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Copy pathESP32_eSPI_spaceship.ino
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ESP32_eSPI_spaceship.ino
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#include <SPI.h>
#include <TFT_eSPI.h>
// NeoPixel Values
#define PIXELPIN 5
#define NUMPIXELS 5
#define pixlux 20 //saturation level for NeoPixels colors
#define BUTTON_1 35
#define BUTTON_2 0
TFT_eSPI tft = TFT_eSPI(135, 240);
//============================= game variables =================================
unsigned long offsetM = 0;
unsigned long offsetT = 0;
unsigned long offsetF = 0;
unsigned long offsetB = 0;
unsigned long offsetA = 0;
unsigned long offsetAF = 0;
unsigned long offsetAB = 0;
unsigned long offsetS = 0;
int threshold = 40;
boolean startPrinted = false;
boolean beginGame = false;
boolean beginGame2 = true;
boolean play = false;
int score = 0;
int scoreInc = 10;
int level = 1;
//---------------------Player-----------------------------------------------
int shipX = 50;
int shipY = 200;
int oldShipX = 0;
int oldShipY = 0;
int changeShipX = 0;
int changeShipY = 0;
int shipSpeed = 50;
boolean doSplode = false;
boolean fire = true;
int fFireX[5] = {0, 0, 0, 0, 0};
int fFireY[5] = {0, 0, 0, 0, 0};
int fFireAge[5] = {0, 0, 0, 0, 0};
//--------------------------Aliens-----------------------------------------------
const int numberOfalien = 9;
boolean alienLive[numberOfalien];
int alienLiveCount = numberOfalien;
int alienX = 7;
int alienY = 25;
int oldAlienX = 7;
int oldAlienY = 25;
int changeAlienX = 6;
int changeAlienY = 0;
int alienSpeed = 200;
int oldAlienSpeed;
int aFireX[5];
int aFireY[5];
boolean aFireAge[5];
int chanceOfFire = 2;
//================================ bitmaps ===================================
//your starship
const int shipImgW = 14;
const int shipImgH = 16;
char shipImg[] = "ZZZZZZWWZZZZZZZZZZZYWWYZZZZZZZZZZWWWWZZZZZZZZZZWWWWZZZZZZZZZWWWWWWZZZZZZZZWWWWWWZZZZZYZZWWWWWWZZYZZYZZWWWWWWZZYZWWZZWWBBWWZZWWWWZZWBBBBWZZWWWWZWWBBBBWWZWWWWZWWWWWWWWZWWWWWWWWWWWWWWWWWRWWWWWWWWWWRWZZWWWWWWWWWWZZZZZWRRWWRRWZZZ";
//flames
const int flamesImgW = 12;
const int flamesImgH = 6;
char flamesImg[] = "RZZZZZZZZZZRRZRYYRRYYRZRRZRYYRRYYRZRZZRYRZZRYRZZZZZRZZZZRZZZZZZRZZZZRZZZ";
//alien
const int alienImgW = 14;
const int alienImgH = 11;
char alienImg[] = "GGGZZZZZZZZGGGZZZGZZZZZZGZZZZZGGGGGGGGGGZZZGGGGGGGGGGGGZGGGZGGGGGGZGGGGGGZZGGGGZZGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGZZZGGZZGGZZZGZGGZGGZZGGZGGZZZZZZGZZGZZZZZ";
//ship 'sploded
const int splodedImgW = 14;
const int splodedImgH = 16;
char splodedImg[] = "ZZZZZZWWZZZZZZZZZZRYWWYRZZZYZZZRRWWRRRRZRWYZRRRRRYYRRRZWYZRYRYYRYYRRRZWWRYYYRYYYYYRZWWRYYRYRYYYYRRWWRYYYRWRYBRRZRRRYRRWWWRYRWZZRYYRRBBWRYRWWZZRYYBBBRRYBWWRZZRYYYRRYYZZWZRRWRYYRBYRZZWZZRYBRYYYYYRRZZRWWYYYWWRRRZZZZWRRWWRRRWZZZ";
//=============================== setup and loop =============================
void setup() {
memset(alienLive, true, numberOfalien);
memset(aFireX, 0, 5);
memset(aFireY, 0, 5);
memset(aFireAge, 0, 5);
tft.begin();
tft.setRotation(0);
tft.fillScreen(TFT_BLACK);
tft.setTextColor(0x5E85);
tft.setTextSize(3);
randomSeed(analogRead(6));
pinMode(BUTTON_1, INPUT_PULLUP);
pinMode(BUTTON_2, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(BUTTON_1),right, FALLING);
attachInterrupt(digitalPinToInterrupt(BUTTON_2),left, FALLING);
}
void loop() {
//-------------Start Screen--------------
if (millis() - offsetS >= 900 and !beginGame) {
if (!startPrinted) {
tft.setCursor(5, 120);
tft.print(">START<");
startPrinted = true;
offsetS = millis();
}
else {
tft.fillRect(5, 120, 200, 32, TFT_BLACK);
startPrinted = false;
offsetS = millis();
}
}
if (beginGame and beginGame2) {
tft.fillRect(5, 120, 200, 32, TFT_BLACK);
beginGame2 = false;
play = true;
}
//-------------Player--------------------
if (millis() - offsetM >= shipSpeed and play) {
moveShip();
offsetM = millis();
}
if (oldShipX != shipX or oldShipY != shipY) {
tft.fillRect(oldShipX, oldShipY, 28, 44, TFT_BLACK);
oldShipX = shipX;
oldShipY = shipY;
drawBitmap(shipImg, shipImgW, shipImgH, shipX, shipY, 2);
}
if (fire and play) {
fireDaLazer();
}
if (millis() - offsetB >= 50) {
for (int i = 0; i < 5; i++) {
if (fFireAge[i] < 20 and fFireAge[i] > 0) {
keepFirinDaLazer(i);
}
if (fFireAge[i] == 20) {
stopFirinDaLazer(i);
}
}
offsetB = millis();
}
if (millis() - offsetT > 50) {
changeShipX = 0;
changeShipY = 0;
}
//---------------Aliens-----------------------------------
if (millis() - offsetA >= alienSpeed and play) {
moveAliens();
offsetA = millis();
}
if (findAlienX(5) >= 105) {
changeAlienX = -3;
changeAlienY = 3;
}
if (alienX <= 6) {
changeAlienX = 3;
changeAlienY = 3;
}
alienLiveCount = 0;
for (int i = 0; i < numberOfalien; i++) {
if (alienLive[i]) {
alienLiveCount += 1;
if (alienShot(i)) {
tft.fillRect(findOldAlienX(i), findOldAlienY(i), 28, 22, TFT_BLACK);
alienLiveCount -= 1;
alienLive[i] = false;
score += scoreInc;
}
if (onPlayer(i) or exceedBoundary(i)) {
gameOver();
}
}
}
if (alienLiveCount == 1) {
oldAlienSpeed = alienSpeed;
if (alienSpeed > 50) {
alienSpeed -= 10;
}
else {
alienSpeed = 20;
}
}
if (alienLiveCount == 0) {
levelUp();
}
}
//================================ functions ==================================================================
void gameOver() {
play = false;
if (doSplode) {
drawBitmap(splodedImg, splodedImgW, splodedImgH, shipX, shipY, 2);
}
tft.fillScreen(TFT_BLACK);
drawScore(false);
delay(1000);
tft.setCursor(0, 180);
tft.setTextSize(2);
tft.print("(Reset device to replay)");
while (true) {}
}
void drawScore(boolean win) {
tft.setCursor(0, 20);
tft.setTextColor(TFT_WHITE);
tft.setTextSize(4);
if (win) {
tft.print("LEVEL UP!");
}
else {
tft.print("GAME OVER");
}
for (;millis() - offsetM <= 1000;)
tft.setCursor(0, 89);
tft.setTextSize(2);
tft.print("Score: ");
tft.print(score);
offsetM = millis();
for (;millis() - offsetM <= 1000;) {
}
tft.setCursor(0, 128);
tft.print("Level: ");
tft.print(level);
}
void levelUp() {
play = false;
memset(alienLive, true, numberOfalien);
memset(aFireX, 0, 5);
memset(aFireY, 0, 5);
memset(aFireAge, 0, 5);
alienX = 7;
alienY = 25;
oldAlienX = 7;
oldAlienY = 25;
alienSpeed = oldAlienSpeed;
if (alienSpeed > 100) {
alienSpeed -= 10;
chanceOfFire -= 10;
}
else if (alienSpeed > 50) {
alienSpeed -= 10;
chanceOfFire -=5;
}
else if (alienSpeed > 25) {
alienSpeed -= 5;
chanceOfFire -=1;
}
score += 50;
scoreInc += 5;
changeShipX = 0;
changeShipY = 0;
for (unsigned long i = millis(); millis() - i <= 1600;) {
if (millis() - offsetM >= 20) {
tft.fillRect(oldShipX, oldShipY, 28, 44, TFT_BLACK);
drawBitmap(shipImg, shipImgW, shipImgH, shipX, shipY, 2);
drawBitmap(flamesImg, flamesImgW, flamesImgH, shipX + 1, shipY + 32, 2);
oldShipX = shipX;
oldShipY = shipY;
shipY -= 6;
offsetM = millis();
}
}
drawScore(true);
level += 1;
shipX = 50;
shipY = 200;
for (; millis() - offsetM <= 4000;) {
}
tft.fillScreen(TFT_BLACK);
offsetM = millis();
play = true;
}
boolean alienShot(int num) {
for (int i; i < 5; i++) {
if (fFireAge[i] < 20 and fFireAge[i] > 0) {
if (fFireX[i] > findAlienX(num) - 4 and fFireX[i] < findAlienX(num) + 28 and fFireY[i] < findAlienY(num) + 22 and fFireY[i] > findAlienY(num) + 4) {
fFireAge[i] = 20;
return true;
}
}
}
return false;
}
boolean onPlayer(int num) {
if (findAlienX(num) - shipX < 24 and findAlienX(num) - shipX > -28 and findAlienY(num) - shipY < 32 and findAlienY(num) - shipY > -22) {
doSplode = true;
return true;
}
else {
return false;
}
}
boolean exceedBoundary(int num) {
if (findAlienY(num) > 218) {
return true;
}
else {
return false;
}
}
void moveAliens() {
for (int i = 0; i < numberOfalien; i++) {
if (alienLive[i]) {
tft.fillRect(findOldAlienX(i), findOldAlienY(i), 28, 22, TFT_BLACK);
drawBitmap(alienImg, alienImgW, alienImgH, findAlienX(i), findAlienY(i), 2);
}
}
oldAlienX = alienX;
oldAlienY = alienY;
alienX += changeAlienX;
alienY += changeAlienY;
if (changeAlienY != 0) {
changeAlienY = 0;
}
}
int findAlienX(int num) {
return alienX + 42*(num % 3);
}
int findAlienY(int num) {
return alienY + 33*(num / 3);
}
int findOldAlienX(int num) {
return oldAlienX + 42*(num % 3);
}
int findOldAlienY(int num) {
return oldAlienY + 33*(num / 3);
}
//---------------------------Player----------------------------------------
void fireDaLazer() {
int bulletNo = -1;
for (int i = 0; i < 4; i++) {
if (fFireAge[i] == 0) {
bulletNo = i;
}
}
if (bulletNo != -1) {
fFireAge[bulletNo] = 1;
fFireX[bulletNo] = shipX + 13;
fFireY[bulletNo] = shipY - 4;
tft.fillRect(fFireX[bulletNo], fFireY[bulletNo], 4, 3, TFT_MAGENTA);
}
//fire = false;
}
void keepFirinDaLazer(int bulletNo) {
tft.fillRect(fFireX[bulletNo], fFireY[bulletNo], 4, 4, TFT_BLACK);
fFireY[bulletNo] -= 8;
tft.fillRect(fFireX[bulletNo], fFireY[bulletNo], 4, 4, TFT_MAGENTA);
fFireAge[bulletNo] += 1;
}
void stopFirinDaLazer(int bulletNo) {
tft.fillRect(fFireX[bulletNo], fFireY[bulletNo], 4, 4, TFT_BLACK);
fFireAge[bulletNo] = 0;
}
void moveShip() {
if (shipX + changeShipX < 288 and shipX + changeShipX > 6 and changeShipX != 0) {
shipX += changeShipX;
}
if (shipY + changeShipY > 24 and shipY + changeShipY < 192 and changeShipY != 0) {
shipY += changeShipY;
}
if (oldShipX != shipX or oldShipY != shipY) {
tft.fillRect(oldShipX, oldShipY, 28, 44, TFT_BLACK);
oldShipX = shipX;
oldShipY = shipY;
drawBitmap(shipImg, shipImgW, shipImgH, shipX, shipY, 2);
}
}
void drawBitmap(char img[], int imgW, int imgH, int x, int y, int scale) {
uint16_t cellColor;
char curPix;
for (int i = 0; i < imgW*imgH; i++) {
curPix = img[i];
if (curPix == 'W') {
cellColor = TFT_WHITE;
}
else if (curPix == 'Y') {
cellColor = TFT_YELLOW;
}
else if (curPix == 'B') {
cellColor = TFT_BLUE;
}
else if (curPix == 'R') {
cellColor = TFT_RED;
}
else if (curPix == 'G') {
cellColor = 0x5E85;
}
if (curPix != 'Z' and scale == 1) {
tft.drawPixel(x + i % imgW, y + i / imgW, cellColor);
}
else if (curPix != 'Z' and scale > 1) {
tft.fillRect(x + scale*(i%imgW), y + scale*(i/imgW), scale, scale, cellColor);
}
}
}
//=========================== button functions ===================================
void left() {
if (beginGame) {
if (millis() - offsetT >= 50 and play) {
changeShipX = -6;
changeShipY = 0;
offsetT = millis();
}
}
else if (!beginGame)
{
beginGame = true;
}
}
void right() {
if (millis() - offsetT >= 50 and play) {
changeShipX = 6;
changeShipY = 0;
offsetT = millis();
}
}
void select() {
if (millis() - offsetF >= 500 and play) {
fire = true;
offsetF = millis();
}
if (!beginGame) {
beginGame = true;
}
}