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eventlog.h
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/**
* =============================================================================
* D2Lobby2
* Copyright (C) 2023 Nicholas Hastings
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 2.0 or later, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, you are also granted permission to link the code
* of this program (as well as its derivative works) to "Dota 2," the
* "Source Engine, and any Game MODs that run on software by the Valve Corporation.
* You must obey the GNU General Public License in all respects for all other
* code used. Additionally, this exception is granted to all derivative works.
*/
#pragma once
#include "pluginsystem.h"
#include "constants.h"
#include <basetypes.h>
#include <generated_proto/dota_gcmessages_common.pb.h>
#include <vector>
class CSteamID;
struct json_t;
enum class EventType : int
{
GameStateChange,
PlayerConnect,
PlayerDisconnect,
PlayerTeam_OBSOLETE,
HeroDeath,
TowerKill,
CourierKill,
RoshanKill,
RuneBottled,
RuneUsed,
AegisPickup,
AegisSteal,
Buyback,
AegisDeny,
FirstBlood,
TowerDeny,
ItemPurchase,
CallGG,
CancelGG,
};
class EventLogger : IPluginSystem
{
public:
virtual const char *GetName() const override { return "Event Logger"; }
bool OnLoad() override;
void OnUnload() override;
void OnDOTAGameStateChange(uint32 oldState, uint32 newState) override;
public:
void Hook_OnCmdSay(const CCommandContext &, const CCommand &);
void Hook_OnCmdGG(const CCommandContext &, const CCommand &);
void Hook_OnCmdCancelGG(const CCommandContext &, const CCommand &);
void Hook_SetCommandClient(CPlayerSlot slot);
public:
void OnGameEvent(uint16 id, const void *pData, int clientCount = 0, const unsigned char *clients = nullptr);
void LogGGCall(uint64 steamId64, int team);
void LogGGCancel(uint64 steamId64, int team);
void LogPlayerConnect(const char *pszName, const CSteamID &steamId);
void LogPlayerDisconnect(const char *pszName, const CSteamID &steamId, int reason);
private:
void LogHeroKill(int victimId, std::vector<int> &killers, uint gold);
void LogSimplePlayerEvent(EventType type, int playerId);
void LogTowerKill(int playerId, int team);
void LogCourierKill(int team);
void LogRoshanKill(int team, uint gold);
void LogRuneBottle(int playerId, DotaRune rune);
void LogRuneUse(int playerId, DotaRune rune);
void LogItemPurchase(int playerId, int itemId);
private:
void HandlePossibleGG(const CSteamID &sid);
json_t *CreateTimedEvent(EventType type);
void SendAndFreeEvent(json_t *pData);
private:
std::vector<int> m_Hooks;
DotaTeam m_GGTeam = kTeamUnassigned;
CPlayerSlot m_CommandClient = 0;
};
extern EventLogger g_EventLogger;