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why it’s important: currently pygame works well with PyOpenGL, however the PyOpenGL binding does not include all available extensions (eg. Bindless textures) in glfw, these extensions can be fetched directly (eg. What to do when PyOpenGL doesn't support an OpenGL function (load_proc_addr) https://youtu.be/GGfuJj2ubzI). However I’d rather use Pygame over glfw as it’s more widely supported.
The text was updated successfully, but these errors were encountered:
Pygame is a binding to SDL, which has functionality to query opengl procedure addresses (https://wiki.libsdl.org/SDL2/SDL_GL_GetProcAddress) however this does not appear to be visible in pygame.
why it’s important: currently pygame works well with PyOpenGL, however the PyOpenGL binding does not include all available extensions (eg. Bindless textures) in glfw, these extensions can be fetched directly (eg. What to do when PyOpenGL doesn't support an OpenGL function (load_proc_addr)
https://youtu.be/GGfuJj2ubzI). However I’d rather use Pygame over glfw as it’s more widely supported.
The text was updated successfully, but these errors were encountered: