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binary_trees.wren
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// Ported from the Python version.
class Tree {
construct new(item, depth) {
_item = item
if (depth > 0) {
var item2 = item + item
depth = depth - 1
_left = Tree.new(item2 - 1, depth)
_right = Tree.new(item2, depth)
}
}
check {
if (_left == null) {
return _item
}
return _item + _left.check - _right.check
}
}
var minDepth = 4
var maxDepth = 12
var stretchDepth = maxDepth + 1
var start = System.clock
System.print("stretch tree of depth %(stretchDepth) check: " +
"%(Tree.new(0, stretchDepth).check)")
var longLivedTree = Tree.new(0, maxDepth)
// iterations = 2 ** maxDepth
var iterations = 1
for (d in 0...maxDepth) {
iterations = iterations * 2
}
var depth = minDepth
while (depth < stretchDepth) {
var check = 0
for (i in 1..iterations) {
check = check + Tree.new(i, depth).check + Tree.new(-i, depth).check
}
System.print("%(iterations * 2) trees of depth %(depth) check: %(check)")
iterations = iterations / 4
depth = depth + 2
}
System.print(
"long lived tree of depth %(maxDepth) check: %(longLivedTree.check)")
System.print("elapsed: %(System.clock - start)")