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build_and_install.sh
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#!/bin/bash
# vim: tw=100:
# This file is part of Background Music.
#
# Background Music is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation, either version 2 of the
# License, or (at your option) any later version.
#
# Background Music is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Background Music. If not, see <http://www.gnu.org/licenses/>.
#
# build_and_install.sh
#
# Copyright © 2016 Kyle Neideck
# Copyright © 2016 Nick Jacques
#
# Builds and installs BGMApp, BGMDriver and BGMXPCHelper. Requires xcodebuild and Xcode.
#
# Safe mode
set -euo pipefail
IFS=$'\n\t'
# Subshells and function inherit the ERR trap
set -o errtrace
# Go to the project directory.
cd "$( dirname "${BASH_SOURCE[0]}" )"
error_handler() {
local LAST_COMMAND="${BASH_COMMAND}" LAST_COMMAND_EXIT_STATUS=$?
# Log the error.
echo "Failure in ${0} at line ${1}. The last command was (probably)" >> ${LOG_FILE}
echo " ${LAST_COMMAND}" >> ${LOG_FILE}
echo "which exited with status ${LAST_COMMAND_EXIT_STATUS}." >> ${LOG_FILE}
echo "Error message: ${ERROR_MSG}" >> ${LOG_FILE}
echo >> ${LOG_FILE}
# Scrub username from log (and also real name just in case).
sed -i'tmp' "s/$(whoami)/[username removed]/g" ${LOG_FILE}
sed -i'tmp' "s/$(id -F)/[name removed]/g" ${LOG_FILE}
rm "${LOG_FILE}tmp"
# Print an error message.
echo "$(tput setaf 9)ERROR$(tput sgr0): Install failed at line $1 with the message:"
echo
echo -e "${ERROR_MSG}" >&2
echo >&2
echo "Feel free to report this. If you do, you'll probably want to include the" \
"build_and_install.log file from this directory ($(pwd)). But quickly skim through it" \
"first to check that it doesn't include any personal information. It shouldn't, but this" \
"is alpha software so you never know." >&2
echo >&2
echo "To try building and installing without this build script, see MANUAL-INSTALL.md." >&2
# Finish logging debug info if the script fails early.
if ! [[ -z ${LOG_DEBUG_INFO_TASK_PID:-} ]]; then
wait ${LOG_DEBUG_INFO_TASK_PID}
fi
}
# Build for release by default. Use -d for a debug build.
CONFIGURATION=Release
#CONFIGURATION=Debug
# The default is to clean before installing because we want the log file to have roughly the same
# information after every build.
CLEAN=clean
CONTINUE_ON_ERROR=0
# Update .gitignore if you change this.
LOG_FILE=build_and_install.log
# Empty the log file
echo -n > ${LOG_FILE}
COREAUDIOD_PLIST="/System/Library/LaunchDaemons/com.apple.audio.coreaudiod.plist"
# TODO: Should (can?) we use xcodebuild to get these from the Xcode project rather than duplicating
# them?
APP_PATH="/Applications"
APP_DIR="Background Music.app"
DRIVER_PATH="/Library/Audio/Plug-Ins/HAL"
DRIVER_DIR="Background Music Device.driver"
XPC_HELPER_PATH="$(BGMApp/BGMXPCHelper/safe_install_dir.sh)"
XPC_HELPER_DIR="BGMXPCHelper.xpc"
GENERAL_ERROR_MSG="Internal script error. Probably a bug in this script."
BUILD_FAILED_ERROR_MSG="A build command failed. Probably a compilation error."
BGMAPP_FAILED_TO_START_ERROR_MSG="Background Music (${APP_PATH}/${APP_DIR}) didn't seem to start \
up. It might just be taking a while.
If it didn't install correctly, you'll need to open the Sound control panel in System Preferences \
and change your output device at least once. Your sound probably won't work until you do. (Or you \
restart your computer.)
If you only have one device, you can create a temporary one by opening \
\"/Applications/Utilities/Audio MIDI Setup.app\", clicking the plus button and choosing \"Create \
Multi-Output Device\"."
ERROR_MSG="${GENERAL_ERROR_MSG}"
XCODEBUILD="/usr/bin/xcodebuild"
if ! [[ -x "${XCODEBUILD}" ]]; then
XCODEBUILD=$(which xcodebuild || true)
fi
# This check is last because it takes 10 seconds or so if it fails.
if ! [[ -x "${XCODEBUILD}" ]]; then
XCODEBUILD=$(/usr/bin/xcrun --find xcodebuild &2>>${LOG_FILE} || true)
fi
# TODO: Update this when/if Xcode 6 is supported.
RECOMMENDED_MIN_XCODE_VERSION=7
usage() {
echo "Usage: $0 [options]" >&2
echo -e "\t-n\tDon't clean before building/installing." >&2
echo -e "\t-d\tDebug build. (Release is the default.)" >&2
echo -e "\t-c\tContinue on script errors. Might not be safe." >&2
echo -e "\t-h\tPrint this usage statement." >&2
exit 1
}
bold_face() {
echo $(tput bold)$*$(tput sgr0)
}
# Takes a PID and returns 0 if the process is running.
is_alive() {
kill -0 $1 > /dev/null 2>&1 && return 0 || return 1
}
# Shows a "..." animation until the previous command finishes. Shows an error message and exits the
# script if the command fails. The return value will be the exit status of the command.
#
# Params:
# - The error message to show if the previous command fails.
# - An optional timeout in seconds.
show_spinner() {
set +e
trap - ERR
local PREV_COMMAND_PID=$!
# Get the previous command as a string, with variables resolved. Assumes that if the command has
# a child process we just want the text of the child process's command. (And that it only has
# one child.)
local CHILD_PID=$(pgrep -P ${PREV_COMMAND_PID} | head -n1 || echo ${PREV_COMMAND_PID})
local PREV_COMMAND_STRING=$(ps -o command= ${CHILD_PID})
local TIMEOUT=${2:-0}
exec 3>&1 # Creates an alias so the following subshell can print to stdout.
DID_TIMEOUT=$(
I=1
while (is_alive ${PREV_COMMAND_PID}) && \
([[ ${TIMEOUT} -lt 1 ]] || [[ $I -lt ${TIMEOUT} ]])
do
printf '.' >&3
sleep 1
# Erase after we've printed three dots. (\b is backspace.)
[[ $((I % 3)) -eq 0 ]] && printf '\b\b\b \b\b\b' >&3
((I++))
done
if [[ $I -eq ${TIMEOUT} ]]; then
kill ${PREV_COMMAND_PID} >> ${LOG_FILE} 2>&1
echo 1
else
echo 0
fi)
exec 3<&- # Close the file descriptor.
wait ${PREV_COMMAND_PID}
local EXIT_STATUS=$?
# Clean up the dots.
printf '\b\b\b \b\b\b'
# Print an error message if the command fails.
# (wait returns 127 if the process has already exited.)
if [[ ${EXIT_STATUS} -ne 0 ]] && [[ ${EXIT_STATUS} -ne 127 ]]; then
ERROR_MSG="$1"
if [[ ${DID_TIMEOUT} -eq 0 ]]; then
ERROR_MSG+="\n\nFailed command:
${PREV_COMMAND_STRING}"
fi
error_handler ${LINENO}
if [[ ${CONTINUE_ON_ERROR} -eq 0 ]]; then
exit ${EXIT_STATUS}
fi
fi
if [[ ${CONTINUE_ON_ERROR} -eq 0 ]]; then
set -e
trap 'error_handler ${LINENO}' ERR
fi
return ${EXIT_STATUS}
}
parse_options() {
while getopts ":ndch" opt; do
case $opt in
n)
CLEAN=""
;;
d)
CONFIGURATION="Debug"
;;
c)
CONTINUE_ON_ERROR=1
echo "$(tput setaf 11)WARNING$(tput sgr0): Ignoring errors."
set +e
trap - ERR
;;
h)
usage
;;
\?)
echo "Invalid option: -$OPTARG" >&2
usage
;;
esac
done
}
# Checks if $XCODEBUILD is a usable xcodebuild. Exits with an error status if it isn't.
check_xcode() {
RETURN=0
# First, check xcodebuild exists on the system an is an executable.
if ! [[ -x "${XCODEBUILD}" ]] || ! /usr/bin/xcode-select --print-path &>/dev/null || \
! pkgutil --pkg-info=com.apple.pkg.CLTools_Executables &>/dev/null; then
RETURN=1
fi
# Check that Xcode is installed, not just the command line tools.
if ! "${XCODEBUILD}" -version &>/dev/null; then
((RETURN+=2))
fi
# Check they've already accepted the Xcode license. This code is mostly copied from
# Homebrew/Library/Homebrew/brew.sh.
set +e
trap - ERR
XCRUN_OUTPUT="$(/usr/bin/xcrun clang 2>&1)" # Making this a local breaks $?. Not sure why.
local XCRUN_STATUS="$?"
if [[ ${RETURN} -eq 0 ]] && \
[[ "${XCRUN_STATUS}" -ne 0 ]] && \
( [[ "${XCRUN_OUTPUT}" = *license* ]] || [[ "${XCRUN_OUTPUT}" = *licence* ]] ); then
RETURN=4
fi
if [[ ${CONTINUE_ON_ERROR} -eq 0 ]]; then
set -e
trap 'error_handler ${LINENO}' ERR
fi
# Version check.
local XCODE_MAJOR_VERSION="$(echo ${XCODE_VERSION} | sed 's/\..*$//g')"
if [[ ${RETURN} -eq 0 ]] && \
[[ "${XCODE_MAJOR_VERSION}" -lt ${RECOMMENDED_MIN_XCODE_VERSION} ]]
then
RETURN=5
fi
exit ${RETURN}
}
# Expects CHECK_XCODE_TASK_PID to be set.
handle_check_xcode_result() {
if [[ -z ${HANDLED_CHECK_XCODE_RESULT:-} ]]; then
HANDLED_CHECK_XCODE_RESULT=1
# Wait for the Xcode checks to finish.
set +e
trap - ERR
wait ${CHECK_XCODE_TASK_PID}
CHECK_XCODE_TASK_STATUS=$?
if [[ ${CONTINUE_ON_ERROR} -eq 0 ]]; then
set -e
trap 'error_handler ${LINENO}' ERR
fi
# If there was a problem with Xcode/xcodebuild, print the error message and exit.
if [[ ${CHECK_XCODE_TASK_STATUS} -ne 0 ]]; then
handle_check_xcode_failure ${CHECK_XCODE_TASK_STATUS}
fi
fi
}
handle_check_xcode_failure() {
# No command line tools
if [[ $1 -eq 1 ]] || [[ $1 -eq 3 ]]; then
echo "$(tput setaf 9)ERROR$(tput sgr0): The Xcode Command Line Tools don't seem to be" \
"installed on your system." >&2
echo >&2
echo "If you have Xcode installed, you should be able to install them with" >&2
echo " xcode-select --install" >&2
echo "If not, you'll need to install Xcode (~9GB), because xcodebuild no longer works" \
"without it." >&2
echo >&2
fi
# No Xcode
if [[ $1 -eq 2 ]] || [[ $1 -eq 3 ]]; then
echo "$(tput setaf 9)ERROR$(tput sgr0): Unfortunately, Xcode (~9GB) is required to build" \
"Background Music, but ${XCODEBUILD} doesn't appear to be usable. You may need to" \
"tell the Xcode command line tools where your Xcode is installed to with" >&2
echo " xcode-select --switch /the/path/to/your/Xcode.app" >&2
echo >&2
echo "Output from ${XCODEBUILD}:" >&2
"${XCODEBUILD}" -version >&2 || true
echo >&2
fi
# Need to agree to the Xcode license
if [[ $1 -eq 4 ]]; then
echo "$(tput setaf 9)ERROR$(tput sgr0): You need to agree to the Xcode license before you" \
"can build Background Music. Run this command and then try again:" >&2
echo " sudo xcodebuild -license" >&2
fi
if [[ $1 -eq 5 ]]; then
# Xcode version is probably too old.
echo "$(tput setaf 11)WARNING$(tput sgr0): Your version of Xcode (${XCODE_VERSION}) may" \
"not be recent enough to build Background Music." >&2
fi
# Try to find Xcode and print a more useful error message.
if [[ $1 -lt 4 ]]; then
# Disable error handlers
set +e; trap - ERR
echo "Looking for Xcode..." >&2
XCODE_PATHS=$(mdfind "kMDItemCFBundleIdentifier == 'com.apple.dt.Xcode' || \
kMDItemCFBundleIdentifier == 'com.apple.Xcode'")
if [[ "${XCODE_PATHS}" != "" ]]; then
echo "It looks like you have Xcode installed to" >&2
echo "${XCODE_PATHS}" >&2
else
echo "Not found." >&2
fi
fi
# Exit with an error status, unless we only printed a warning or were told to continue anyway.
if [[ $1 -ne 5 ]] && [[ ${CONTINUE_ON_ERROR} -eq 0 ]]; then
exit "$1"
fi
}
log_debug_info() {
# Log some environment details, version numbers, etc. This takes a while, so we do it in the
# background.
(set +e; trap - ERR
echo "Background Music Build Log" >> ${LOG_FILE}
echo "----" >> ${LOG_FILE}
echo "System details:" >> ${LOG_FILE}
sw_vers >> ${LOG_FILE} 2>&1
# The same as uname -a, except without printing the nodename (for privacy).
uname -mrsv >> ${LOG_FILE} 2>&1
/bin/bash --version >> ${LOG_FILE} 2>&1
/usr/bin/env python --version >> ${LOG_FILE} 2>&1
echo "On git branch: $(git rev-parse --abbrev-ref HEAD 2>&1)" >> ${LOG_FILE}
echo "Most recent commit: $(git rev-parse HEAD 2>&1)" \
"(\"$(git show -s --format=%s HEAD 2>&1)\")" >> ${LOG_FILE}
echo "Using xcodebuild: ${XCODEBUILD}" >> ${LOG_FILE}
echo "Using BGMXPCHelper path: ${XPC_HELPER_PATH}" >> ${LOG_FILE}
xcode-select --version >> ${LOG_FILE} 2>&1
echo "Xcode path: $(xcode-select --print-path 2>&1)" >> ${LOG_FILE}
echo "Xcode version:" >> ${LOG_FILE}
xcodebuild -version >> ${LOG_FILE} 2>&1
echo "Xcode SDKs:" >> ${LOG_FILE}
xcodebuild -showsdks >> ${LOG_FILE} 2>&1
xcrun --version >> ${LOG_FILE} 2>&1
echo "Clang version:" >> ${LOG_FILE}
$(/usr/bin/xcrun --find clang 2>&1) --version >> ${LOG_FILE} 2>&1
echo "launchctl version: $(launchctl version 2>&1)" >> ${LOG_FILE}
echo "----" >> ${LOG_FILE}) &
LOG_DEBUG_INFO_TASK_PID=$!
}
# Register our handler so we can print a message and clean up if there's an error.
trap 'error_handler ${LINENO}' ERR
parse_options "$@"
# Warn if running as root.
if [[ $(id -u) -eq 0 ]]; then
echo "$(tput setaf 11)WARNING$(tput sgr0): This script is not intended to be run as root. Run" \
"it normally and it'll sudo when it needs to." >&2
fi
# Print initial message.
echo "$(bold_face About to install Background Music). Please pause all audio, if you can."
[[ "${CONFIGURATION}" == "Debug" ]] && echo "Debug build."
echo
echo "This script will install:"
echo " - ${APP_PATH}/${APP_DIR}"
echo " - ${DRIVER_PATH}/${DRIVER_DIR}"
echo " - ${XPC_HELPER_PATH}/${XPC_HELPER_DIR}"
echo " - /Library/LaunchDaemons/com.bearisdriving.BGM.XPCHelper.plist"
echo
# Make sure Xcode and the command line tools are installed and recent enough.
XCODE_VERSION=$(${XCODEBUILD} -version | head -n 1 | awk '{ print $2 }' 2>/dev/null || echo 0)
check_xcode &
CHECK_XCODE_TASK_PID=$!
read -p "Continue (y/N)? " CONTINUE_INSTALLATION
if [[ "${CONTINUE_INSTALLATION}" != "y" ]] && [[ "${CONTINUE_INSTALLATION}" != "Y" ]]; then
echo "Installation cancelled."
exit 0
fi
# If the check_xcode process has already finished, we can check the result early.
if ! is_alive ${CHECK_XCODE_TASK_PID}; then
handle_check_xcode_result
fi
# Update the user's sudo timestamp. (Prompts the user for their password.)
# Don't call sudo -v if this is a Travis CI build.
if ([[ -z ${TRAVIS:-} ]] || [[ "${TRAVIS}" != true ]]) && ! sudo -v; then
echo "ERROR: This script must be run by a user with administrator (sudo) privileges." >&2
exit 1
fi
handle_check_xcode_result
log_debug_info
# BGMDriver
echo "[1/3] Installing the virtual audio device $(bold_face ${DRIVER_DIR}) to" \
"$(bold_face ${DRIVER_PATH})." \
| tee -a ${LOG_FILE}
# Disable the -e shell option and error trap for build commands so we can handle errors differently.
(set +e; trap - ERR
# Build Apple's PublicUtility classes as a static library.
sudo "${XCODEBUILD}" -project BGMDriver/BGMDriver.xcodeproj \
-target "PublicUtility" \
-configuration ${CONFIGURATION} \
RUN_CLANG_STATIC_ANALYZER=0 \
${CLEAN} build >> ${LOG_FILE} 2>&1) &
(set +e; trap - ERR
# Build and install BGMDriver
# TODO: Should these use -scheme instead?
sudo "${XCODEBUILD}" -project BGMDriver/BGMDriver.xcodeproj \
-target "Background Music Device" \
-configuration ${CONFIGURATION} \
RUN_CLANG_STATIC_ANALYZER=0 \
DSTROOT="/" \
${CLEAN} install >> ${LOG_FILE} 2>&1) &
show_spinner "${BUILD_FAILED_ERROR_MSG}"
# BGMXPCHelper
echo "[2/3] Installing $(bold_face ${XPC_HELPER_DIR}) to $(bold_face ${XPC_HELPER_PATH})." \
| tee -a ${LOG_FILE}
(set +e; trap - ERR
sudo "${XCODEBUILD}" -project BGMApp/BGMApp.xcodeproj \
-target BGMXPCHelper \
-configuration ${CONFIGURATION} \
RUN_CLANG_STATIC_ANALYZER=0 \
DSTROOT="/" \
INSTALL_PATH="${XPC_HELPER_PATH}" \
${CLEAN} install >> ${LOG_FILE} 2>&1) &
show_spinner "${BUILD_FAILED_ERROR_MSG}"
# BGMApp
echo "[3/3] Installing $(bold_face ${APP_DIR}) to $(bold_face ${APP_PATH})." \
| tee -a ${LOG_FILE}
(set +e; trap - ERR
sudo "${XCODEBUILD}" -project BGMApp/BGMApp.xcodeproj \
-target "Background Music" \
-configuration ${CONFIGURATION} \
RUN_CLANG_STATIC_ANALYZER=0 \
DSTROOT="/" \
${CLEAN} install >> ${LOG_FILE} 2>&1) &
show_spinner "${BUILD_FAILED_ERROR_MSG}"
# Fix Background Music.app owner/group.
#
# We have to run xcodebuild as root to install BGMXPCHelper because it installs to directories
# owned by root. But that means the build directory gets created by root, and since BGMApp uses the
# same build directory we have to run xcodebuild as root to install BGMApp as well.
#
# TODO: Can't we just chown -R the build dir before we install BGMApp? Then we wouldn't have to
# install BGMApp as root. (But maybe still handle the unlikely case of APP_PATH not being
# user-writable.)
sudo chown -R "$(whoami):admin" "${APP_PATH}/${APP_DIR}"
# Fix the build directories' owner/group. This is mainly so the whole source directory can be
# deleted easily after installing.
sudo chown -R "$(whoami):admin" "BGMApp/build" "BGMDriver/build"
# Restart coreaudiod.
echo "Restarting coreaudiod to load the virtual audio device." \
| tee -a ${LOG_FILE}
# The extra or-clauses are fallback versions of the command that restarts coreaudiod. Apparently
# some of these commands don't work with older versions of launchctl, so I figure there's no harm in
# trying a bunch of different ways (which should all work).
(sudo launchctl kill SIGTERM system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill TERM system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill 15 system/com.apple.audio.coreaudiod &>/dev/null || \
sudo launchctl kill -15 system/com.apple.audio.coreaudiod &>/dev/null || \
(sudo launchctl unload "${COREAUDIOD_PLIST}" &>/dev/null && \
sudo launchctl load "${COREAUDIOD_PLIST}" &>/dev/null) || \
sudo killall coreaudiod &>/dev/null) && \
sleep 5
# Invalidate sudo ticket
sudo -k
# Open BGMApp.
#
# I'd rather not open BGMApp here, or at least ask first, but you have to change your default audio
# device after restarting coreaudiod and this is the easiest way.
echo "Launching Background Music."
ERROR_MSG="${BGMAPP_FAILED_TO_START_ERROR_MSG}"
open "${APP_PATH}/${APP_DIR}"
# Ignore script errors from this point.
set +e
trap - ERR
# Wait up to 5 seconds for Background Music to start.
(trap 'exit 1' TERM
while ! (ps -Ao ucomm= | grep 'Background Music' > /dev/null); do
sleep 1
done) &
show_spinner "${BGMAPP_FAILED_TO_START_ERROR_MSG}" 5
echo "Done."