id | title | date | author | layout | guid | inline_featured_image | |
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22 |
Things I’ve Made |
2010-12-17 07:19:22 -0500 |
Rahil |
page |
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A shout out to the great history games:
- Age of Empires IV
- Age of Empires
<li>
<a href="#age_of_mythology">Age of Mythology</a><ul>
<li>
<a href="#mythic_age">Mythic Age</a>
</li>
<li>
<a href="#heroic_age_nature">Heroic Age / nature</a>
</li>
<li>
<a href="#classical_age_islamic_golden_age_library">Classical Age (Islamic Golden Age) / library</a><ul>
<li>
<a href="#annales_school">Annales School</a>
</li>
</ul>
</li>
<li>
<a href="#archaic_age_axial_age_hellenistic_period_warring_states_period_taiwan_iv">Archaic Age (Axial Age [Hellenistic period, Warring States period]) / Taiwan IV</a>
</li>
</ul>
</li>
<li>
<a href="#rise_of_nations">Rise of Nations</a><ul>
<li>
<a href="#late_modern_age_late_modernity">Late Modern Age (Late Modernity)</a><ul>
<li>
<a href="#cuny_graduate_center_isolation">CUNY Graduate Center / isolation</a>
</li>
<li>
<a href="#frankfurt_school_dialectic_of_enlightenment_isolation">Frankfurt School (Dialectic of Enlightenment) / isolation</a>
</li>
<li>
<a href="#mit_center_for_civic_media_taipei_taiwan_iii">MIT Center for Civic Media / Taipei, Taiwan III</a>
</li>
</ul>
</li>
</ul>
</li>
<li>
<a href="#age_of_empires_iii">Age of Empires III</a><ul>
<li>
<a href="#age_of_enlightenment_early_modern_age_modernity_isolation">Age of Enlightenment, early Modern Age (Modernity) / isolation</a>
</li>
<li>
<a href="#renaissance_taiwan_iiii">Renaissance / Taiwan II.II</a>
</li>
<li>
<a href="#age_of_discovery_world">Age of Discovery / World</a>
</li>
</ul>
</li>
<li>
<a href="#age_of_empires_ii">Age of Empires II</a><ul>
<li>
<a href="#castle_age_rise_and_decline_of_empires_san_francisco_ii">Castle Age, Rise and Decline of Empires / San Francisco II</a>
</li>
<li>
<a href="#renaissance_of_the_12th_century_new_york">Renaissance of the 12th century / New York</a>
</li>
<li>
<a href="#feudal_age_building_of_empires_san_francisco_i">Feudal Age, Building of Empires / San Francisco I</a>
</li>
<li>
<a href="#dark_age_home_i">Dark Age / Home I</a>
</li>
</ul>
</li>
The long awaited return. But can I return?…
Ra the Wolf, a digital home for my spirit
– The Mind of Ra the Wolf, a digital space for my mind’s expressions
Will o’ Wolf, a digital space for my altruistic desires: my wills
4 years of un-published thoughts: 4 years of life: infinite life-times.
A return to more primitive ways of living.
…?
Ahhhh, after a few lifetimes in the mind, the weather has finally cleared up. This may be the end of written philosophy, the end of merely transforming implicit knowledge to explicit, and the beginning of another age. I hope it’s more romantic, more transcendental, more physical, and most of all, warm.
Final Philosophy IX
Final Philosophy VIII
Final Philosophy VII, the discovery of ancient sources and histories, making sense of books, the worlds within books, tracing contemporary culture
Final Philosophy VI, women, being political (critical), experiencing exclusion and disillusionment, becoming apolitical (non-critical)
Final Philosophy V, towards sociology of space, human geography, and environmental psychology
Final Philosophy IV, criticism of capitalism, communication, and rationality
Final Philosophy III, civil society, decision-making, city neighborhood community building, countering cultural / ideological problems, autonomous ideals
Final Philosophy II, philosophy continued, mostly of cities, technology, future directions, and ideals
A few design ideas thought in a few minutes, my mind during a week at Parson’s
Final Philosophy I, travel writings, philosophical writings, and the discovery of philosophy
Humans of Taiwan, an ongoing photo-essay of Taiwan, inspired by Humans of New York
Crystal Brawl, a local multiplayer sports game made with love from friends in New York
Rajinikanth loves games, a game development workshop and game jam at my parent’s hometown in Baroda, India
Roti Delivery, a short film about a roti delivery man in Penang, Malaysia
Doodle Tangle, a multiplayer iPad game prototype that explores physical problems (pardon the terrible video)
Pinkies Up, a local multiplayer iPad game with some quirky characters, made with love from Jon. SHOULD BE CONTINUED!
note: I’ve since lost my web server twice, losing the game executables in the process, but, I still have most of the games’ source files
Flash and FlashPunk libraries, written during this period
RGBRGBRGB, a minimalist real-time strategy game prototype
– 2D Terrain Generator, neato
Rollem Gollem, an iterative puzzle platformer game prototype
Babycastles at the AMNH, a web page to promote an upcoming exhibition
Troll Kit, a program that transforms a PC into an independent arcade game machine
Poorly Designed Upgrades, a game prototype with two ideas: the player’s drawings affect gameplay and too many upgrades can lead to negative results
Can You Imagine Yourself as a Verbal Assassin?, a game prototype in which the player must talk to input actions
The Real Ninja, a silly runner/slicer hybrid game prototype
The Jack of All Trades, a game prototype about choosing your own path in life
It was feudal yo! Peasants don’t get free time.
Final Philosophy 0, media studies (film criticism, game criticism, etc.), early formal writings, inception of blog
Iron Element, a t-shirt design for threadless
Important Feed, a Facebook application that allows users to mark their post as important
Splyce, a cross-platform HTML editor/previewer with FTP
CrossCalc, a cross-platform calculator similar to Microsoft’s Power Calculator
source code from college, have fun rummaging through that