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[1.7.10]: Fantastic Fish mod despawning #105

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PopcornHead51 opened this issue Jan 20, 2024 · 10 comments
Open

[1.7.10]: Fantastic Fish mod despawning #105

PopcornHead51 opened this issue Jan 20, 2024 · 10 comments
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enhancement New feature or request

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@PopcornHead51
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Description

When using the Fantastic Fish mod, several of the mod's mobs (notably sharks) swim away from the player upon spawning, essentially allowing them to instantly despawn. I request that this bug be fixed.

@PopcornHead51 PopcornHead51 added the enhancement New feature or request label Jan 20, 2024
@quentin452
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ok

@quentin452
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try this :https://mega.nz/file/zlFwQZoC#9qa4y-GmriC7J2SzNWDCE4zad4pH5OX143rVXzzLgh4 i added a mixin that disable despawn mechanism on WaterCreature mobs from Fantastic Fish

@PopcornHead51
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The issue still persists: they swim away from the player until they despawn.

@quentin452
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what jar you use for fantastic fish?

@PopcornHead51
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"fantastic-1.4.jar" - not sure where I originally downloaded it

@quentin452
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i don't know why i injected in right classes, injected code in right method and is doesn't work

@PopcornHead51
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does it work on your end?

@quentin452
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nop

@quentin452 quentin452 closed this as not planned Won't fix, can't repro, duplicate, stale Jan 20, 2024
@quentin452 quentin452 added the wontfix This will not be worked on label Jan 20, 2024
@PopcornHead51
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perhaps the issue is with the swimming ai of certain mobs, not the despawning code. Given that this issue only impacts select mobs from the mod, perhaps you are looking the issue from too high a level.

@quentin452 quentin452 removed the wontfix This will not be worked on label Jan 20, 2024
@quentin452
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probably need to make a fork of the mod to fix it

@quentin452 quentin452 reopened this Jan 20, 2024
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