NjJlN2IxNDdkNjJlMWZmOGI3MWI3Y2YyZTU2OWFjOGI4ZWVlNjgxOGRkNzYwNzcmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.c8fduu9cr-lmTusVI6XWnd-nuduRzFWBT-LmNXnwyzc)
Desktop (please complete the following information):
additionally (if significant for the bug):
Additional context
Add any other context about the problem here.
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