forked from Lecrapouille/gdcef
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathChangeLog
71 lines (59 loc) · 2.49 KB
/
ChangeLog
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
Version 0.10.0:
* No longer to export LD_LIBRARY_PATH
* API: Get HTML content, WIP Adding copy/paste commands.
* Update CEF version to 125.
* Minor fixes.
Version 0.9.0:
* Optimized onPaint() refreshing only dirty areas.
* API: Add option to allow accessing to the camera.
Version 0.8.0: (breaking API)
* Pass modifiers to mouse events for drag handling.
* Add API: allow routing CEF audio to Godot.
* Add API: load from URI.
* Add API: callback when page failed loading.
* Breaking API: consitence between on_X and set_X.
* Breaking API: simplification of create_browser and resize.
* Refresh the demo2D .
* Update CEF version to 122.
* Minor fixes.
Version 0.7.2:
* Portage to Godot-4.
* Major git branches refactorization.
* Update CEF version to 120.
* Add basic CI.
* build: Allow to change the name of the build folder.
* Minor fixes (doc, build, demos).
Version 0.7.0:
* New API: get CEF version and allow to mute/unmute browser.
* Update CEF version to 110.
* Fix English in READMEs.
Version 0.6.0:
* Beware: the API for this version is incompatible with previous version.
* Fix API: `on_mouse_wheel` scrolled horizontally and vertically: added `on_mouse_wheel_horizontal` function
and renamed `on_mouse_wheel` to `on_mouse_wheel_vertical`.
* Broken API: `_init` is no longer used but `initialise` taking as argument the CEF configuration.
* Broken API: `create_browser` is taking extra argument: the browser configuration.
* New API: CEF: `is_alive`, `get_error`. Browser: `get_error`, `execute_javascript`.
* Reorganize demos: rename 2D demo for hello-world demo. Add a real 2D browser application managing several tabs.
Version 0.5.0:
* Fix function checking if CEF is started from the Godot editor or from application.
* Update CEF version to 107.
Version 0.4.0:
* Move all project folders into the addons/ folder
* Update CEF version to 104.
* Default Godot version is now 3.5.
* Fix issues in demos.
* Organize doc.
Version 0.3.2:
* Add second demo: CEF inside a 3D world with key and mouse bindings.
Version 0.3.1:
* Build script: change python modules (no more wget).
* Update build script: clone and compile godot-cpp: no more command line needed.
* Fix build script: add missing Windows patches, add missing functions checking CMake and cl.exe
* Update documentation.
Version 0.3.0:
* Switch to MIT license.
Version 0.2.0:
* Split CEF class into two classes: the CEF holding several browsers.
Version 0.1.0:
* Initial version single CEF class managing a single browser.